summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/libANGLE/renderer/gl/formatutilsgl.cpp
blob: c5219b4b8bf45060108de082994ac46074650ee1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// formatutilsgl.cpp: Queries for GL image formats and their translations to native
// GL formats.

#include "libANGLE/renderer/gl/formatutilsgl.h"

#include <limits>

#include "common/string_utils.h"
#include "libANGLE/formatutils.h"

namespace rx
{

namespace nativegl
{

SupportRequirement::SupportRequirement()
    : version(std::numeric_limits<GLuint>::max(), std::numeric_limits<GLuint>::max()),
      versionExtensions(),
      requiredExtensions()
{
}

InternalFormat::InternalFormat()
    : texture(),
      filter(),
      renderbuffer(),
      framebufferAttachment()
{
}

// supported = version || vertexExt
static inline SupportRequirement VersionOrExts(GLuint major, GLuint minor, const std::string &versionExt)
{
    SupportRequirement requirement;
    requirement.version.major = major;
    requirement.version.minor = minor;
    angle::SplitStringAlongWhitespace(versionExt, &requirement.versionExtensions);
    return requirement;
}

// supported = (version || vertexExt) && requiredExt
static inline SupportRequirement VersionOrExtsAndExts(GLuint major,
                                                      GLuint minor,
                                                      const std::string &versionExt,
                                                      const std::string &requiredExt)
{
    SupportRequirement requirement;
    requirement.version.major = major;
    requirement.version.minor = minor;
    angle::SplitStringAlongWhitespace(versionExt, &requirement.versionExtensions);
    angle::SplitStringAlongWhitespace(requiredExt, &requirement.requiredExtensions);
    return requirement;
}

// supported = version
static inline SupportRequirement VersionOnly(GLuint major, GLuint minor)
{
    SupportRequirement requirement;
    requirement.version.major = major;
    requirement.version.minor = minor;
    return requirement;
}

// supported = ext
static inline SupportRequirement ExtsOnly(const std::string &ext)
{
    SupportRequirement requirement;
    requirement.version.major = 0;
    requirement.version.minor = 0;
    angle::SplitStringAlongWhitespace(ext, &requirement.requiredExtensions);
    return requirement;
}

// supported = true
static inline SupportRequirement AlwaysSupported()
{
    SupportRequirement requirement;
    requirement.version.major = 0;
    requirement.version.minor = 0;
    return requirement;
}

// supported = false
static inline SupportRequirement NeverSupported()
{
    SupportRequirement requirement;
    requirement.version.major = std::numeric_limits<GLuint>::max();
    requirement.version.minor = std::numeric_limits<GLuint>::max();
    return requirement;
}

struct InternalFormatInfo
{
    InternalFormat glesInfo;
    InternalFormat glInfo;
};

typedef std::pair<GLenum, InternalFormatInfo> InternalFormatInfoPair;
typedef std::map<GLenum, InternalFormatInfo> InternalFormatInfoMap;

// A helper function to insert data into the format map with fewer characters.
static inline void InsertFormatMapping(InternalFormatInfoMap *map, GLenum internalFormat,
                                       const SupportRequirement &desktopTexture, const SupportRequirement &desktopFilter, const SupportRequirement &desktopRender,
                                       const SupportRequirement &esTexture, const SupportRequirement &esFilter, const SupportRequirement &esRender)
{
    InternalFormatInfo formatInfo;
    formatInfo.glInfo.texture = desktopTexture;
    formatInfo.glInfo.filter = desktopFilter;
    formatInfo.glInfo.renderbuffer = desktopRender;
    formatInfo.glInfo.framebufferAttachment = desktopRender;
    formatInfo.glesInfo.texture = esTexture;
    formatInfo.glesInfo.filter = esTexture;
    formatInfo.glesInfo.renderbuffer = esFilter;
    formatInfo.glesInfo.framebufferAttachment = esRender;
    map->insert(std::make_pair(internalFormat, formatInfo));
}

static InternalFormatInfoMap BuildInternalFormatInfoMap()
{
    InternalFormatInfoMap map;

