summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/libANGLE/VertexArray.h
blob: da660e040c9093940eee030a275facdce1f5945a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This class contains prototypes for representing GLES 3 Vertex Array Objects:
//
//   The buffer objects that are to be used by the vertex stage of the GL are collected
//   together to form a vertex array object. All state related to the definition of data used
//   by the vertex processor is encapsulated in a vertex array object.
//

#ifndef LIBANGLE_VERTEXARRAY_H_
#define LIBANGLE_VERTEXARRAY_H_

#include "libANGLE/RefCountObject.h"
#include "libANGLE/Constants.h"
#include "libANGLE/Debug.h"
#include "libANGLE/State.h"
#include "libANGLE/VertexAttribute.h"

#include <vector>

namespace rx
{
class GLImplFactory;
class VertexArrayImpl;
}

namespace gl
{
class Buffer;

class VertexArrayState final : public angle::NonCopyable
{
  public:
    explicit VertexArrayState(size_t maxAttribs);
    ~VertexArrayState();

    const std::string &getLabel() const { return mLabel; }

    const BindingPointer<Buffer> &getElementArrayBuffer() const { return mElementArrayBuffer; }
    size_t getMaxAttribs() const { return mVertexAttributes.size(); }
    size_t getMaxEnabledAttribute() const { return mMaxEnabledAttribute; }
    const std::vector<VertexAttribute> &getVertexAttributes() const { return mVertexAttributes; }
    const VertexAttribute &getVertexAttribute(size_t index) const
    {
        return mVertexAttributes[index];
    }

  private:
    friend class VertexArray;
    std::string mLabel;
    std::vector<VertexAttribute> mVertexAttributes;
    BindingPointer<Buffer> mElementArrayBuffer;
    size_t mMaxEnabledAttribute;
};

class VertexArray final : public LabeledObject
{
  public:
    VertexArray(rx::GLImplFactory *factory, GLuint id, size_t maxAttribs);
    ~VertexArray();

    GLuint id() const;

    void setLabel(const std::string &label) override;
    const std::string &getLabel() const override;

    const VertexAttribute &getVertexAttribute(size_t attributeIndex) const;

    void detachBuffer(GLuint bufferName);
    void setVertexAttribDivisor(size_t index, GLuint divisor);
    void enableAttribute(size_t attributeIndex, bool enabledState);
    void setAttributeState(size_t attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
                           bool normalized, bool pureInteger, GLsizei stride, const void *pointer);

    void setElementArrayBuffer(Buffer *buffer);

    const BindingPointer<Buffer> &getElementArrayBuffer() const
    {
        return mState.getElementArrayBuffer();
    }
    size_t getMaxAttribs() const { return mState.getVertexAttributes().size(); }
    const std::vector<VertexAttribute> &getVertexAttributes() const
    {
        return mState.getVertexAttributes();
    }

    rx::VertexArrayImpl *getImplementation() { return mVertexArray; }
    const rx::VertexArrayImpl *getImplementation() const { return mVertexArray; }

    size_t getMaxEnabledAttribute() const { return mState.getMaxEnabledAttribute(); }

    enum DirtyBitType
    {
        DIRTY_BIT_ELEMENT_ARRAY_BUFFER,

        // Reserve bits for enabled flags
        DIRTY_BIT_ATTRIB_0_ENABLED,
        DIRTY_BIT_ATTRIB_MAX_ENABLED = DIRTY_BIT_ATTRIB_0_ENABLED + gl::MAX_VERTEX_ATTRIBS,

        // Reserve bits for attrib pointers
        DIRTY_BIT_ATTRIB_0_POINTER   = DIRTY_BIT_ATTRIB_MAX_ENABLED,
        DIRTY_BIT_ATTRIB_MAX_POINTER = DIRTY_BIT_ATTRIB_0_POINTER + gl::MAX_VERTEX_ATTRIBS,

        // Reserve bits for divisors
        DIRTY_BIT_ATTRIB_0_DIVISOR   = DIRTY_BIT_ATTRIB_MAX_POINTER,
        DIRTY_BIT_ATTRIB_MAX_DIVISOR = DIRTY_BIT_ATTRIB_0_DIVISOR + gl::MAX_VERTEX_ATTRIBS,

        DIRTY_BIT_UNKNOWN = DIRTY_BIT_ATTRIB_MAX_DIVISOR,
        DIRTY_BIT_MAX     = DIRTY_BIT_UNKNOWN,
    };

    typedef std::bitset<DIRTY_BIT_MAX> DirtyBits;

    void syncImplState();
    bool hasAnyDirtyBit() const { return mDirtyBits.any(); }

  private:
    GLuint mId;

    VertexArrayState mState;
    DirtyBits mDirtyBits;

    rx::VertexArrayImpl *mVertexArray;
};

}

#endif // LIBANGLE_VERTEXARRAY_H_