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<!DOCTYPE HTML>
<html>
<head>
<script type="application/javascript" src="pc.js"></script>
<script type="application/javascript" src="/tests/dom/canvas/test/captureStream_common.js"></script>
</head>
<body>
<pre id="test">
<script type="application/javascript;version=1.8">
createHTML({
bug: "1032848",
title: "Canvas(2D)::CaptureStream as video-only input to peerconnection",
visible: true
});
runNetworkTest(() => {
var test = new PeerConnectionTest();
var mediaElement;
var h = new CaptureStreamTestHelper2D();
var canvas = document.createElement('canvas');
var stream;
canvas.id = 'source_canvas';
canvas.width = canvas.height = 10;
document.getElementById('content').appendChild(canvas);
test.setMediaConstraints([{video: true}], []);
test.chain.replace("PC_LOCAL_GUM", [
function PC_LOCAL_DRAW_INITIAL_LOCAL_GREEN(test) {
h.drawColor(canvas, h.green);
},
function PC_LOCAL_CANVAS_CAPTURESTREAM(test) {
stream = canvas.captureStream(0);
test.pcLocal.attachLocalStream(stream);
}
]);
test.chain.append([
function PC_REMOTE_WAIT_FOR_REMOTE_GREEN() {
mediaElement = test.pcRemote.remoteMediaElements[0];
ok(!!mediaElement, "Should have remote video element for pcRemote");
return h.waitForPixelColor(mediaElement, h.green, 128,
"pcRemote's remote should become green");
},
function PC_LOCAL_DRAW_LOCAL_RED() {
// After requesting a frame it will be captured at the time of next render.
// Next render will happen at next stable state, at the earliest,
// i.e., this order of `requestFrame(); draw();` should work.
stream.requestFrame();
h.drawColor(canvas, h.red);
},
function PC_REMOTE_WAIT_FOR_REMOTE_RED() {
return h.waitForPixelColor(mediaElement, h.red, 128,
"pcRemote's remote should become red");
}
]);
test.run();
});
</script>
</pre>
</body>
</html>
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