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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramNULL.cpp:
// Implements the class methods for ProgramNULL.
//
#include "libANGLE/renderer/null/ProgramNULL.h"
#include "common/debug.h"
namespace rx
{
ProgramNULL::ProgramNULL(const gl::ProgramState &state) : ProgramImpl(state)
{
}
ProgramNULL::~ProgramNULL()
{
}
LinkResult ProgramNULL::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error ProgramNULL::save(gl::BinaryOutputStream *stream)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
void ProgramNULL::setBinaryRetrievableHint(bool retrievable)
{
UNIMPLEMENTED();
}
LinkResult ProgramNULL::link(const gl::ContextState &data, gl::InfoLog &infoLog)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
GLboolean ProgramNULL::validate(const gl::Caps &caps, gl::InfoLog *infoLog)
{
UNIMPLEMENTED();
return GLboolean();
}
void ProgramNULL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniform1iv(GLint location, GLsizei count, const GLint *v)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniform2iv(GLint location, GLsizei count, const GLint *v)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniform3iv(GLint location, GLsizei count, const GLint *v)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniform4iv(GLint location, GLsizei count, const GLint *v)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramNULL::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
UNIMPLEMENTED();
}
bool ProgramNULL::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
{
UNIMPLEMENTED();
return bool();
}
bool ProgramNULL::getUniformBlockMemberInfo(const std::string &memberUniformName,
sh::BlockMemberInfo *memberInfoOut) const
{
UNIMPLEMENTED();
return bool();
}
void ProgramNULL::setPathFragmentInputGen(const std::string &inputName,
GLenum genMode,
GLint components,
const GLfloat *coeffs)
{
UNIMPLEMENTED();
}
} // namespace rx
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