    // clang-format off
    //                       | Format              | OpenGL texture support                          | Filter           | OpenGL render support                        | OpenGL ES texture support                 | Filter           | OpenGL ES render support                 |
    InsertFormatMapping(&map, GL_R8,                VersionOrExts(3, 0, "GL_ARB_texture_rg"),         AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOrExts(3, 0, "GL_EXT_texture_rg"),   AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_texture_rg")  );
    InsertFormatMapping(&map, GL_R8_SNORM,          VersionOnly(3, 1),                                AlwaysSupported(), NeverSupported(),                              VersionOnly(3, 0),                          AlwaysSupported(), NeverSupported()                          );
    InsertFormatMapping(&map, GL_RG8,               VersionOrExts(3, 0, "GL_ARB_texture_rg"),         AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOrExts(3, 0, "GL_EXT_texture_rg"),   AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg")  );
    InsertFormatMapping(&map, GL_RG8_SNORM,         VersionOnly(3, 1),                                AlwaysSupported(), NeverSupported(),                              VersionOnly(3, 0),                          AlwaysSupported(), NeverSupported()                          );
    InsertFormatMapping(&map, GL_RGB8,              AlwaysSupported(),                                AlwaysSupported(), AlwaysSupported(),                             VersionOrExts(3, 0, "GL_OES_rgb8_rgba8"),   AlwaysSupported(), AlwaysSupported()                         );
    InsertFormatMapping(&map, GL_RG8_SNORM,         VersionOnly(3, 1),                                AlwaysSupported(), NeverSupported(),                              VersionOnly(3, 0),                          AlwaysSupported(), NeverSupported()                          );
    InsertFormatMapping(&map, GL_RGB565,            AlwaysSupported(),                                AlwaysSupported(), AlwaysSupported(),                             AlwaysSupported(),                          AlwaysSupported(), AlwaysSupported()                         );
    InsertFormatMapping(&map, GL_RGBA4,             AlwaysSupported(),                                AlwaysSupported(), AlwaysSupported(),                             AlwaysSupported(),                          AlwaysSupported(), AlwaysSupported()                         );
    InsertFormatMapping(&map, GL_RGB5_A1,           AlwaysSupported(),                                AlwaysSupported(), AlwaysSupported(),                             AlwaysSupported(),                          AlwaysSupported(), AlwaysSupported()                         );
    InsertFormatMapping(&map, GL_RGBA8,             AlwaysSupported(),                                AlwaysSupported(), AlwaysSupported(),                             VersionOrExts(3, 0, "GL_OES_rgb8_rgba8"),   AlwaysSupported(), VersionOrExts(3, 0, "GL_OES_rgb8_rgba8")  );
    InsertFormatMapping(&map, GL_RGBA8_SNORM,       VersionOnly(3, 1),                                AlwaysSupported(), NeverSupported(),                              VersionOnly(3, 0),                          AlwaysSupported(), NeverSupported()                          );
    InsertFormatMapping(&map, GL_RGB10_A2,          AlwaysSupported(),                                AlwaysSupported(), AlwaysSupported(),                             VersionOnly(3, 0),                          AlwaysSupported(), VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_RGB10_A2UI,        VersionOrExts(3, 3, "GL_ARB_texture_rgb10_a2ui"), NeverSupported(),  AlwaysSupported(),                             VersionOnly(3, 0),                          NeverSupported(),  AlwaysSupported()                         );
    InsertFormatMapping(&map, GL_SRGB8,             VersionOrExts(2, 1, "GL_EXT_texture_sRGB"),       AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"),    VersionOnly(3, 0),                          AlwaysSupported(), NeverSupported()                          );
    InsertFormatMapping(&map, GL_SRGB8_ALPHA8,      VersionOrExts(2, 1, "GL_EXT_texture_sRGB"),       AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"),    VersionOnly(3, 0),                          AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_sRGB")        );
    InsertFormatMapping(&map, GL_R8I,               VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_R8UI,              VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_R16I,              VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_R16UI,             VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_R32I,              VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_R32UI,             VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_RG8I,              VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_RG8UI,             VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_RG16I,             VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_RG16UI,            VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_RG32I,             VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_RG32UI,            VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_RGB8I,             VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  NeverSupported(),                              VersionOnly(3, 0),                          NeverSupported(),  NeverSupported()                          );
    InsertFormatMapping(&map, GL_RGB8UI,            VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  NeverSupported(),                              VersionOnly(3, 0),                          NeverSupported(),  NeverSupported()                          );
    InsertFormatMapping(&map, GL_RGB16I,            VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  NeverSupported(),                              VersionOnly(3, 0),                          NeverSupported(),  NeverSupported()                          );
    InsertFormatMapping(&map, GL_RGB16UI,           VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  NeverSupported(),                              VersionOnly(3, 0),                          NeverSupported(),  NeverSupported()                          );
    InsertFormatMapping(&map, GL_RGB32I,            VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  NeverSupported(),                              VersionOnly(3, 0),                          NeverSupported(),  NeverSupported()                          );
    InsertFormatMapping(&map, GL_RGB32UI,           VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  NeverSupported(),                              VersionOnly(3, 0),                          NeverSupported(),  NeverSupported()                          );
    InsertFormatMapping(&map, GL_RGBA8I,            VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_RGBA8UI,           VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_RGBA16I,           VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_RGBA16UI,          VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_RGBA32I,           VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_RGBA32UI,          VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );

