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|
//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_2_0_ext.h : Defines the GLES 2.0 extension entry points.
#ifndef LIBGLESV2_ENTRYPOINTGLES20EXT_H_
#define LIBGLESV2_ENTRYPOINTGLES20EXT_H_
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <export.h>
namespace gl
{
// GL_ANGLE_framebuffer_blit
ANGLE_EXPORT void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
// GL_ANGLE_framebuffer_multisample
ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// GL_EXT_discard_framebuffer
ANGLE_EXPORT void GL_APIENTRY DiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments);
// GL_NV_fence
ANGLE_EXPORT void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint* fences);
ANGLE_EXPORT void GL_APIENTRY GenFencesNV(GLsizei n, GLuint* fences);
ANGLE_EXPORT GLboolean GL_APIENTRY IsFenceNV(GLuint fence);
ANGLE_EXPORT GLboolean GL_APIENTRY TestFenceNV(GLuint fence);
ANGLE_EXPORT void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params);
ANGLE_EXPORT void GL_APIENTRY FinishFenceNV(GLuint fence);
ANGLE_EXPORT void GL_APIENTRY SetFenceNV(GLuint fence, GLenum condition);
// GL_ANGLE_translated_shader_source
ANGLE_EXPORT void GL_APIENTRY GetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
// GL_EXT_texture_storage
ANGLE_EXPORT void GL_APIENTRY TexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
// GL_EXT_robustness
ANGLE_EXPORT GLenum GL_APIENTRY GetGraphicsResetStatusEXT(void);
ANGLE_EXPORT void GL_APIENTRY ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
ANGLE_EXPORT void GL_APIENTRY GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params);
ANGLE_EXPORT void GL_APIENTRY GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params);
// GL_EXT_occlusion_query_boolean
ANGLE_EXPORT void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint *ids);
ANGLE_EXPORT void GL_APIENTRY DeleteQueriesEXT(GLsizei n, const GLuint *ids);
ANGLE_EXPORT GLboolean GL_APIENTRY IsQueryEXT(GLuint id);
ANGLE_EXPORT void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint id);
ANGLE_EXPORT void GL_APIENTRY EndQueryEXT(GLenum target);
ANGLE_EXPORT void GL_APIENTRY GetQueryivEXT(GLenum target, GLenum pname, GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params);
// GL_EXT_disjoint_timer_query
ANGLE_EXPORT void GL_APIENTRY QueryCounterEXT(GLuint id, GLenum target);
ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params);
ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params);
// GL_EXT_draw_buffers
ANGLE_EXPORT void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs);
// GL_ANGLE_instanced_arrays
ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor);
// GL_OES_get_program_binary
ANGLE_EXPORT void GL_APIENTRY GetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
ANGLE_EXPORT void GL_APIENTRY ProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
// GL_OES_mapbuffer
ANGLE_EXPORT void *GL_APIENTRY MapBufferOES(GLenum target, GLenum access);
ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBufferOES(GLenum target);
ANGLE_EXPORT void GL_APIENTRY GetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params);
// GL_EXT_map_buffer_range
ANGLE_EXPORT void *GL_APIENTRY MapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length);
// GL_EXT_debug_marker
ANGLE_EXPORT void GL_APIENTRY InsertEventMarkerEXT(GLsizei length, const char *marker);
ANGLE_EXPORT void GL_APIENTRY PushGroupMarkerEXT(GLsizei length, const char *marker);
ANGLE_EXPORT void GL_APIENTRY PopGroupMarkerEXT();
// GL_OES_EGL_image
ANGLE_EXPORT void GL_APIENTRY EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
ANGLE_EXPORT void GL_APIENTRY EGLImageTargetRenderbufferStorageOES(GLenum target,
GLeglImageOES image);
// GL_OES_vertex_array_object
ANGLE_EXPORT void GL_APIENTRY BindVertexArrayOES(GLuint array);
ANGLE_EXPORT void GL_APIENTRY DeleteVertexArraysOES(GLsizei n, const GLuint *arrays);
ANGLE_EXPORT void GL_APIENTRY GenVertexArraysOES(GLsizei n, GLuint *arrays);
ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArrayOES(GLuint array);
// GL_KHR_debug
ANGLE_EXPORT void GL_APIENTRY DebugMessageControlKHR(GLenum source,
GLenum type,
GLenum severity,
GLsizei count,
const GLuint *ids,
GLboolean enabled);
ANGLE_EXPORT void GL_APIENTRY DebugMessageInsertKHR(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar *buf);
ANGLE_EXPORT void GL_APIENTRY DebugMessageCallbackKHR(GLDEBUGPROCKHR callback,
const void *userParam);
ANGLE_EXPORT GLuint GL_APIENTRY GetDebugMessageLogKHR(GLuint count,
GLsizei bufSize,
GLenum *sources,
GLenum *types,
GLuint *ids,
GLenum *severities,
GLsizei *lengths,
GLchar *messageLog);
ANGLE_EXPORT void GL_APIENTRY PushDebugGroupKHR(GLenum source,
GLuint id,
GLsizei length,
const GLchar *message);
ANGLE_EXPORT void GL_APIENTRY PopDebugGroupKHR(void);
ANGLE_EXPORT void GL_APIENTRY ObjectLabelKHR(GLenum identifier,
GLuint name,
GLsizei length,
const GLchar *label);
ANGLE_EXPORT void GL_APIENTRY
GetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
ANGLE_EXPORT void GL_APIENTRY ObjectPtrLabelKHR(const void *ptr,
GLsizei length,
const GLchar *label);
ANGLE_EXPORT void GL_APIENTRY GetObjectPtrLabelKHR(const void *ptr,
GLsizei bufSize,
GLsizei *length,
GLchar *label);
ANGLE_EXPORT void GL_APIENTRY GetPointervKHR(GLenum pname, void **params);
// GL_CHROMIUM_bind_uniform_location
