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<!DOCTYPE HTML>
<html>
<head>
  <title>Test AudioBufferSourceNode when an AudioBuffer's getChanneData buffer is detached</title>
  <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
  <script type="text/javascript" src="webaudio.js"></script>
  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test">
<script class="testbody" type="text/javascript">

function createGarbage() {
  var s = [];
  for (var i = 0; i < 10000000; ++i) {
    s.push(i);
  }
  var sum = 0;
  for (var i = 0; i < s.length; ++i) {
    sum += s[i];
  }
  return sum;
}

var worker = new Worker("audioBufferSourceNodeDetached_worker.js");

var gTest = {
  length: 2048,
  numberOfChannels: 1,
  createGraph: function(context) {
    var buffer = context.createBuffer(1, 10000000, context.sampleRate);
    var data = buffer.getChannelData(0);
    for (var i = 0; i < data.length; ++i) {
      data[i] = (i%100)/100 - 0.5;
    }

    // Detach the buffer now
    var data = buffer.getChannelData(0).buffer;
    worker.postMessage(data, [data]);
    // Create garbage and GC to replace the buffer data with garbage
    SpecialPowers.gc();
    createGarbage();
    SpecialPowers.gc();

    var source = context.createBufferSource();
    source.buffer = buffer;
    source.start();
    // This should play silence
    return source;
  },
};

runTest();

</script>
</pre>
</body>
</html>