    // Unsized formats
    InsertFormatMapping(&map, GL_ALPHA,             NeverSupported(),                                 NeverSupported(),  NeverSupported(),                              NeverSupported(),                           NeverSupported(),  NeverSupported()                          );
    InsertFormatMapping(&map, GL_LUMINANCE,         NeverSupported(),                                 NeverSupported(),  NeverSupported(),                              NeverSupported(),                           NeverSupported(),  NeverSupported()                          );
    InsertFormatMapping(&map, GL_LUMINANCE_ALPHA,   NeverSupported(),                                 NeverSupported(),  NeverSupported(),                              NeverSupported(),                           NeverSupported(),  NeverSupported()                          );
    InsertFormatMapping(&map, GL_RED,               VersionOrExts(3, 0, "GL_ARB_texture_rg"),         AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOrExts(3, 0, "GL_EXT_texture_rg"),   AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg")  );
    InsertFormatMapping(&map, GL_RG,                VersionOrExts(3, 0, "GL_ARB_texture_rg"),         AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOrExts(3, 0, "GL_EXT_texture_rg"),   AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg")  );
    InsertFormatMapping(&map, GL_RGB,               AlwaysSupported(),                                AlwaysSupported(), AlwaysSupported(),                             AlwaysSupported(),                          AlwaysSupported(), AlwaysSupported()                         );
    InsertFormatMapping(&map, GL_RGBA,              AlwaysSupported(),                                AlwaysSupported(), AlwaysSupported(),                             AlwaysSupported(),                          AlwaysSupported(), AlwaysSupported()                         );
    InsertFormatMapping(&map, GL_RED_INTEGER,       VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_RG_INTEGER,        VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_RGB_INTEGER,       VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  NeverSupported(),                              VersionOnly(3, 0),                          NeverSupported(),  NeverSupported()                          );
    InsertFormatMapping(&map, GL_RGBA_INTEGER,      VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0)                         );
    InsertFormatMapping(&map, GL_SRGB,              VersionOrExts(2, 1, "GL_EXT_texture_sRGB"),       AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"),    ExtsOnly("GL_EXT_sRGB"),                    AlwaysSupported(), NeverSupported()                          );
    InsertFormatMapping(&map, GL_SRGB_ALPHA,        VersionOrExts(2, 1, "GL_EXT_texture_sRGB"),       AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"),    ExtsOnly("GL_EXT_sRGB"),                    AlwaysSupported(), NeverSupported()                          );

