1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
//
// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_VARIABLEINFO_H_
#define COMPILER_TRANSLATOR_VARIABLEINFO_H_
#include <GLSLANG/ShaderLang.h>
#include "compiler/translator/ExtensionBehavior.h"
#include "compiler/translator/IntermNode.h"
class TSymbolTable;
namespace sh
{
// Traverses intermediate tree to collect all attributes, uniforms, varyings.
class CollectVariables : public TIntermTraverser
{
public:
CollectVariables(std::vector<Attribute> *attribs,
std::vector<OutputVariable> *outputVariables,
std::vector<Uniform> *uniforms,
std::vector<Varying> *varyings,
std::vector<InterfaceBlock> *interfaceBlocks,
ShHashFunction64 hashFunction,
const TSymbolTable &symbolTable,
const TExtensionBehavior &extensionBehavior);
void visitSymbol(TIntermSymbol *symbol) override;
bool visitAggregate(Visit, TIntermAggregate *node) override;
bool visitBinary(Visit visit, TIntermBinary *binaryNode) override;
private:
template <typename VarT>
void visitVariable(const TIntermSymbol *variable, std::vector<VarT> *infoList) const;
template <typename VarT>
void visitInfoList(const TIntermSequence &sequence, std::vector<VarT> *infoList) const;
std::vector<Attribute> *mAttribs;
std::vector<OutputVariable> *mOutputVariables;
std::vector<Uniform> *mUniforms;
std::vector<Varying> *mVaryings;
std::vector<InterfaceBlock> *mInterfaceBlocks;
std::map<std::string, InterfaceBlockField *> mInterfaceBlockFields;
bool mDepthRangeAdded;
bool mPointCoordAdded;
bool mFrontFacingAdded;
bool mFragCoordAdded;
bool mInstanceIDAdded;
bool mVertexIDAdded;
bool mPositionAdded;
bool mPointSizeAdded;
bool mLastFragDataAdded;
bool mFragColorAdded;
bool mFragDataAdded;
bool mFragDepthEXTAdded;
bool mFragDepthAdded;
bool mSecondaryFragColorEXTAdded;
bool mSecondaryFragDataEXTAdded;
ShHashFunction64 mHashFunction;
const TSymbolTable &mSymbolTable;
const TExtensionBehavior &mExtensionBehavior;
};
void ExpandVariable(const ShaderVariable &variable,
const std::string &name,
const std::string &mappedName,
bool markStaticUse,
std::vector<ShaderVariable> *expanded);
// Expand struct uniforms to flattened lists of split variables
void ExpandUniforms(const std::vector<Uniform> &compact,
std::vector<ShaderVariable> *expanded);
}
#endif // COMPILER_TRANSLATOR_VARIABLEINFO_H_
|