summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/tests/compiler_tests/EXT_blend_func_extended_test.cpp
blob: 40aeed28dba5c8af287f0d562e39d43aede9c3b5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EXT_blend_func_extended.cpp:
//   Test for EXT_blend_func_extended_test
//

#include "angle_gl.h"
#include "gtest/gtest.h"
#include "GLSLANG/ShaderLang.h"

using testing::Combine;
using testing::Values;
using testing::make_tuple;

namespace
{
const char ESSLVersion100[] = "#version 100\n";
const char ESSLVersion300[] = "#version 300 es\n";
const char ESSLVersion310[] = "#version 310 es\n";
const char EXTBFEPragma[]   = "#extension GL_EXT_blend_func_extended : require\n";

const char ESSL100_SimpleShader1[] =
    "precision mediump float;\n"
    "void main() { \n"
    "    gl_FragColor = vec4(1.0);\n"
    "    gl_SecondaryFragColorEXT = vec4(gl_MaxDualSourceDrawBuffersEXT / 10);\n"
    "}\n";

// Shader that tests only the access to gl_MaxDualSourceDrawBuffersEXT.
const char ESSL100_MaxDualSourceAccessShader[] =
    "precision mediump float;\n"
    "void main() { gl_FragColor = vec4(gl_MaxDualSourceDrawBuffersEXT / 10); }\n";

// Shader that writes to SecondaryFragData.
const char ESSL100_FragDataShader[] =
    "#extension GL_EXT_draw_buffers : require\n"
    "precision mediump float;\n"
    "void main() {\n"
    "    gl_FragData[gl_MaxDrawBuffers - 1] = vec4(1.0);\n"
    "    gl_SecondaryFragDataEXT[gl_MaxDualSourceDrawBuffersEXT - 1] = vec4(0.1);\n"
    "}\n";

// Shader that writes to SecondaryFragColor and SecondaryFragData does not compile.
const char ESSL100_ColorAndDataWriteFailureShader1[] =
    "precision mediump float;\n"
    "void main() {\n"
    "    gl_SecondaryFragColorEXT = vec4(1.0);\n"
    "    gl_SecondaryFragDataEXT[gl_MaxDualSourceDrawBuffersEXT] = vec4(0.1);\n"
    "}\n";

// Shader that writes to FragColor and SecondaryFragData does not compile.
const char ESSL100_ColorAndDataWriteFailureShader2[] =
    "precision mediump float;\n"
    "void main() {\n"
    "    gl_FragColor = vec4(1.0);\n"
    "    gl_SecondaryFragDataEXT[gl_MaxDualSourceDrawBuffersEXT] = vec4(0.1);\n"
    "}\n";

// Shader that writes to FragData and SecondaryFragColor.
const char ESSL100_ColorAndDataWriteFailureShader3[] =
    "#extension GL_EXT_draw_buffers : require\n"
    "precision mediump float;\n"
    "void main() {\n"
    "    gl_SecondaryFragColorEXT = vec4(1.0);\n"
    "    gl_FragData[gl_MaxDrawBuffers] = vec4(0.1);\n"
    "}\n";

// In GLSL version 300 es, the gl_MaxDualSourceDrawBuffersEXT is available.
const char ESSL300_MaxDualSourceAccessShader[] =
    "precision mediump float;\n"
    "layout(location = 0) out mediump vec4 fragColor;"
    "void main() {\n"
    "    fragColor = vec4(gl_MaxDualSourceDrawBuffersEXT / 10);\n"
    "}\n";

// In GLSL version 300 es, the only way to write a correct shader is to require the extension and
// then leave the locations unspecified. The caller will then bind the variables with the extension
// binding functions.
const char ESSL300_LocationAndUnspecifiedOutputShader[] =
    "precision mediump float;\n"
    "layout(location = 0) out mediump vec4 fragColor;"
    "out mediump vec4 secondaryFragColor;"
    "void main() {\n"
    "    fragColor = vec4(1.0);\n"
    "    secondaryFragColor = vec4(1.0);\n"
    "}\n";

const char ESSL300_TwoUnspecifiedLocationOutputsShader[] =
    "precision mediump float;\n"
    "out mediump vec4 fragColor;"
    "out mediump vec4 secondaryFragColor;"
    "void main() {\n"
    "    fragColor = vec4(1.0);\n"
    "    secondaryFragColor = vec4(1.0);\n"
    "}\n";

