summaryrefslogtreecommitdiffstats
path: root/dom/media/ipc/VideoDecoderManagerChild.cpp
blob: e444fae1552ae159541abe116544dd1ada05fab3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=99: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "VideoDecoderManagerChild.h"
#include "VideoDecoderChild.h"
#include "mozilla/dom/ContentChild.h"
#include "MediaPrefs.h"
#include "nsThreadUtils.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/layers/SynchronousTask.h"
#include "mozilla/gfx/DataSurfaceHelpers.h"
#include "mozilla/layers/ISurfaceAllocator.h"
#include "base/task.h"

namespace mozilla {
namespace dom {

using namespace ipc;
using namespace layers;
using namespace gfx;

// Only modified on the main-thread
StaticRefPtr<nsIThread> sVideoDecoderChildThread;
StaticRefPtr<AbstractThread> sVideoDecoderChildAbstractThread;

// Only accessed from sVideoDecoderChildThread
static StaticRefPtr<VideoDecoderManagerChild> sDecoderManager;
static UniquePtr<nsTArray<RefPtr<Runnable>>> sRecreateTasks;

/* static */ void
VideoDecoderManagerChild::InitializeThread()
{
  MOZ_ASSERT(NS_IsMainThread());

  if (!sVideoDecoderChildThread) {
    RefPtr<nsIThread> childThread;
    nsresult rv = NS_NewNamedThread("VideoChild", getter_AddRefs(childThread));
    NS_ENSURE_SUCCESS_VOID(rv);
    sVideoDecoderChildThread = childThread;

    sVideoDecoderChildAbstractThread =
      AbstractThread::CreateXPCOMThreadWrapper(childThread, false);

    sRecreateTasks = MakeUnique<nsTArray<RefPtr<Runnable>>>();
  }
}

/* static */ void
VideoDecoderManagerChild::InitForContent(Endpoint<PVideoDecoderManagerChild>&& aVideoManager)
{
  InitializeThread();
  sVideoDecoderChildThread->Dispatch(NewRunnableFunction(&Open, Move(aVideoManager)), NS_DISPATCH_NORMAL);
}

/* static */ void
VideoDecoderManagerChild::Shutdown()
{
  MOZ_ASSERT(NS_IsMainThread());

  if (sVideoDecoderChildThread) {
    sVideoDecoderChildThread->Dispatch(NS_NewRunnableFunction([]() {
      if (sDecoderManager && sDecoderManager->CanSend()) {
        sDecoderManager->Close();
        sDecoderManager = nullptr;
      }
    }), NS_DISPATCH_NORMAL);

    sVideoDecoderChildAbstractThread = nullptr;
    sVideoDecoderChildThread->Shutdown();
    sVideoDecoderChildThread = nullptr;

    sRecreateTasks = nullptr;
  }
}

void
VideoDecoderManagerChild::RunWhenRecreated(already_AddRefed<Runnable> aTask)
{
  MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());

  // If we've already been recreated, then run the task immediately.
  if (sDecoderManager && sDecoderManager != this && sDecoderManager->CanSend()) {
    RefPtr<Runnable> task = aTask;
    task->Run();
  } else {
    sRecreateTasks->AppendElement(aTask);
  }
}


/* static */ VideoDecoderManagerChild*
VideoDecoderManagerChild::GetSingleton()
{
  MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());
  return sDecoderManager;
}

/* static */ nsIThread*
VideoDecoderManagerChild::GetManagerThread()
{
  return sVideoDecoderChildThread;
}

/* static */ AbstractThread*
VideoDecoderManagerChild::GetManagerAbstractThread()
{
  return sVideoDecoderChildAbstractThread;
}

PVideoDecoderChild*
VideoDecoderManagerChild::AllocPVideoDecoderChild()
{
  return new VideoDecoderChild();
}

bool
VideoDecoderManagerChild::DeallocPVideoDecoderChild(PVideoDecoderChild* actor)
{
  VideoDecoderChild* child = static_cast<VideoDecoderChild*>(actor);
  child->IPDLActorDestroyed();
  return true;
}

void
VideoDecoderManagerChild::Open(Endpoint<PVideoDecoderManagerChild>&& aEndpoint)
{
  // Make sure we always dispatch everything in sRecreateTasks, even if we
  // fail since this is as close to being recreated as we will ever be.
  sDecoderManager = nullptr;
  if (aEndpoint.IsValid()) {
    RefPtr<VideoDecoderManagerChild> manager = new VideoDecoderManagerChild();
    if (aEndpoint.Bind(manager)) {
      sDecoderManager = manager;
      manager->InitIPDL();
    }
  }
  for (Runnable* task : *sRecreateTasks) {
    task->Run();
  }
  sRecreateTasks->Clear();
}

