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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// NativeWindowD3D.h: Defines NativeWindowD3D, a class for managing and performing operations on an
// EGLNativeWindowType for the D3D renderers.
#ifndef LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
#define LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
#include "common/debug.h"
#include "common/platform.h"
#include <EGL/eglplatform.h>
#include "libANGLE/Config.h"
namespace rx
{
class NativeWindowD3D : angle::NonCopyable
{
public:
NativeWindowD3D(EGLNativeWindowType window);
virtual ~NativeWindowD3D();
virtual bool initialize() = 0;
virtual bool getClientRect(LPRECT rect) const = 0;
virtual bool isIconic() const = 0;
inline EGLNativeWindowType getNativeWindow() const { return mWindow; }
private:
EGLNativeWindowType mWindow;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
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