    // From GL_EXT_texture_format_BGRA8888
    InsertFormatMapping(&map, GL_BGRA8_EXT,         VersionOrExts(1, 2, "GL_EXT_bgra"),               AlwaysSupported(), VersionOrExts(1, 2, "GL_EXT_bgra"),            ExtsOnly("GL_EXT_texture_format_BGRA8888"), AlwaysSupported(), NeverSupported()                          );
    InsertFormatMapping(&map, GL_BGRA_EXT,          VersionOrExts(1, 2, "GL_EXT_bgra"),               AlwaysSupported(), VersionOrExts(1, 2, "GL_EXT_bgra"),            ExtsOnly("GL_EXT_texture_format_BGRA8888"), AlwaysSupported(), NeverSupported()                          );

    // Floating point formats
    //                       | Format              | OpenGL texture support                                       | Filter           | OpenGL render support                                                                  | OpenGL ES texture support                                         | Filter                                                 | OpenGL ES render support                                                        |
    InsertFormatMapping(&map, GL_R11F_G11F_B10F,    VersionOrExts(3, 0, "GL_EXT_packed_float"),                    AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_packed_float GL_ARB_color_buffer_float"),                    VersionOnly(3, 0),                                                  AlwaysSupported(),                                       ExtsOnly("GL_EXT_color_buffer_float")                                            );
    InsertFormatMapping(&map, GL_RGB9_E5,           VersionOrExts(3, 0, "GL_EXT_texture_shared_exponent"),         AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_texture_shared_exponent GL_ARB_color_buffer_float"),         VersionOnly(3, 0),                                                  AlwaysSupported(),                                       NeverSupported()                                                                 );
    InsertFormatMapping(&map, GL_R16F,              VersionOrExts(3, 0, "GL_ARB_texture_rg ARB_texture_float"),    AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float GL_EXT_texture_rg"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), VersionOrExtsAndExts(3, 0, "GL_EXT_texture_rg", "GL_EXT_color_buffer_half_float"));
    InsertFormatMapping(&map, GL_RG16F,             VersionOrExts(3, 0, "GL_ARB_texture_rg ARB_texture_float"),    AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float GL_EXT_texture_rg"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), VersionOrExtsAndExts(3, 0, "GL_EXT_texture_rg", "GL_EXT_color_buffer_half_float"));
    InsertFormatMapping(&map, GL_RGB16F,            VersionOrExts(3, 0, "GL_ARB_texture_float"),                   AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"),                   VersionOrExts(3, 0, "GL_OES_texture_half_float"),                   VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), ExtsOnly("GL_EXT_color_buffer_half_float")                                       );
    InsertFormatMapping(&map, GL_RGBA16F,           VersionOrExts(3, 0, "GL_ARB_texture_float"),                   AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"),                   VersionOrExts(3, 0, "GL_OES_texture_half_float"),                   VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), ExtsOnly("GL_EXT_color_buffer_half_float")                                       );
    InsertFormatMapping(&map, GL_R32F,              VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_float GL_EXT_texture_rg"),      VersionOrExts(3, 0, "GL_OES_texture_float_linear"),      ExtsOnly("GL_EXT_color_buffer_float")                                            );
    InsertFormatMapping(&map, GL_RG32F,             VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_float GL_EXT_texture_rg"),      VersionOrExts(3, 0, "GL_OES_texture_float_linear"),      ExtsOnly("GL_EXT_color_buffer_float")                                            );
    InsertFormatMapping(&map, GL_RGB32F,            VersionOrExts(3, 0, "GL_ARB_texture_float"),                   AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"),                   VersionOrExts(3, 0, "GL_OES_texture_float"),                        VersionOrExts(3, 0, "GL_OES_texture_float_linear"),      NeverSupported()                                                                 );
    InsertFormatMapping(&map, GL_RGBA32F,           VersionOrExts(3, 0, "GL_ARB_texture_float"),                   AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"),                   VersionOrExts(3, 0, "GL_OES_texture_float"),                        VersionOrExts(3, 0, "GL_OES_texture_float_linear"),      ExtsOnly("GL_EXT_color_buffer_float")                                            );