void
VideoDecoderManagerChild::InitIPDL()
{
  mCanSend = true;
  mIPDLSelfRef = this;
}

void
VideoDecoderManagerChild::ActorDestroy(ActorDestroyReason aWhy)
{
  mCanSend = false;
}

void
VideoDecoderManagerChild::DeallocPVideoDecoderManagerChild()
{
  mIPDLSelfRef = nullptr;
}

bool
VideoDecoderManagerChild::CanSend()
{
  MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());
  return mCanSend;
}

bool
VideoDecoderManagerChild::DeallocShmem(mozilla::ipc::Shmem& aShmem)
{
  if (NS_GetCurrentThread() != sVideoDecoderChildThread) {
    RefPtr<VideoDecoderManagerChild> self = this;
    mozilla::ipc::Shmem shmem = aShmem;
    sVideoDecoderChildThread->Dispatch(NS_NewRunnableFunction([self, shmem]() {
      if (self->CanSend()) {
        mozilla::ipc::Shmem shmemCopy = shmem;
        self->DeallocShmem(shmemCopy);
      }
    }), NS_DISPATCH_NORMAL);
    return true;
  }
  return PVideoDecoderManagerChild::DeallocShmem(aShmem);
}

struct SurfaceDescriptorUserData
{
  SurfaceDescriptorUserData(VideoDecoderManagerChild* aAllocator, SurfaceDescriptor& aSD)
    : mAllocator(aAllocator)
    , mSD(aSD)
  {}
  ~SurfaceDescriptorUserData()
  {
    DestroySurfaceDescriptor(mAllocator, &mSD);
  }

  RefPtr<VideoDecoderManagerChild> mAllocator;
  SurfaceDescriptor mSD;
};

void DeleteSurfaceDescriptorUserData(void* aClosure)
{
  SurfaceDescriptorUserData* sd = reinterpret_cast<SurfaceDescriptorUserData*>(aClosure);
  delete sd;
}

already_AddRefed<SourceSurface>
VideoDecoderManagerChild::Readback(const SurfaceDescriptorGPUVideo& aSD)
{
  // We can't use NS_DISPATCH_SYNC here since that can spin the event
  // loop while it waits. This function can be called from JS and we
  // don't want that to happen.
  SynchronousTask task("Readback sync");

  RefPtr<VideoDecoderManagerChild> ref = this;
  SurfaceDescriptor sd;
  sVideoDecoderChildThread->Dispatch(NS_NewRunnableFunction([&]() {
    AutoCompleteTask complete(&task);
    if (ref->CanSend()) {
      ref->SendReadback(aSD, &sd);
    }
  }), NS_DISPATCH_NORMAL);

  task.Wait();

  if (!IsSurfaceDescriptorValid(sd)) {
    return nullptr;
  }

  RefPtr<DataSourceSurface> source = GetSurfaceForDescriptor(sd);
  if (!source) {
    DestroySurfaceDescriptor(this, &sd);
    NS_WARNING("Failed to map SurfaceDescriptor in Readback");
    return nullptr;
  }

  static UserDataKey sSurfaceDescriptor;
  source->AddUserData(&sSurfaceDescriptor,
                      new SurfaceDescriptorUserData(this, sd),
                      DeleteSurfaceDescriptorUserData);

  return source.forget();
}

void
VideoDecoderManagerChild::DeallocateSurfaceDescriptorGPUVideo(const SurfaceDescriptorGPUVideo& aSD)
{
  RefPtr<VideoDecoderManagerChild> ref = this;
  SurfaceDescriptorGPUVideo sd = Move(aSD);
  sVideoDecoderChildThread->Dispatch(NS_NewRunnableFunction([ref, sd]() {
    if (ref->CanSend()) {
      ref->SendDeallocateSurfaceDescriptorGPUVideo(sd);
    }
  }), NS_DISPATCH_NORMAL);
}

void
VideoDecoderManagerChild::HandleFatalError(const char* aName, const char* aMsg) const
{
  dom::ContentChild::FatalErrorIfNotUsingGPUProcess(aName, aMsg, OtherPid());
}

} // namespace dom
} // namespace mozilla