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<!DOCTYPE HTML>
<html>
<head>
  <title>MSE: data gap detection</title>
  <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
  <script type="text/javascript" src="mediasource.js"></script>
  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test">
<script class="testbody" type="text/javascript">

SimpleTest.waitForExplicitFinish();

runWithMSE(function(ms, el) {

var threshold = 0.5; // gap threshold in seconds.
var fuzz = 0.000001; // fuzz when comparing double.

  once(ms, 'sourceopen').then(function() {
    ok(true, "Receive a sourceopen event");
    var videosb = ms.addSourceBuffer("video/mp4");
    var vchunks = [ {start: 0, end: 3.203333}, { start: 3.203333, end: 6.406666}];

    fetchAndLoad(videosb, 'bipbop/bipbop_video', ['init'], '.mp4')
    .then(fetchAndLoad.bind(null, videosb, 'bipbop/bipbop_video', range(1, 5), '.m4s'))
    .then(function() {
      // We will insert a gap of threshold
      videosb.timestampOffset = threshold;
      return fetchAndLoad(videosb, 'bipbop/bipbop_video', range(5, 9), '.m4s');
    }).then(function() {
      // HTMLMediaElement fires 'waiting' if somebody invokes |play()| before the MDSM
      // has notified it of available data. Make sure that we get 'playing' before
      // we starting waiting for 'waiting'.
      info("Invoking play()");
      var p = once(el, 'playing');
      el.play();
      return p;
    }).then(function() {
      return once(el, 'waiting');
    }).then(function() {
      // We're waiting for data after the start of the last frame.
      // 0.033333 is the duration of the last frame.
      ok(el.currentTime >= vchunks[1].end - 0.033333 + threshold - fuzz
         && el.currentTime <= vchunks[1].end + threshold + fuzz, "skipped the gap properly: " + el.currentTime + " " + (vchunks[1].end + threshold));
      is(el.buffered.length, 2, "buffered range has right length");
      // Now we test that seeking will succeed despite the gap.
      el.currentTime = el.buffered.end(0) + (threshold / 2);
      return once(el, 'seeked');
    }).then(function() {
      // Now we test that we don't pass the gap.
      // Clean up our sourcebuffer by removing all data.
      videosb.timestampOffset = 0;
      videosb.remove(0, Infinity);
      el.currentTime = 0;
      el.pause();
      return once(videosb, "updateend");
    }).then(function() {
      return fetchAndLoad(videosb, 'bipbop/bipbop_video', range(1, 5), '.m4s');
    }).then(function() {
      // We will insert a gap of threshold + 1ms
      videosb.timestampOffset = threshold + 1/1000;
      return fetchAndLoad(videosb, 'bipbop/bipbop_video', range(5, 9), '.m4s');
    }).then(function() {
      info("Invoking play()");
      var p = once(el, 'playing');
      el.play();
      return p;
    }).then(function() {
      return once(el, 'waiting');
    }).then(function() {
      // We're waiting for data after the start of the last frame.
      // 0.033333 is the duration of the last frame.
      ok(el.currentTime >= vchunks[0].end - 0.033333 - fuzz
         && el.currentTime <= vchunks[0].end + fuzz, "stopped at the gap properly: " + el.currentTime + " " + vchunks[0].end);
      SimpleTest.finish();
    });
  });
});

</script>
</pre>
</body>
</html>