    // Depth stencil formats
    //                       | Format                  | OpenGL texture support                            | Filter                                     | OpenGL render support                             | OpenGL ES texture support                  | Filter                                     | OpenGL ES render support                                              |
    InsertFormatMapping(&map, GL_DEPTH_COMPONENT16,     VersionOnly(1, 5),                                  VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5),                                  VersionOnly(2, 0),                           VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0)                                                      );
    InsertFormatMapping(&map, GL_DEPTH_COMPONENT24,     VersionOnly(1, 5),                                  VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5),                                  VersionOnly(2, 0),                           VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0)                                                      );
    InsertFormatMapping(&map, GL_DEPTH_COMPONENT32_OES, VersionOnly(1, 5),                                  VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5),                                  ExtsOnly("GL_OES_depth_texture"),            AlwaysSupported(),                           ExtsOnly("GL_OES_depth32")                                             );
    InsertFormatMapping(&map, GL_DEPTH_COMPONENT32F,    VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"),   AlwaysSupported(),                           VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"),   VersionOnly(3, 0),                           VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(3, 0)                                                      );
    InsertFormatMapping(&map, GL_STENCIL_INDEX8,        VersionOrExts(3, 0, "GL_EXT_packed_depth_stencil"), NeverSupported(),                            VersionOrExts(3, 0, "GL_EXT_packed_depth_stencil"), VersionOnly(2, 0),                           NeverSupported(),                            VersionOnly(2, 0)                                                      );
    InsertFormatMapping(&map, GL_DEPTH24_STENCIL8,      VersionOrExts(3, 0, "GL_ARB_framebuffer_object"),   VersionOrExts(3, 0, "GL_ARB_depth_texture"), VersionOrExts(3, 0, "GL_ARB_framebuffer_object"),   VersionOrExts(3, 0, "GL_OES_depth_texture"), AlwaysSupported(),                           VersionOrExts(3, 0, "GL_OES_depth_texture GL_OES_packed_depth_stencil"));
    InsertFormatMapping(&map, GL_DEPTH32F_STENCIL8,     VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"),   AlwaysSupported(),                           VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"),   VersionOnly(3, 0),                           AlwaysSupported(),                           VersionOnly(3, 0)                                                      );
    InsertFormatMapping(&map, GL_DEPTH_COMPONENT,       VersionOnly(1, 5),                                  VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5),                                  VersionOnly(2, 0),                           VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0)                                                      );
    InsertFormatMapping(&map, GL_DEPTH_STENCIL,         VersionOnly(1, 5),                                  VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5),                                  VersionOnly(2, 0),                           VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0)                                                      );

    // Luminance alpha formats
    //                       | Format                  | OpenGL texture support                      | Filter           | Render          | OpenGL ES texture support         | Filter           | Render          |
    InsertFormatMapping(&map, GL_ALPHA8_EXT,             AlwaysSupported(),                           AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported());
    InsertFormatMapping(&map, GL_LUMINANCE8_EXT,         AlwaysSupported(),                           AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported());
    InsertFormatMapping(&map, GL_ALPHA32F_EXT,           VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported());
    InsertFormatMapping(&map, GL_LUMINANCE32F_EXT,       VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported());
    InsertFormatMapping(&map, GL_ALPHA16F_EXT,           VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported());
    InsertFormatMapping(&map, GL_LUMINANCE16F_EXT,       VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported());
    InsertFormatMapping(&map, GL_LUMINANCE8_ALPHA8_EXT,  AlwaysSupported(),                           AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported());
    InsertFormatMapping(&map, GL_LUMINANCE_ALPHA32F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported());
    InsertFormatMapping(&map, GL_LUMINANCE_ALPHA16F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported());