// Shader that is correct in GLSL ES 3.10 fails when used in version 300 es.
const char ESSL310_LocationIndexShader[] =
    "precision mediump float;\n"
    "layout(location = 0) out mediump vec4 fragColor;"
    "layout(location = 0, index = 1) out mediump vec4 secondaryFragColor;"
    "void main() {\n"
    "   fragColor = vec4(1);\n"
    "   secondaryFragColor = vec4(1);\n"
    "}\n";

// Shader that specifies index layout qualifier but not location fails to compile. Currently fails
// to compile due to version 310 es not being supported.
const char ESSL310_LocationIndexFailureShader[] =
    "precision mediump float;\n"
    "layout(location = 0) out mediump vec4 fragColor;"
    "layout(index = 1) out mediump vec4 secondaryFragColor;"
    "void main() {\n"
    "   fragColor = vec4(1.0);\n"
    "   secondaryFragColor = vec4(1.0);\n"
    "}\n";

class EXTBlendFuncExtendedTest
    : public testing::TestWithParam<testing::tuple<ShShaderSpec, const char *, const char *>>
{
  protected:
    virtual void SetUp()
    {
        ShInitBuiltInResources(&mResources);
        // EXT_draw_buffers is used in some of the shaders for test purposes.
        mResources.EXT_draw_buffers = 1;
        mResources.NV_draw_buffers  = 2;

        mCompiler = NULL;
    }

    virtual void TearDown() { DestroyCompiler(); }
    void DestroyCompiler()
    {
        if (mCompiler)
        {
            ShDestruct(mCompiler);
            mCompiler = NULL;
        }
    }

    void InitializeCompiler()
    {
        DestroyCompiler();
        mCompiler = ShConstructCompiler(GL_FRAGMENT_SHADER, testing::get<0>(GetParam()),
                                        SH_GLSL_COMPATIBILITY_OUTPUT, &mResources);
        ASSERT_TRUE(mCompiler != NULL) << "Compiler could not be constructed.";
    }

    testing::AssertionResult TestShaderCompile(const char *pragma)
    {
        return TestShaderCompile(testing::get<1>(GetParam()),  // Version.
                                 pragma,
                                 testing::get<2>(GetParam())  // Shader.
                                 );
    }

    testing::AssertionResult TestShaderCompile(const char *version,
                                               const char *pragma,
                                               const char *shader)
    {
        const char *shaderStrings[] = {version, pragma, shader};
        bool success = ShCompile(mCompiler, shaderStrings, 3, 0);
        if (success)
        {
            return ::testing::AssertionSuccess() << "Compilation success";
        }
        return ::testing::AssertionFailure() << ShGetInfoLog(mCompiler);
    }

  protected:
    ShBuiltInResources mResources;
    ShHandle mCompiler;
};

// Extension flag is required to compile properly. Expect failure when it is
// not present.
TEST_P(EXTBlendFuncExtendedTest, CompileFailsWithoutExtension)
{
    mResources.EXT_blend_func_extended = 0;
    InitializeCompiler();
    EXPECT_FALSE(TestShaderCompile(EXTBFEPragma));
}

// Extension directive is required to compile properly. Expect failure when
// it is not present.
TEST_P(EXTBlendFuncExtendedTest, CompileFailsWithExtensionWithoutPragma)
{
    mResources.EXT_blend_func_extended  = 1;
    mResources.MaxDualSourceDrawBuffers = 1;
    InitializeCompiler();
    EXPECT_FALSE(TestShaderCompile(""));
}

// With extension flag and extension directive, compiling succeeds.
// Also test that the extension directive state is reset correctly.
TEST_P(EXTBlendFuncExtendedTest, CompileSucceedsWithExtensionAndPragma)
{
    mResources.EXT_blend_func_extended  = 1;
    mResources.MaxDualSourceDrawBuffers = 1;
    InitializeCompiler();
    EXPECT_TRUE(TestShaderCompile(EXTBFEPragma));
    // Test reset functionality.
    EXPECT_FALSE(TestShaderCompile(""));
    EXPECT_TRUE(TestShaderCompile(EXTBFEPragma));
}

