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//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Indexffer9.h: Defines the D3D9 IndexBuffer implementation.
#ifndef LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_
#include "libANGLE/renderer/d3d/IndexBuffer.h"
namespace rx
{
class Renderer9;
class IndexBuffer9 : public IndexBuffer
{
public:
explicit IndexBuffer9(Renderer9 *const renderer);
virtual ~IndexBuffer9();
virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
virtual gl::Error unmapBuffer();
virtual GLenum getIndexType() const;
virtual unsigned int getBufferSize() const;
virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType);
virtual gl::Error discard();
D3DFORMAT getIndexFormat() const;
IDirect3DIndexBuffer9 *getBuffer() const;
private:
Renderer9 *const mRenderer;
IDirect3DIndexBuffer9 *mIndexBuffer;
unsigned int mBufferSize;
GLenum mIndexType;
bool mDynamic;
};
}
#endif // LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_
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