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<!DOCTYPE html>
<html><head>
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
<title>MSE: |waiting| event when source data is missing</title>
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<script type="text/javascript" src="mediasource.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test"><script class="testbody" type="text/javascript">
SimpleTest.waitForExplicitFinish();
runWithMSE(function(ms, el) {
el.controls = true;
once(ms, 'sourceopen').then(function() {
ok(true, "Receive a sourceopen event");
el.addEventListener("ended", function () {
ok(false, "ended should never fire");
SimpleTest.finish();
});
var videosb = ms.addSourceBuffer("video/mp4");
fetchAndLoad(videosb, 'bipbop/bipbop_video', ['init'], '.mp4')
.then(fetchAndLoad.bind(null, videosb, 'bipbop/bipbop_video', range(1, 5), '.m4s'))
.then(fetchAndLoad.bind(null, videosb, 'bipbop/bipbop_video', range(6, 8), '.m4s'))
.then(function() {
is(el.buffered.length, 2, "discontinuous buffered range");
ms.endOfStream();
return Promise.all([once(el, "durationchange"), once(ms, "sourceended")]);
}).then(function() {
// HTMLMediaElement fires 'waiting' if somebody invokes |play()| before the MDSM
// has notified it of available data. Make sure that we get 'playing' before
// we starting waiting for 'waiting'.
info("Invoking play()");
el.play();
return once(el, 'playing');
}).then(function() {
ok(true, "Video playing. It should play for a bit, then fire 'waiting'");
return once(el, 'waiting');
}).then(function() {
// waiting is fired when we start to play the last frame.
// 0.033334 is the duration of the last frame, + 0.000001 of fuzz.
// the next video frame, currentTime can be up to 1 frame's worth earlier than end of video.
isfuzzy(el.currentTime, videosb.buffered.end(0), 0.033334, "waiting was fired on gap");
SimpleTest.finish();
});
});
});
</script>
</pre>
</body>
</html>
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