    // Compressed formats, From ES 3.0.1 spec, table 3.16
    InsertFormatMapping(&map, GL_COMPRESSED_R11_EAC,                        VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
    InsertFormatMapping(&map, GL_COMPRESSED_SIGNED_R11_EAC,                 VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
    InsertFormatMapping(&map, GL_COMPRESSED_RG11_EAC,                       VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
    InsertFormatMapping(&map, GL_COMPRESSED_SIGNED_RG11_EAC,                VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
    InsertFormatMapping(&map, GL_COMPRESSED_RGB8_ETC2,                      VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
    InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ETC2,                     VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
    InsertFormatMapping(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
    InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
    InsertFormatMapping(&map, GL_COMPRESSED_RGBA8_ETC2_EAC,                 VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
    InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,          VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());

    // From GL_EXT_texture_compression_dxt1
    //                       | Format                            | OpenGL texture support                         | Filter           | Render          | OpenGL ES texture support                    | Filter           | Render           |
    InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    ExtsOnly("GL_EXT_texture_compression_s3tc"),     AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_dxt1"),   AlwaysSupported(), NeverSupported());
    InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   ExtsOnly("GL_EXT_texture_compression_s3tc"),     AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_dxt1"),   AlwaysSupported(), NeverSupported());

    // From GL_ANGLE_texture_compression_dxt3
    InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, ExtsOnly("GL_EXT_texture_compression_s3tc"),     AlwaysSupported(), NeverSupported(), ExtsOnly("GL_ANGLE_texture_compression_dxt3"), AlwaysSupported(), NeverSupported());

    // From GL_ANGLE_texture_compression_dxt5
    InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, ExtsOnly("GL_EXT_texture_compression_s3tc"),     AlwaysSupported(), NeverSupported(), ExtsOnly("GL_ANGLE_texture_compression_dxt5"), AlwaysSupported(), NeverSupported());

    // From GL_ETC1_RGB8_OES
    InsertFormatMapping(&map, GL_ETC1_RGB8_OES,                   VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "GL_ETC1_RGB8_OES"),       AlwaysSupported(), NeverSupported());

    // clang-format on

    return map;
}

static const InternalFormatInfoMap &GetInternalFormatMap()
{
    static const InternalFormatInfoMap formatMap = BuildInternalFormatInfoMap();
    return formatMap;
}

const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, StandardGL standard)
{
    const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
    InternalFormatInfoMap::const_iterator iter = formatMap.find(internalFormat);
    if (iter != formatMap.end())
    {
        const InternalFormatInfo &info = iter->second;
        switch (standard)
        {
          case STANDARD_GL_ES:      return info.glesInfo;
          case STANDARD_GL_DESKTOP: return info.glInfo;
          default: UNREACHABLE();   break;
        }
    }

    static const InternalFormat defaultInternalFormat;
    return defaultInternalFormat;
}

static GLenum GetNativeInternalFormat(const FunctionsGL *functions,
                                      const WorkaroundsGL &workarounds,
                                      GLenum internalFormat,
                                      GLenum sizedInternalFormat)
{
    GLenum result = internalFormat;

    if (functions->standard == STANDARD_GL_DESKTOP)
    {
        // Use sized internal formats whenever possible to guarantee the requested precision.
        // On Desktop GL, passing an internal format of GL_RGBA will generate a GL_RGBA8 texture
        // even if the provided type is GL_FLOAT.
        result = sizedInternalFormat;

        const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedInternalFormat);

        if (workarounds.avoid1BitAlphaTextureFormats && formatInfo.alphaBits == 1)
        {
            // Use an 8-bit format instead
            result = GL_RGBA8;
        }

