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//
// Copyright(c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Thread.h : Defines the Thread class which represents a global EGL thread.
#ifndef LIBANGLE_THREAD_H_
#define LIBANGLE_THREAD_H_
#include <EGL/egl.h>
namespace gl
{
class Context;
} // namespace gl
namespace egl
{
class Error;
class Display;
class Surface;
class Thread
{
public:
Thread();
void setError(const Error &error);
EGLint getError() const;
void setAPI(EGLenum api);
EGLenum getAPI() const;
void setCurrent(Display *display,
Surface *drawSurface,
Surface *readSurface,
gl::Context *context);
Display *getDisplay() const;
Surface *getDrawSurface() const;
Surface *getReadSurface() const;
gl::Context *getContext() const;
gl::Context *getValidContext() const;
private:
EGLint mError;
EGLenum mAPI;
egl::Display *mDisplay;
egl::Surface *mDrawSurface;
egl::Surface *mReadSurface;
gl::Context *mContext;
};
} // namespace egl
#endif // LIBANGLE_THREAD_H_
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