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<!DOCTYPE HTML>
<html>
<head>
  <script type="application/javascript" src="pc.js"></script>
</head>
<body>
<pre id="test">
<script type="application/javascript">
  createHTML({
    bug: "1166832",
    title: "Renegotiation: verify audio after renegotiation"
  });

  var test;
  runNetworkTest(function (options) {
    test = new PeerConnectionTest(options);
    var helper = new AudioStreamHelper();

    test.chain.append([
      function CHECK_ASSUMPTIONS() {
        is(test.pcLocal.localMediaElements.length, 1,
           "pcLocal should have one media element");
        is(test.pcRemote.remoteMediaElements.length, 1,
           "pcRemote should have one media element");
        is(test.pcLocal._pc.getLocalStreams().length, 1,
           "pcLocal should have one stream");
        is(test.pcRemote._pc.getRemoteStreams().length, 1,
           "pcRemote should have one stream");
      },
      function CHECK_AUDIO() {
        return Promise.resolve()
          .then(() => info("Checking local audio enabled"))
          .then(() => helper.checkAudioFlowing(test.pcLocal._pc.getLocalStreams()[0]))
          .then(() => info("Checking remote audio enabled"))
          .then(() => helper.checkAudioFlowing(test.pcRemote._pc.getRemoteStreams()[0]))

          .then(() => test.pcLocal._pc.getLocalStreams()[0].getAudioTracks()[0].enabled = false)

          .then(() => info("Checking local audio disabled"))
          .then(() => helper.checkAudioNotFlowing(test.pcLocal._pc.getLocalStreams()[0]))
          .then(() => info("Checking remote audio disabled"))
          .then(() => helper.checkAudioNotFlowing(test.pcRemote._pc.getRemoteStreams()[0]))
      }
    ]);

    addRenegotiation(test.chain,
      [
        function PC_LOCAL_ADD_SECOND_STREAM(test) {
          test.setMediaConstraints([{audio: true}],
                                   []);
          return test.pcLocal.getAllUserMedia([{audio: true}]);
        },
      ]
    );

    test.chain.append([
      function CHECK_ASSUMPTIONS2() {
        is(test.pcLocal.localMediaElements.length, 2,
           "pcLocal should have two media elements");
        is(test.pcRemote.remoteMediaElements.length, 2,
           "pcRemote should have two media elements");
        is(test.pcLocal._pc.getLocalStreams().length, 2,
           "pcLocal should have two streams");
        is(test.pcRemote._pc.getRemoteStreams().length, 2,
           "pcRemote should have two streams");
      },
      function RE_CHECK_AUDIO() {
        return Promise.resolve()
          .then(() => info("Checking local audio enabled"))
          .then(() => helper.checkAudioNotFlowing(test.pcLocal._pc.getLocalStreams()[0]))
          .then(() => info("Checking remote audio enabled"))
          .then(() => helper.checkAudioNotFlowing(test.pcRemote._pc.getRemoteStreams()[0]))

          .then(() => info("Checking local2 audio enabled"))
          .then(() => helper.checkAudioFlowing(test.pcLocal._pc.getLocalStreams()[1]))
          .then(() => info("Checking remote2 audio enabled"))
          .then(() => helper.checkAudioFlowing(test.pcRemote._pc.getRemoteStreams()[1]))

          .then(() => test.pcLocal._pc.getLocalStreams()[1].getAudioTracks()[0].enabled = false)
          .then(() => test.pcLocal._pc.getLocalStreams()[0].getAudioTracks()[0].enabled = true)

          .then(() => info("Checking local2 audio disabled"))
          .then(() => helper.checkAudioNotFlowing(test.pcLocal._pc.getLocalStreams()[1]))
          .then(() => info("Checking remote2 audio disabled"))
          .then(() => helper.checkAudioNotFlowing(test.pcRemote._pc.getRemoteStreams()[1]))

          .then(() => info("Checking local audio enabled"))
          .then(() => helper.checkAudioFlowing(test.pcLocal._pc.getLocalStreams()[0]))
          .then(() => info("Checking remote audio enabled"))
          .then(() => helper.checkAudioFlowing(test.pcRemote._pc.getRemoteStreams()[0]))
      }
    ]);

    test.setMediaConstraints([{audio: true}], []);
    test.run();
  });
</script>
</pre>
</body>
</html>