// The SL #version 100 shaders that are correct work similarly
// in both GL2 and GL3, with and without the version string.
INSTANTIATE_TEST_CASE_P(CorrectESSL100Shaders,
                        EXTBlendFuncExtendedTest,
                        Combine(Values(SH_GLES2_SPEC, SH_GLES3_SPEC),
                                Values("", ESSLVersion100),
                                Values(ESSL100_SimpleShader1,
                                       ESSL100_MaxDualSourceAccessShader,
                                       ESSL100_FragDataShader)));

INSTANTIATE_TEST_CASE_P(CorrectESSL300Shaders,
                        EXTBlendFuncExtendedTest,
                        Combine(Values(SH_GLES3_SPEC),
                                Values(ESSLVersion300),
                                Values(ESSL300_MaxDualSourceAccessShader,
                                       ESSL300_LocationAndUnspecifiedOutputShader,
                                       ESSL300_TwoUnspecifiedLocationOutputsShader)));

class EXTBlendFuncExtendedCompileFailureTest : public EXTBlendFuncExtendedTest
{
};

TEST_P(EXTBlendFuncExtendedCompileFailureTest, CompileFails)
{
    // Expect compile failure due to shader error, with shader having correct pragma.
    mResources.EXT_blend_func_extended  = 1;
    mResources.MaxDualSourceDrawBuffers = 1;
    InitializeCompiler();
    EXPECT_FALSE(TestShaderCompile(EXTBFEPragma));
}

// Incorrect #version 100 shaders fail.
INSTANTIATE_TEST_CASE_P(IncorrectESSL100Shaders,
                        EXTBlendFuncExtendedCompileFailureTest,
                        Combine(Values(SH_GLES2_SPEC),
                                Values(ESSLVersion100),
                                Values(ESSL100_ColorAndDataWriteFailureShader1,
                                       ESSL100_ColorAndDataWriteFailureShader2,
                                       ESSL100_ColorAndDataWriteFailureShader3)));

// Correct #version 300 es shaders fail in GLES2 context, regardless of version string.
INSTANTIATE_TEST_CASE_P(CorrectESSL300Shaders,
                        EXTBlendFuncExtendedCompileFailureTest,
                        Combine(Values(SH_GLES2_SPEC),
                                Values("", ESSLVersion100, ESSLVersion300),
                                Values(ESSL300_LocationAndUnspecifiedOutputShader,
                                       ESSL300_TwoUnspecifiedLocationOutputsShader)));

// Correct #version 100 shaders fail when used with #version 300 es.
INSTANTIATE_TEST_CASE_P(CorrectESSL100Shaders,
                        EXTBlendFuncExtendedCompileFailureTest,
                        Combine(Values(SH_GLES3_SPEC),
                                Values(ESSLVersion300),
                                Values(ESSL100_SimpleShader1, ESSL100_FragDataShader)));

// Incorrect #version 310 es always fails.
INSTANTIATE_TEST_CASE_P(IncorrectESSL310Shaders,
                        EXTBlendFuncExtendedCompileFailureTest,
                        Combine(Values(SH_GLES3_SPEC),
                                Values(ESSLVersion300, ESSLVersion310),
                                Values(ESSL310_LocationIndexFailureShader)));

// Correct #version 310 es fails in #version 300 es.
INSTANTIATE_TEST_CASE_P(
    CorrectESSL310ShadersInESSL300,
    EXTBlendFuncExtendedCompileFailureTest,
    Values(make_tuple(SH_GLES3_SPEC, &ESSLVersion300[0], &ESSL310_LocationIndexShader[0])));

// Correct #version 310 es fails in #version 310 es, due to 3.1 not being supported.
INSTANTIATE_TEST_CASE_P(
    CorrectESSL310Shaders,
    EXTBlendFuncExtendedCompileFailureTest,
    Values(make_tuple(SH_GLES3_SPEC, &ESSLVersion310[0], &ESSL310_LocationIndexShader[0])));

}  // namespace