1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
|
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ReadPixelsTest:
// Tests calls related to glReadPixels.
//
#include "test_utils/ANGLETest.h"
#include <array>
#include "random_utils.h"
using namespace angle;
namespace
{
class ReadPixelsTest : public ANGLETest
{
protected:
ReadPixelsTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
};
// Test out of bounds reads.
TEST_P(ReadPixelsTest, OutOfBounds)
{
// TODO: re-enable once root cause of http://anglebug.com/1413 is fixed
if (IsAndroid() && IsAdreno() && IsOpenGLES())
{
std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl;
return;
}
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
GLsizei pixelsWidth = 32;
GLsizei pixelsHeight = 32;
GLint offset = 16;
std::vector<GLubyte> pixels((pixelsWidth + offset) * (pixelsHeight + offset) * 4);
glReadPixels(-offset, -offset, pixelsWidth + offset, pixelsHeight + offset, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]);
EXPECT_GL_NO_ERROR();
for (int y = pixelsHeight / 2; y < pixelsHeight; y++)
{
for (int x = pixelsWidth / 2; x < pixelsWidth; x++)
{
const GLubyte* pixel = &pixels[0] + ((y * (pixelsWidth + offset) + x) * 4);
unsigned int r = static_cast<unsigned int>(pixel[0]);
unsigned int g = static_cast<unsigned int>(pixel[1]);
unsigned int b = static_cast<unsigned int>(pixel[2]);
unsigned int a = static_cast<unsigned int>(pixel[3]);
// Expect that all pixels which fell within the framebuffer are red
EXPECT_EQ(255u, r);
EXPECT_EQ(0u, g);
EXPECT_EQ(0u, b);
EXPECT_EQ(255u, a);
}
}
}
class ReadPixelsPBOTest : public ReadPixelsTest
{
protected:
ReadPixelsPBOTest() : mPBO(0), mTexture(0), mFBO(0) {}
void SetUp() override
{
ANGLETest::SetUp();
glGenBuffers(1, &mPBO);
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glBufferData(GL_PIXEL_PACK_BUFFER, 4 * getWindowWidth() * getWindowHeight(), nullptr,
GL_STATIC_DRAW);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glGenTextures(1, &mTexture);
glBindTexture(GL_TEXTURE_2D, mTexture);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 1);
glGenFramebuffers(1, &mFBO);
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
ASSERT_GL_NO_ERROR();
}
void TearDown() override
{
glDeleteBuffers(1, &mPBO);
glDeleteTextures(1, &mTexture);
glDeleteFramebuffers(1, &mFBO);
ANGLETest::TearDown();
}
GLuint mPBO;
GLuint mTexture;
GLuint mFBO;
};
// Test that binding a PBO to ARRAY_BUFFER works as expected.
TEST_P(ReadPixelsPBOTest, ArrayBufferTarget)
{
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, mPBO);
GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT);
unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(255, dataPtr[0]);
EXPECT_EQ(0, dataPtr[1]);
EXPECT_EQ(0, dataPtr[2]);
EXPECT_EQ(255, dataPtr[3]);
glUnmapBuffer(GL_ARRAY_BUFFER);
EXPECT_GL_NO_ERROR();
}
// Test that using a PBO does not overwrite existing data.
TEST_P(ReadPixelsPBOTest, ExistingDataPreserved)
{
// TODO(geofflang): Figure out why this fails on AMD OpenGL (http://anglebug.com/1291)
if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
{
std::cout << "Test disabled on AMD OpenGL." << std::endl;
return;
}
// Clear backbuffer to red
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
// Read 16x16 region from red backbuffer to PBO
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
// Clear backbuffer to green
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
// Read 16x16 region from green backbuffer to PBO at offset 16
glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<GLvoid*>(16));
GLvoid * mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT);
unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr);
EXPECT_GL_NO_ERROR();
// Test pixel 0 is red (existing data)
EXPECT_EQ(255, dataPtr[0]);
EXPECT_EQ(0, dataPtr[1]);
EXPECT_EQ(0, dataPtr[2]);
EXPECT_EQ(255, dataPtr[3]);
// Test pixel 16 is green (new data)
EXPECT_EQ(0, dataPtr[16 * 4 + 0]);
EXPECT_EQ(255, dataPtr[16 * 4 + 1]);
EXPECT_EQ(0, dataPtr[16 * 4 + 2]);
EXPECT_EQ(255, dataPtr[16 * 4 + 3]);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
EXPECT_GL_NO_ERROR();
}
// Test that calling SubData preserves PBO data.
