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{
"From ES 3.0.1 spec, table 3.15":
[
[ "GL_ALPHA", "GL_RGBA" ],
[ "GL_LUMINANCE", "GL_RED" ],
[ "GL_LUMINANCE", "GL_RG" ],
[ "GL_LUMINANCE", "GL_RGB" ],
[ "GL_LUMINANCE", "GL_RGBA" ],
[ "GL_LUMINANCE_ALPHA", "GL_RGBA" ],
[ "GL_RED", "GL_RED" ],
[ "GL_RED", "GL_RG" ],
[ "GL_RED", "GL_RGB" ],
[ "GL_RED", "GL_RGBA" ],
[ "GL_RG", "GL_RG" ],
[ "GL_RG", "GL_RGB" ],
[ "GL_RG", "GL_RGBA" ],
[ "GL_RGB", "GL_RGB" ],
[ "GL_RGB", "GL_RGBA" ],
[ "GL_RGBA", "GL_RGBA" ]
],
"Necessary for ANGLE back-buffers":
[
[ "GL_ALPHA", "GL_BGRA_EXT" ],
[ "GL_LUMINANCE", "GL_BGRA_EXT" ],
[ "GL_LUMINANCE_ALPHA", "GL_BGRA_EXT" ],
[ "GL_RED", "GL_BGRA_EXT" ],
[ "GL_RG", "GL_BGRA_EXT" ],
[ "GL_RGB", "GL_BGRA_EXT" ],
[ "GL_RGBA", "GL_BGRA_EXT" ],
[ "GL_BGRA_EXT", "GL_BGRA_EXT" ],
[ "GL_RED_INTEGER", "GL_RED_INTEGER" ],
[ "GL_RED_INTEGER", "GL_RG_INTEGER" ],
[ "GL_RED_INTEGER", "GL_RGB_INTEGER" ],
[ "GL_RED_INTEGER", "GL_RGBA_INTEGER" ],
[ "GL_RG_INTEGER", "GL_RG_INTEGER" ],
[ "GL_RG_INTEGER", "GL_RGB_INTEGER" ],
[ "GL_RG_INTEGER", "GL_RGBA_INTEGER" ],
[ "GL_RGB_INTEGER", "GL_RGB_INTEGER" ],
[ "GL_RGB_INTEGER", "GL_RGBA_INTEGER" ],
[ "GL_RGBA_INTEGER", "GL_RGBA_INTEGER" ]
]
}
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