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<!DOCTYPE HTML>
<html>
<head>
  <script type="application/javascript" src="pc.js"></script>
</head>
<body>
<pre id="test">
<script type="application/javascript">
  createHTML({
    bug: "1231975",
    title: "Basic audio-only peer connection with port dependent NAT that blocks UDP"
  });

  var test;
  runNetworkTest(options => {
    SpecialPowers.pushPrefEnv(
      {
        'set': [
          ['media.peerconnection.nat_simulator.filtering_type', 'PORT_DEPENDENT'],
          ['media.peerconnection.nat_simulator.mapping_type', 'PORT_DEPENDENT'],
          ['media.peerconnection.nat_simulator.block_udp', true]
        ]
      }, function (options) {
        options = options || {};
        options.expectedLocalCandidateType = "relayed-tcp";
        options.expectedRemoteCandidateType = "relayed-tcp";
        // No reason to wait for gathering to complete like the other NAT tests,
        // since relayed-tcp is the only thing that can work.
        test = new PeerConnectionTest(options);
        test.setMediaConstraints([{audio: true}], [{audio: true}]);
        test.run();
      })
  }, { useIceServer: true });
</script>
</pre>
</body>
</html>