TEST_P(ReadPixelsPBOTest, SubDataPreservesContents)
{
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
unsigned char data[4] = { 1, 2, 3, 4 };
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, mPBO);
glBufferSubData(GL_ARRAY_BUFFER, 0, 4, data);
GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT);
unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(1, dataPtr[0]);
EXPECT_EQ(2, dataPtr[1]);
EXPECT_EQ(3, dataPtr[2]);
EXPECT_EQ(4, dataPtr[3]);
glUnmapBuffer(GL_ARRAY_BUFFER);
EXPECT_GL_NO_ERROR();
}
// Same as the prior test, but with an offset.
TEST_P(ReadPixelsPBOTest, SubDataOffsetPreservesContents)
{
// TODO: re-enable once root cause of http://anglebug.com/1415 is fixed
if (IsAndroid() && IsAdreno() && IsOpenGLES())
{
std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl;
return;
}
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
unsigned char data[4] = { 1, 2, 3, 4 };
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, mPBO);
glBufferSubData(GL_ARRAY_BUFFER, 16, 4, data);
GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT);
unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(255, dataPtr[0]);
EXPECT_EQ(0, dataPtr[1]);
EXPECT_EQ(0, dataPtr[2]);
EXPECT_EQ(255, dataPtr[3]);
EXPECT_EQ(1, dataPtr[16]);
EXPECT_EQ(2, dataPtr[17]);
EXPECT_EQ(3, dataPtr[18]);
EXPECT_EQ(4, dataPtr[19]);
glUnmapBuffer(GL_ARRAY_BUFFER);
EXPECT_GL_NO_ERROR();
}
class ReadPixelsPBODrawTest : public ReadPixelsPBOTest
{
protected:
ReadPixelsPBODrawTest() : mProgram(0), mPositionVBO(0) {}
void SetUp() override
{
ReadPixelsPBOTest::SetUp();
const char *vertexShaderSrc =
"attribute vec4 aTest; attribute vec2 aPosition; varying vec4 vTest;\n"
"void main()\n"
"{\n"
" vTest = aTest;\n"
" gl_Position = vec4(aPosition, 0.0, 1.0);\n"
" gl_PointSize = 1.0;\n"
"}";
const char *fragmentShaderSrc =
"precision mediump float; varying vec4 vTest;\n"
"void main()\n"
"{\n"
" gl_FragColor = vTest;\n"
"}";
mProgram = CompileProgram(vertexShaderSrc, fragmentShaderSrc);
ASSERT_NE(0u, mProgram);
glGenBuffers(1, &mPositionVBO);
glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO);
glBufferData(GL_ARRAY_BUFFER, 128, NULL, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void TearDown() override
{
glDeleteProgram(mProgram);
glDeleteBuffers(1, &mPositionVBO);
ReadPixelsPBOTest::TearDown();
}
GLuint mProgram;
GLuint mPositionVBO;
};
// Test that we can draw with PBO data.
TEST_P(ReadPixelsPBODrawTest, DrawWithPBO)
{
unsigned char data[4] = { 1, 2, 3, 4 };
glBindTexture(GL_TEXTURE_2D, mTexture);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data);
EXPECT_GL_NO_ERROR();
glBindFramebuffer(GL_READ_FRAMEBUFFER, mFBO);
EXPECT_GL_NO_ERROR();
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
EXPECT_GL_NO_ERROR();
float positionData[] = { 0.5f, 0.5f };
glUseProgram(mProgram);
glViewport(0, 0, 1, 1);
glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO);
glBufferSubData(GL_ARRAY_BUFFER, 0, 1 * 2 * 4, positionData);
EXPECT_GL_NO_ERROR();
GLint positionLocation = glGetAttribLocation(mProgram, "aPosition");
EXPECT_NE(-1, positionLocation);
GLint testLocation = glGetAttribLocation(mProgram, "aTest");
EXPECT_NE(-1, testLocation);
glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(positionLocation);
EXPECT_GL_NO_ERROR();
glBindBuffer(GL_ARRAY_BUFFER, mPBO);
glVertexAttribPointer(testLocation, 4, GL_UNSIGNED_BYTE, GL_FALSE, 0, 0);
glEnableVertexAttribArray(testLocation);
EXPECT_GL_NO_ERROR();
glDrawArrays(GL_POINTS, 0, 1);
EXPECT_GL_NO_ERROR();
memset(data, 0, 4);
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(1, data[0]);
EXPECT_EQ(2, data[1]);
EXPECT_EQ(3, data[2]);
EXPECT_EQ(4, data[3]);
}
class ReadPixelsMultisampleTest : public ReadPixelsTest
{
protected:
ReadPixelsMultisampleTest() : mFBO(0), mRBO(0), mPBO(0) {}
void SetUp() override
{
ANGLETest::SetUp();
glGenFramebuffers(1, &mFBO);
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
glGenRenderbuffers(1, &mRBO);
glBindRenderbuffer(GL_RENDERBUFFER, mRBO);
glGenBuffers(1, &mPBO);
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glBufferData(GL_PIXEL_PACK_BUFFER, 4 * getWindowWidth() * getWindowHeight(), nullptr,
GL_STATIC_DRAW);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
ASSERT_GL_NO_ERROR();
}
void TearDown() override
{
ANGLETest::TearDown();
glDeleteFramebuffers(1, &mFBO);
glDeleteRenderbuffers(1, &mRBO);
glDeleteBuffers(1, &mPBO);
}
GLuint mFBO;
GLuint mRBO;
GLuint mPBO;
};
// Test ReadPixels from a multisampled framebuffer.