ANGLE_EXPORT void GL_APIENTRY BindUniformLocationCHROMIUM(GLuint program,
GLint location,
const GLchar *name);
// GL_CHROMIUM_framebuffer_mixed_samples
ANGLE_EXPORT void GL_APIENTRY MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix);
ANGLE_EXPORT void GL_APIENTRY MatrixLoadIdentityCHROMIUM(GLenum matrixMode);
ANGLE_EXPORT void GL_APIENTRY CoverageModulationCHROMIUM(GLenum components);
// GL_CHROMIUM_path_rendering
ANGLE_EXPORT GLuint GL_APIENTRY GenPathsCHROMIUM(GLsizei chromium);
ANGLE_EXPORT void GL_APIENTRY DeletePathsCHROMIUM(GLuint first, GLsizei range);
ANGLE_EXPORT GLboolean GL_APIENTRY IsPathCHROMIUM(GLuint path);
ANGLE_EXPORT void GL_APIENTRY PathCommandsCHROMIUM(GLuint path,
GLsizei numCommands,
const GLubyte *commands,
GLsizei numCoords,
GLenum coordType,
const void *coords);
ANGLE_EXPORT void GL_APIENTRY PathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value);
ANGLE_EXPORT void GL_APIENTRY PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value);
ANGLE_EXPORT void GL_APIENTRY GetPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat *value);
ANGLE_EXPORT void GL_APIENTRY GetPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint *value);
ANGLE_EXPORT void GL_APIENTRY PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask);
ANGLE_EXPORT void GL_APIENTRY StencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask);
ANGLE_EXPORT void GL_APIENTRY StencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask);
ANGLE_EXPORT void GL_APIENTRY CoverFillPathCHROMIUM(GLuint path, GLenum coverMode);
ANGLE_EXPORT void GL_APIENTRY CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode);
ANGLE_EXPORT void GL_APIENTRY StencilThenCoverFillPathCHROMIUM(GLuint path,
GLenum fillMode,
GLuint mask,
GLenum coverMode);
ANGLE_EXPORT void GL_APIENTRY StencilThenCoverStrokePathCHROMIUM(GLuint path,
GLint reference,
GLuint mask,
GLenum coverMode);
ANGLE_EXPORT void GL_APIENTRY CoverFillPathInstancedCHROMIUM(GLsizei numPaths,
GLenum pathNameType,
const void *paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues);
ANGLE_EXPORT void GL_APIENTRY CoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
GLenum pathNameType,
const void *paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues);
ANGLE_EXPORT void GL_APIENTRY StencilFillPathInstancedCHROMIUM(GLsizei numPaths,
GLenum pathNameType,
const void *paths,
GLuint pathBAse,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues);
ANGLE_EXPORT void GL_APIENTRY StencilStrokePathInstancedCHROMIUM(GLsizei numPaths,
GLenum pathNameType,
const void *paths,
GLuint pathBase,
GLint reference,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues);
ANGLE_EXPORT void GL_APIENTRY
StencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
GLenum pathNameType,
const void *paths,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues);
ANGLE_EXPORT void GL_APIENTRY
StencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
GLenum pathNameType,
const void *paths,
GLuint pathBase,
GLint reference,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues);
ANGLE_EXPORT void GL_APIENTRY BindFragmentInputLocationCHROMIUM(GLuint program,
GLint location,
const GLchar *name);
ANGLE_EXPORT void GL_APIENTRY ProgramPathFragmentInputGenCHROMIUM(GLuint program,
GLint location,
GLenum genMode,
GLint components,
const GLfloat *coeffs);
// GL_CHROMIUM_copy_texture
ANGLE_EXPORT void GL_APIENTRY CopyTextureCHROMIUM(GLuint sourceId,
GLuint destId,
GLint internalFormat,
GLenum destType,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
ANGLE_EXPORT void GL_APIENTRY CopySubTextureCHROMIUM(GLuint sourceId,
GLuint destId,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
// GL_CHROMIUM_copy_compressed_texture
ANGLE_EXPORT void GL_APIENTRY CompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId);
// GL_ANGLE_webgl_compatibility
GL_APICALL GLboolean GL_APIENTRY EnableExtensionANGLE(const GLchar *name);
// GL_ANGLE_robust_client_memory
ANGLE_EXPORT void GL_APIENTRY GetBooleanvRobustANGLE(GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLboolean *data);
ANGLE_EXPORT void GL_APIENTRY GetBufferParameterivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetFloatvRobustANGLE(GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *data);
ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameterivRobustANGLE(GLenum target,
GLenum attachment,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetIntegervRobustANGLE(GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *data);
ANGLE_EXPORT void GL_APIENTRY GetProgramivRobustANGLE(GLuint program,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameterivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetShaderivRobustANGLE(GLuint shader,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetTexParameterfvRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params);
ANGLE_EXPORT void GL_APIENTRY GetTexParameterivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetUniformfvRobustANGLE(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei *length,
GLfloat *params);
ANGLE_EXPORT void GL_APIENTRY GetUniformivRobustANGLE(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfvRobustANGLE(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params);
