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<!DOCTYPE HTML>
<html>
<head>
<script type="application/javascript" src="pc.js"></script>
</head>
<body>
<pre id="test">
<script type="application/javascript">
createHTML({
bug: "1231975",
title: "Basic audio-only peer connection with port dependent NAT that blocks UDP"
});
var test;
runNetworkTest(options => {
SpecialPowers.pushPrefEnv(
{
'set': [
['media.peerconnection.nat_simulator.filtering_type', 'PORT_DEPENDENT'],
['media.peerconnection.nat_simulator.mapping_type', 'PORT_DEPENDENT'],
['media.peerconnection.nat_simulator.block_udp', true]
]
}, function (options) {
options = options || {};
options.expectedLocalCandidateType = "relayed-tcp";
options.expectedRemoteCandidateType = "relayed-tcp";
// No reason to wait for gathering to complete like the other NAT tests,
// since relayed-tcp is the only thing that can work.
test = new PeerConnectionTest(options);
test.setMediaConstraints([{audio: true}], [{audio: true}]);
test.run();
})
}, { useIceServer: true });
</script>
</pre>
</body>
</html>
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