TEST_P(ReadPixelsMultisampleTest, BasicClear)
{
if (getClientMajorVersion() < 3 && !extensionEnabled("GL_ANGLE_framebuffer_multisample"))
{
std::cout << "Test skipped because ES3 or GL_ANGLE_framebuffer_multisample is not available." << std::endl;
return;
}
if (extensionEnabled("GL_ANGLE_framebuffer_multisample"))
{
glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4);
}
else
{
glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4);
}
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mRBO);
ASSERT_GL_NO_ERROR();
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
EXPECT_GL_NO_ERROR();
glReadPixels(0, 0, 1, 1, GL_RGBA8, GL_UNSIGNED_BYTE, NULL);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
class ReadPixelsTextureTest : public ANGLETest
{
public:
ReadPixelsTextureTest() : mFBO(0), mTexture(0)
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
void SetUp() override
{
ANGLETest::SetUp();
glGenTextures(1, &mTexture);
glGenFramebuffers(1, &mFBO);
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
}
void TearDown() override
{
glDeleteFramebuffers(1, &mFBO);
glDeleteTextures(1, &mTexture);
ANGLETest::TearDown();
}
void initTexture(GLenum textureTarget,
GLint levels,
GLint attachmentLevel,
GLint attachmentLayer)
{
glBindTexture(textureTarget, mTexture);
glTexStorage3D(textureTarget, levels, GL_RGBA8, 4, 4, 4);
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, attachmentLevel,
attachmentLayer);
initializeTextureData(textureTarget, levels);
}
void testRead(GLenum textureTarget, GLint levels, GLint attachmentLevel, GLint attachmentLayer)
{
initTexture(textureTarget, levels, attachmentLevel, attachmentLayer);
verifyColor(attachmentLevel, attachmentLayer);
}
void initPBO()
{
glGenBuffers(1, &mBuffer);
glBindBuffer(GL_PIXEL_PACK_BUFFER, mBuffer);
glBufferData(GL_PIXEL_PACK_BUFFER, sizeof(angle::GLColor), nullptr, GL_STREAM_COPY);
ASSERT_GL_NO_ERROR();
}
void testPBORead(GLenum textureTarget,
GLint levels,
GLint attachmentLevel,
GLint attachmentLayer)
{
initPBO();
initTexture(textureTarget, levels, attachmentLevel, attachmentLayer);
verifyPBO(attachmentLevel, attachmentLayer);
}
// Give each {level,layer} pair a (probably) unique color via random.
GLuint getColorValue(GLint level, GLint layer)
{
mRNG.reseed(level + layer * 32);
return mRNG.randomUInt();
}
void verifyColor(GLint level, GLint layer)
{
angle::GLColor colorValue(getColorValue(level, layer));
EXPECT_PIXEL_COLOR_EQ(0, 0, colorValue);
}
void verifyPBO(GLint level, GLint layer)
{
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
angle::GLColor expectedColor(getColorValue(level, layer));
void *mapPointer =
glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, sizeof(angle::GLColor), GL_MAP_READ_BIT);
ASSERT_NE(nullptr, mapPointer);
angle::GLColor actualColor;
memcpy(&actualColor, mapPointer, sizeof(angle::GLColor));
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
ASSERT_GL_NO_ERROR();
EXPECT_EQ(expectedColor, actualColor);
}
void initializeTextureData(GLenum textureTarget, GLint levels)
{
for (GLint level = 0; level < levels; ++level)
{
GLint mipSize = 4 >> level;
GLint layers = (textureTarget == GL_TEXTURE_3D ? mipSize : 4);
size_t layerSize = mipSize * mipSize;
std::vector<GLuint> textureData(layers * layerSize);
for (GLint layer = 0; layer < layers; ++layer)
{
GLuint colorValue = getColorValue(level, layer);
size_t offset = (layer * layerSize);
std::fill(textureData.begin() + offset, textureData.begin() + offset + layerSize,
colorValue);
}
glTexSubImage3D(textureTarget, level, 0, 0, 0, mipSize, mipSize, layers, GL_RGBA,
GL_UNSIGNED_BYTE, textureData.data());
}
}
angle::RNG mRNG;
GLuint mFBO;
GLuint mTexture;
GLuint mBuffer;
};
// Test 3D attachment readback.