ANGLE_EXPORT void GL_APIENTRY GetVertexAttribivRobustANGLE(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointervRobustANGLE(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
void **pointer);
ANGLE_EXPORT void GL_APIENTRY ReadPixelsRobustANGLE(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei *length,
void *pixels);
ANGLE_EXPORT void GL_APIENTRY TexImage2DRobustANGLE(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels);
ANGLE_EXPORT void GL_APIENTRY TexParameterfvRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
const GLfloat *params);
ANGLE_EXPORT void GL_APIENTRY TexParameterivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
const GLint *params);
ANGLE_EXPORT void GL_APIENTRY TexSubImage2DRobustANGLE(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels);
ANGLE_EXPORT void GL_APIENTRY TexImage3DRobustANGLE(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels);
ANGLE_EXPORT void GL_APIENTRY TexSubImage3DRobustANGLE(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels);
ANGLE_EXPORT void GL_APIENTRY
GetQueryivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivRobustANGLE(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params);
ANGLE_EXPORT void GL_APIENTRY GetBufferPointervRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
void **params);
ANGLE_EXPORT void GL_APIENTRY GetIntegeri_vRobustANGLE(GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint *data);
ANGLE_EXPORT void GL_APIENTRY GetInternalformativRobustANGLE(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIivRobustANGLE(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuivRobustANGLE(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params);
ANGLE_EXPORT void GL_APIENTRY GetUniformuivRobustANGLE(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei *length,
GLuint *params);
ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockivRobustANGLE(GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetInteger64vRobustANGLE(GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint64 *data);
ANGLE_EXPORT void GL_APIENTRY GetInteger64i_vRobustANGLE(GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint64 *data);
ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64vRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint64 *params);
ANGLE_EXPORT void GL_APIENTRY SamplerParameterivRobustANGLE(GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLint *param);
ANGLE_EXPORT void GL_APIENTRY SamplerParameterfvRobustANGLE(GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLfloat *param);
ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterivRobustANGLE(GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfvRobustANGLE(GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params);
ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameterivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceivRobustANGLE(GLuint program,
GLenum programInterface,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetBooleani_vRobustANGLE(GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLboolean *data);
ANGLE_EXPORT void GL_APIENTRY GetMultisamplefvRobustANGLE(GLenum pname,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLfloat *val);
ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterivRobustANGLE(GLenum target,
GLint level,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfvRobustANGLE(GLenum target,
GLint level,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params);
ANGLE_EXPORT void GL_APIENTRY GetPointervRobustANGLERobustANGLE(GLenum pname,
GLsizei bufSize,
GLsizei *length,
void **params);
ANGLE_EXPORT void GL_APIENTRY ReadnPixelsRobustANGLE(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei *length,
void *data);
ANGLE_EXPORT void GL_APIENTRY GetnUniformfvRobustANGLE(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei *length,
GLfloat *params);
ANGLE_EXPORT void GL_APIENTRY GetnUniformivRobustANGLE(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetnUniformuivRobustANGLE(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei *length,
GLuint *params);
ANGLE_EXPORT void GL_APIENTRY TexParameterIivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
const GLint *params);
ANGLE_EXPORT void GL_APIENTRY TexParameterIuivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
const GLuint *params);
ANGLE_EXPORT void GL_APIENTRY GetTexParameterIivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetTexParameterIuivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params);
ANGLE_EXPORT void GL_APIENTRY SamplerParameterIivRobustANGLE(GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLint *param);
ANGLE_EXPORT void GL_APIENTRY SamplerParameterIuivRobustANGLE(GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLuint *param);
ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIivRobustANGLE(GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIuivRobustANGLE(GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params);
ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivRobustANGLE(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vRobustANGLE(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint64 *params);
ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vRobustANGLE(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint64 *params);
} // namespace gl
#endif // LIBGLESV2_ENTRYPOINTGLES20EXT_H_
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