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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ConstantSourceNode.h"
#include "AudioDestinationNode.h"
#include "nsContentUtils.h"
namespace mozilla {
namespace dom {
NS_IMPL_CYCLE_COLLECTION_INHERITED(ConstantSourceNode, AudioNode,
mOffset)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(ConstantSourceNode)
NS_INTERFACE_MAP_END_INHERITING(AudioNode)
NS_IMPL_ADDREF_INHERITED(ConstantSourceNode, AudioNode)
NS_IMPL_RELEASE_INHERITED(ConstantSourceNode, AudioNode)
class ConstantSourceNodeEngine final : public AudioNodeEngine
{
public:
ConstantSourceNodeEngine(AudioNode* aNode, AudioDestinationNode* aDestination)
: AudioNodeEngine(aNode)
, mSource(nullptr)
, mDestination(aDestination->Stream())
, mStart(-1)
, mStop(STREAM_TIME_MAX)
// Keep the default values in sync with ConstantSourceNode::ConstantSourceNode.
, mOffset(1.0f)
{
MOZ_ASSERT(NS_IsMainThread());
}
void SetSourceStream(AudioNodeStream* aSource)
{
mSource = aSource;
}
enum Parameters {
OFFSET,
START,
STOP,
};
void RecvTimelineEvent(uint32_t aIndex,
AudioTimelineEvent& aEvent) override
{
MOZ_ASSERT(mDestination);
WebAudioUtils::ConvertAudioTimelineEventToTicks(aEvent,
mDestination);
switch (aIndex) {
case OFFSET:
mOffset.InsertEvent<int64_t>(aEvent);
break;
default:
NS_ERROR("Bad ConstantSourceNodeEngine TimelineParameter");
}
}
void SetStreamTimeParameter(uint32_t aIndex, StreamTime aParam) override
{
switch (aIndex) {
case START:
mStart = aParam;
mSource->SetActive();
break;
case STOP: mStop = aParam; break;
default:
NS_ERROR("Bad ConstantSourceNodeEngine StreamTimeParameter");
}
}
void ProcessBlock(AudioNodeStream* aStream,
GraphTime aFrom,
const AudioBlock& aInput,
AudioBlock* aOutput,
bool* aFinished) override
{
MOZ_ASSERT(mSource == aStream, "Invalid source stream");
StreamTime ticks = mDestination->GraphTimeToStreamTime(aFrom);
if (mStart == -1) {
aOutput->SetNull(WEBAUDIO_BLOCK_SIZE);
return;
}
if (ticks + WEBAUDIO_BLOCK_SIZE <= mStart || ticks >= mStop) {
aOutput->SetNull(WEBAUDIO_BLOCK_SIZE);
} else {
aOutput->AllocateChannels(1);
float* output = aOutput->ChannelFloatsForWrite(0);
if (mOffset.HasSimpleValue()) {
for (uint32_t i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) {
output[i] = mOffset.GetValueAtTime(aFrom, 0);
}
} else {
mOffset.GetValuesAtTime(ticks, output, WEBAUDIO_BLOCK_SIZE);
}
}
if (ticks + WEBAUDIO_BLOCK_SIZE >= mStop) {
// We've finished playing.
*aFinished = true;
}
}
bool IsActive() const override
{
// start() has been called.
return mStart != -1;
}
size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override
{
size_t amount = AudioNodeEngine::SizeOfExcludingThis(aMallocSizeOf);
// Not owned:
// - mSource
// - mDestination
// - mOffset (internal ref owned by node)
return amount;
}
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
AudioNodeStream* mSource;
AudioNodeStream* mDestination;
StreamTime mStart;
StreamTime mStop;
AudioParamTimeline mOffset;
};
ConstantSourceNode::ConstantSourceNode(AudioContext* aContext)
: AudioNode(aContext,
1,
ChannelCountMode::Max,
ChannelInterpretation::Speakers)
, mOffset(new AudioParam(this, ConstantSourceNodeEngine::OFFSET,
1.0, "offset"))
, mStartCalled(false)
{
ConstantSourceNodeEngine* engine = new ConstantSourceNodeEngine(this, aContext->Destination());
mStream = AudioNodeStream::Create(aContext, engine,
AudioNodeStream::NEED_MAIN_THREAD_FINISHED,
aContext->Graph());
engine->SetSourceStream(mStream);
mStream->AddMainThreadListener(this);
}
ConstantSourceNode::~ConstantSourceNode()
{
}
size_t
ConstantSourceNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
{
size_t amount = AudioNode::SizeOfExcludingThis(aMallocSizeOf);
amount += mOffset->SizeOfIncludingThis(aMallocSizeOf);
return amount;
}
size_t
ConstantSourceNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
JSObject*
ConstantSourceNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
{
return ConstantSourceNodeBinding::Wrap(aCx, this, aGivenProto);
}
already_AddRefed<ConstantSourceNode>
ConstantSourceNode::Constructor(const GlobalObject& aGlobal,
AudioContext& aContext,
const ConstantSourceOptions& aOptions,
ErrorResult& aRv)
{
RefPtr<ConstantSourceNode> object = new ConstantSourceNode(&aContext);
object->mOffset->SetValue(aOptions.mOffset);
return object.forget();
}
void
ConstantSourceNode::DestroyMediaStream()
{
if (mStream) {
mStream->RemoveMainThreadListener(this);
}
AudioNode::DestroyMediaStream();
}
void
ConstantSourceNode::Start(double aWhen, ErrorResult& aRv)
{
if (!WebAudioUtils::IsTimeValid(aWhen)) {
aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR);
return;
}
if (mStartCalled) {
aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
return;
}
mStartCalled = true;
if (!mStream) {
return;
}
mStream->SetStreamTimeParameter(ConstantSourceNodeEngine::START,
Context(), aWhen);
MarkActive();
}
void
ConstantSourceNode::Stop(double aWhen, ErrorResult& aRv)
{
if (!WebAudioUtils::IsTimeValid(aWhen)) {
aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR);
return;
}
if (!mStartCalled) {
aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
return;
}
if (!mStream || !Context()) {
return;
}
mStream->SetStreamTimeParameter(ConstantSourceNodeEngine::STOP,
Context(), std::max(0.0, aWhen));
}
void
ConstantSourceNode::NotifyMainThreadStreamFinished()
{
MOZ_ASSERT(mStream->IsFinished());
class EndedEventDispatcher final : public Runnable
{
public:
explicit EndedEventDispatcher(ConstantSourceNode* aNode)
: mNode(aNode) {}
NS_IMETHOD Run() override
{
// If it's not safe to run scripts right now, schedule this to run later
if (!nsContentUtils::IsSafeToRunScript()) {
nsContentUtils::AddScriptRunner(this);
return NS_OK;
}
mNode->DispatchTrustedEvent(NS_LITERAL_STRING("ended"));
// Release stream resources.
mNode->DestroyMediaStream();
return NS_OK;
}
private:
RefPtr<ConstantSourceNode> mNode;
};
NS_DispatchToMainThread(new EndedEventDispatcher(this));
// Drop the playing reference
// Warning: The below line might delete this.
MarkInactive();
}
} // namespace dom
} // namespace mozilla
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