TEST_P(ReadPixelsTextureTest, BasicAttachment3D)
{
testRead(GL_TEXTURE_3D, 1, 0, 0);
}
// Test 3D attachment readback, non-zero mip.
TEST_P(ReadPixelsTextureTest, MipAttachment3D)
{
testRead(GL_TEXTURE_3D, 2, 1, 0);
}
// Test 3D attachment readback, non-zero layer.
TEST_P(ReadPixelsTextureTest, LayerAttachment3D)
{
testRead(GL_TEXTURE_3D, 1, 0, 1);
}
// Test 3D attachment readback, non-zero mip and layer.
TEST_P(ReadPixelsTextureTest, MipLayerAttachment3D)
{
testRead(GL_TEXTURE_3D, 2, 1, 1);
}
// Test 2D array attachment readback.
TEST_P(ReadPixelsTextureTest, BasicAttachment2DArray)
{
testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 0);
}
// Test 3D attachment readback, non-zero mip.
TEST_P(ReadPixelsTextureTest, MipAttachment2DArray)
{
testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 0);
}
// Test 3D attachment readback, non-zero layer.
TEST_P(ReadPixelsTextureTest, LayerAttachment2DArray)
{
testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 1);
}
// Test 3D attachment readback, non-zero mip and layer.
TEST_P(ReadPixelsTextureTest, MipLayerAttachment2DArray)
{
testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 1);
}
// Test 3D attachment PBO readback.
TEST_P(ReadPixelsTextureTest, BasicAttachment3DPBO)
{
testPBORead(GL_TEXTURE_3D, 1, 0, 0);
}
// Test 3D attachment readback, non-zero mip.
TEST_P(ReadPixelsTextureTest, MipAttachment3DPBO)
{
testPBORead(GL_TEXTURE_3D, 2, 1, 0);
}
// Test 3D attachment readback, non-zero layer.
TEST_P(ReadPixelsTextureTest, LayerAttachment3DPBO)
{
testPBORead(GL_TEXTURE_3D, 1, 0, 1);
}
// Test 3D attachment readback, non-zero mip and layer.
TEST_P(ReadPixelsTextureTest, MipLayerAttachment3DPBO)
{
testPBORead(GL_TEXTURE_3D, 2, 1, 1);
}
// Test 2D array attachment readback.
TEST_P(ReadPixelsTextureTest, BasicAttachment2DArrayPBO)
{
testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 0);
}
// Test 3D attachment readback, non-zero mip.
TEST_P(ReadPixelsTextureTest, MipAttachment2DArrayPBO)
{
testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 0);
}
// Test 3D attachment readback, non-zero layer.
TEST_P(ReadPixelsTextureTest, LayerAttachment2DArrayPBO)
{
testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 1);
}
// Test 3D attachment readback, non-zero mip and layer.
TEST_P(ReadPixelsTextureTest, MipLayerAttachment2DArrayPBO)
{
testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 1);
}
// a test class to be used for error checking of glReadPixels
class ReadPixelsErrorTest : public ReadPixelsTest
{
protected:
ReadPixelsErrorTest() : mTexture(0), mFBO(0) {}
void SetUp() override
{
ANGLETest::SetUp();
glGenTextures(1, &mTexture);
glBindTexture(GL_TEXTURE_2D, mTexture);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 1);
glGenFramebuffers(1, &mFBO);
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
ASSERT_GL_NO_ERROR();
}
void TearDown() override
{
ANGLETest::TearDown();
glDeleteTextures(1, &mTexture);
glDeleteFramebuffers(1, &mFBO);
}
GLuint mTexture;
GLuint mFBO;
};
// The test verifies that glReadPixels generates a GL_INVALID_OPERATION error
// when the read buffer is GL_NONE.
// Reference: GLES 3.0.4, Section 4.3.2 Reading Pixels
TEST_P(ReadPixelsErrorTest, ReadBufferIsNone)
{
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
glReadBuffer(GL_NONE);
std::vector<GLubyte> pixels(4);
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
} // anonymous namespace
// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
ANGLE_INSTANTIATE_TEST(ReadPixelsTest, ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES());
ANGLE_INSTANTIATE_TEST(ReadPixelsPBOTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
ANGLE_INSTANTIATE_TEST(ReadPixelsPBODrawTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
ANGLE_INSTANTIATE_TEST(ReadPixelsMultisampleTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
ANGLE_INSTANTIATE_TEST(ReadPixelsTextureTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
ANGLE_INSTANTIATE_TEST(ReadPixelsErrorTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
|