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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Helper routines for the D3D11 texture format table.
#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
#include "libANGLE/renderer/load_functions_table.h"
namespace rx
{
namespace d3d11
{
Format::Format()
: internalFormat(GL_NONE),
format(angle::Format::Get(angle::Format::ID::NONE)),
texFormat(DXGI_FORMAT_UNKNOWN),
srvFormat(DXGI_FORMAT_UNKNOWN),
rtvFormat(DXGI_FORMAT_UNKNOWN),
dsvFormat(DXGI_FORMAT_UNKNOWN),
blitSRVFormat(DXGI_FORMAT_UNKNOWN),
swizzle(*this),
dataInitializerFunction(nullptr)
{
}
Format::Format(GLenum internalFormat,
angle::Format::ID formatID,
DXGI_FORMAT texFormat,
DXGI_FORMAT srvFormat,
DXGI_FORMAT rtvFormat,
DXGI_FORMAT dsvFormat,
DXGI_FORMAT blitSRVFormat,
GLenum swizzleFormat,
InitializeTextureDataFunction internalFormatInitializer,
const Renderer11DeviceCaps &deviceCaps)
: internalFormat(internalFormat),
format(angle::Format::Get(formatID)),
texFormat(texFormat),
srvFormat(srvFormat),
rtvFormat(rtvFormat),
dsvFormat(dsvFormat),
blitSRVFormat(blitSRVFormat),
swizzle(swizzleFormat == internalFormat ? *this : Format::Get(swizzleFormat, deviceCaps)),
dataInitializerFunction(internalFormatInitializer),
loadFunctions(GetLoadFunctionsMap(internalFormat, formatID))
{
}
} // namespace d3d11
} // namespace rx
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