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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DeviceD3D.h: D3D implementation of egl::Device
#ifndef LIBANGLE_RENDERER_D3D_DEVICED3D_H_
#define LIBANGLE_RENDERER_D3D_DEVICED3D_H_
#include "libANGLE/Device.h"
#include "libANGLE/renderer/DeviceImpl.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
namespace rx
{
class DeviceD3D : public DeviceImpl
{
public:
DeviceD3D();
~DeviceD3D() override;
egl::Error initialize(void *device, EGLint deviceType, EGLBoolean external);
egl::Error getDevice(void **outValue) override;
EGLint getType() override;
void generateExtensions(egl::DeviceExtensions *outExtensions) const override;
bool deviceExternallySourced() override { return mDeviceExternallySourced; }
private:
void *mDevice;
EGLint mDeviceType;
bool mDeviceExternallySourced;
bool mIsInitialized;
};
}
#endif // LIBANGLE_RENDERER_D3D_DEVICED3D_H_
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