        if (workarounds.rgba4IsNotSupportedForColorRendering && sizedInternalFormat == GL_RGBA4)
        {
            // Use an 8-bit format instead
            result = GL_RGBA8;
        }

        if (sizedInternalFormat == GL_RGB565 && !functions->isAtLeastGL(gl::Version(4, 1)) &&
            !functions->hasGLExtension("GL_ARB_ES2_compatibility"))
        {
            // GL_RGB565 is required for basic ES2 functionality but was not added to desktop GL
            // until 4.1.
            // Work around this by using an 8-bit format instead.
            result = GL_RGB8;
        }

        if (sizedInternalFormat == GL_BGRA8_EXT)
        {
            // GLES accepts GL_BGRA as an internal format but desktop GL only accepts it as a type.
            // Update the internal format to GL_RGBA.
            result = GL_RGBA8;
        }

        if ((functions->profile & GL_CONTEXT_CORE_PROFILE_BIT) != 0)
        {
            // Work around deprecated luminance alpha formats in the OpenGL core profile by backing
            // them with R or RG textures.
            if (formatInfo.format == GL_LUMINANCE || formatInfo.format == GL_ALPHA)
            {
                result = gl::GetSizedInternalFormat(GL_RED, formatInfo.type);
            }

            if (formatInfo.format == GL_LUMINANCE_ALPHA)
            {
                result = gl::GetSizedInternalFormat(GL_RG, formatInfo.type);
            }
        }
    }

    return result;
}

static GLenum GetNativeFormat(const FunctionsGL *functions,
                              const WorkaroundsGL &workarounds,
                              GLenum format)
{
    GLenum result = format;

    if (functions->standard == STANDARD_GL_DESKTOP)
    {
        // The ES SRGB extensions require that the provided format is GL_SRGB or SRGB_ALPHA but
        // the desktop GL extensions only accept GL_RGB or GL_RGBA.  Convert them.
        if (format == GL_SRGB)
        {
            result = GL_RGB;
        }

        if (format == GL_SRGB_ALPHA)
        {
            result = GL_RGBA;
        }

        if ((functions->profile & GL_CONTEXT_CORE_PROFILE_BIT) != 0)
        {
            // Work around deprecated luminance alpha formats in the OpenGL core profile by backing
            // them with R or RG textures.
            if (format == GL_LUMINANCE || format == GL_ALPHA)
            {
                result = GL_RED;
            }

            if (format == GL_LUMINANCE_ALPHA)
            {
                result = GL_RG;
            }
        }
    }

    return result;
}

static GLenum GetNativeCompressedFormat(const FunctionsGL *functions,
                                        const WorkaroundsGL &workarounds,
                                        GLenum format)
{
    GLenum result = format;

    if (functions->standard == STANDARD_GL_DESKTOP)
    {
        if (format == GL_ETC1_RGB8_OES)
        {
            // GL_ETC1_RGB8_OES is not available in any desktop GL extension but the compression
            // format is forwards compatible so just use the ETC2 format.
            result = GL_COMPRESSED_RGB8_ETC2;
        }
    }

    if (functions->isAtLeastGLES(gl::Version(3, 0)))
    {
        if (format == GL_ETC1_RGB8_OES)
        {
            // Pass GL_COMPRESSED_RGB8_ETC2 as the target format in ES3 and higher because it
            // becomes a core format.
            result = GL_COMPRESSED_RGB8_ETC2;
        }
    }

    return result;
}

static GLenum GetNativeType(const FunctionsGL *functions,
                            const WorkaroundsGL &workarounds,
                            GLenum type)
{
    GLenum result = type;

    if (functions->standard == STANDARD_GL_DESKTOP)
    {
        if (type == GL_HALF_FLOAT_OES)
        {
            // The enums differ for the OES half float extensions and desktop GL spec. Update it.
            result = GL_HALF_FLOAT;
        }
    }

