blob: 382a68c820937c91af2d60fe7073f539c4de7b4c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable9.h: Defines a D3D9-specific class to contain shader
// executable implementation details.
#ifndef LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
namespace rx
{
class ShaderExecutable9 : public ShaderExecutableD3D
{
public:
ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable);
ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable);
virtual ~ShaderExecutable9();
IDirect3DPixelShader9 *getPixelShader() const;
IDirect3DVertexShader9 *getVertexShader() const;
private:
IDirect3DPixelShader9 *mPixelExecutable;
IDirect3DVertexShader9 *mVertexExecutable;
};
}
#endif // LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
|