    if (functions->isAtLeastGLES(gl::Version(3, 0)))
    {
        if (type == GL_HALF_FLOAT_OES)
        {
            // The enums differ for the OES half float extensions and ES 3 spec. Update it.
            result = GL_HALF_FLOAT;
        }
    }

    return result;
}

static GLenum GetNativeReadType(const FunctionsGL *functions,
                                const WorkaroundsGL &workarounds,
                                GLenum type)
{
    GLenum result = type;

    if (functions->standard == STANDARD_GL_DESKTOP)
    {
        if (type == GL_HALF_FLOAT_OES)
        {
            // The enums differ for the OES half float extensions and desktop GL spec. Update it.
            result = GL_HALF_FLOAT;
        }
    }

    return result;
}

static GLenum GetNativeReadFormat(const FunctionsGL *functions,
                                  const WorkaroundsGL &workarounds,
                                  GLenum format)
{
    GLenum result = format;
    return result;
}

TexImageFormat GetTexImageFormat(const FunctionsGL *functions,
                                 const WorkaroundsGL &workarounds,
                                 GLenum internalFormat,
                                 GLenum format,
                                 GLenum type)
{
    TexImageFormat result;
    result.internalFormat = GetNativeInternalFormat(
        functions, workarounds, internalFormat, gl::GetSizedInternalFormat(internalFormat, type));
    result.format = GetNativeFormat(functions, workarounds, format);
    result.type   = GetNativeType(functions, workarounds, type);
    return result;
}

TexSubImageFormat GetTexSubImageFormat(const FunctionsGL *functions,
                                       const WorkaroundsGL &workarounds,
                                       GLenum format,
                                       GLenum type)
{
    TexSubImageFormat result;
    result.format = GetNativeFormat(functions, workarounds, format);
    result.type   = GetNativeType(functions, workarounds, type);
    return result;
}

CompressedTexImageFormat GetCompressedTexImageFormat(const FunctionsGL *functions,
                                                     const WorkaroundsGL &workarounds,
                                                     GLenum internalFormat)
{
    CompressedTexImageFormat result;
    result.internalFormat = GetNativeCompressedFormat(functions, workarounds, internalFormat);
    return result;
}

CompressedTexSubImageFormat GetCompressedSubTexImageFormat(const FunctionsGL *functions,
                                                           const WorkaroundsGL &workarounds,
                                                           GLenum format)
{
    CompressedTexSubImageFormat result;
    result.format = GetNativeCompressedFormat(functions, workarounds, format);
    return result;
}

CopyTexImageImageFormat GetCopyTexImageImageFormat(const FunctionsGL *functions,
                                                   const WorkaroundsGL &workarounds,
                                                   GLenum internalFormat,
                                                   GLenum framebufferType)
{
    CopyTexImageImageFormat result;
    result.internalFormat =
        GetNativeInternalFormat(functions, workarounds, internalFormat,
                                gl::GetSizedInternalFormat(internalFormat, framebufferType));
    return result;
}

TexStorageFormat GetTexStorageFormat(const FunctionsGL *functions,
                                     const WorkaroundsGL &workarounds,
                                     GLenum internalFormat)
{
    TexStorageFormat result;
    result.internalFormat =
        GetNativeInternalFormat(functions, workarounds, internalFormat, internalFormat);
    return result;
}

RenderbufferFormat GetRenderbufferFormat(const FunctionsGL *functions,
                                         const WorkaroundsGL &workarounds,
                                         GLenum internalFormat)
{
    RenderbufferFormat result;
    result.internalFormat =
        GetNativeInternalFormat(functions, workarounds, internalFormat, internalFormat);
    return result;
}
ReadPixelsFormat GetReadPixelsFormat(const FunctionsGL *functions,
                                     const WorkaroundsGL &workarounds,
                                     GLenum format,
                                     GLenum type)
{
    ReadPixelsFormat result;
    result.format = GetNativeReadFormat(functions, workarounds, format);
    result.type   = GetNativeReadType(functions, workarounds, type);
    return result;
}
}

}