summaryrefslogtreecommitdiffstats
path: root/dom/media/GraphDriver.h
blob: bb4f2689b839d10d79f18042bb142efdbe7238a4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef GRAPHDRIVER_H_
#define GRAPHDRIVER_H_

#include "nsAutoRef.h"
#include "AudioBufferUtils.h"
#include "AudioMixer.h"
#include "AudioSegment.h"
#include "SelfRef.h"
#include "mozilla/Atomics.h"
#include "mozilla/SharedThreadPool.h"
#include "mozilla/StaticPtr.h"

struct cubeb_stream;

template <>
class nsAutoRefTraits<cubeb_stream> : public nsPointerRefTraits<cubeb_stream>
{
public:
  static void Release(cubeb_stream* aStream) { cubeb_stream_destroy(aStream); }
};

namespace mozilla {

/**
 * Assume we can run an iteration of the MediaStreamGraph loop in this much time
 * or less.
 * We try to run the control loop at this rate.
 */
static const int MEDIA_GRAPH_TARGET_PERIOD_MS = 10;

/**
 * Assume that we might miss our scheduled wakeup of the MediaStreamGraph by
 * this much.
 */
static const int SCHEDULE_SAFETY_MARGIN_MS = 10;

/**
 * Try have this much audio buffered in streams and queued to the hardware.
 * The maximum delay to the end of the next control loop
 * is 2*MEDIA_GRAPH_TARGET_PERIOD_MS + SCHEDULE_SAFETY_MARGIN_MS.
 * There is no point in buffering more audio than this in a stream at any
 * given time (until we add processing).
 * This is not optimal yet.
 */
static const int AUDIO_TARGET_MS = 2*MEDIA_GRAPH_TARGET_PERIOD_MS +
    SCHEDULE_SAFETY_MARGIN_MS;

class MediaStreamGraphImpl;

class AudioCallbackDriver;
class OfflineClockDriver;
class SystemClockDriver;

/**
 * A driver is responsible for the scheduling of the processing, the thread
 * management, and give the different clocks to a MediaStreamGraph. This is an
 * abstract base class. A MediaStreamGraph can be driven by an
 * OfflineClockDriver, if the graph is offline, or a SystemClockDriver, if the
 * graph is real time.
 * A MediaStreamGraph holds an owning reference to its driver.
 *
 * The lifetime of drivers is a complicated affair. Here are the different
 * scenarii that can happen:
 *
 * Starting a MediaStreamGraph with an AudioCallbackDriver
 * - A new thread T is created, from the main thread.
 * - On this thread T, cubeb is initialized if needed, and a cubeb_stream is
 *   created and started
 * - The thread T posts a message to the main thread to terminate itself.
 * - The graph runs off the audio thread
 *
 * Starting a MediaStreamGraph with a SystemClockDriver:
 * - A new thread T is created from the main thread.
 * - The graph runs off this thread.
 *
 * Switching from a SystemClockDriver to an AudioCallbackDriver:
 * - A new AudioCallabackDriver is created and initialized on the graph thread
 * - At the end of the MSG iteration, the SystemClockDriver transfers its timing
 *   info and a reference to itself to the AudioCallbackDriver. It then starts
 *   the AudioCallbackDriver.
 * - When the AudioCallbackDriver starts, it checks if it has been switched from
 *   a SystemClockDriver, and if that is the case, sends a message to the main
 *   thread to shut the SystemClockDriver thread down.
 * - The graph now runs off an audio callback
 *
 * Switching from an AudioCallbackDriver to a SystemClockDriver:
 * - A new SystemClockDriver is created, and set as mNextDriver.
 * - At the end of the MSG iteration, the AudioCallbackDriver transfers its
 *   timing info and a reference to itself to the SystemClockDriver. A new
 *   SystemClockDriver is started from the current audio thread.
 * - When starting, the SystemClockDriver checks if it has been switched from an
 *   AudioCallbackDriver. If yes, it creates a new temporary thread to release
 *   the cubeb_streams. This temporary thread closes the cubeb_stream, and
 *   then dispatches a message to the main thread to be terminated.
 * - The graph now runs off a normal thread.
 *
 * Two drivers cannot run at the same time for the same graph. The thread safety
 * of the different attributes of drivers, and they access pattern is documented
 * next to the members themselves.
 *
 */
class GraphDriver
{
public:
  explicit GraphDriver(MediaStreamGraphImpl* aGraphImpl);

  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GraphDriver);
  /* For real-time graphs, this waits until it's time to process more data. For
   * offline graphs, this is a no-op. */
  virtual void WaitForNextIteration() = 0;
  /* Wakes up the graph if it is waiting. */
  virtual void WakeUp() = 0;
  virtual void Destroy() {}
  /* Start the graph, init the driver, start the thread. */
  virtual void Start() = 0;
  /* Stop the graph, shutting down the thread. */
  virtual void Stop() = 0;
  /* Resume after a stop */
  virtual void Resume() = 0;
  /* Revive this driver, as more messages just arrived. */
  virtual void Revive() = 0;
  /* Remove Mixer callbacks when switching */
  virtual void RemoveCallback() = 0;
  /* Shutdown GraphDriver (synchronously) */
  void Shutdown();
  /* Rate at which the GraphDriver runs, in ms. This can either be user
   * controlled (because we are using a {System,Offline}ClockDriver, and decide
   * how often we want to wakeup/how much we want to process per iteration), or
   * it can be indirectly set by the latency of the audio backend, and the
   * number of buffers of this audio backend: say we have four buffers, and 40ms
   * latency, we will get a callback approximately every 10ms. */
  virtual uint32_t IterationDuration() = 0;

  /* Return whether we are switching or not. */
  bool Switching();

  // Those are simply or setting the associated pointer, but assert that the
  // lock is held.
  GraphDriver* NextDriver();
  GraphDriver* PreviousDriver();
  void SetNextDriver(GraphDriver* aNextDriver);
  void SetPreviousDriver(GraphDriver* aPreviousDriver);

  /**
   * If we are running a real time graph, get the current time stamp to schedule
   * video frames. This has to be reimplemented by real time drivers.
   */
  virtual TimeStamp GetCurrentTimeStamp() {
    return mCurrentTimeStamp;
  }

  GraphTime IterationEnd() {
    return mIterationEnd;
  }

  virtual AudioCallbackDriver* AsAudioCallbackDriver() {
    return nullptr;
  }

  virtual OfflineClockDriver* AsOfflineClockDriver() {
    return nullptr;
  }

  virtual SystemClockDriver* AsSystemClockDriver() {
    return nullptr;
  }

  /**
   * Tell the driver it has to stop and return the current time of the graph, so
   * another driver can start from the right point in time.
   */
  virtual void SwitchAtNextIteration(GraphDriver* aDriver);

  /**
   * Set the time for a graph, on a driver. This is used so a new driver just
   * created can start at the right point in time.
   */
  void SetGraphTime(GraphDriver* aPreviousDriver,
                    GraphTime aLastSwitchNextIterationStart,
                    GraphTime aLastSwitchNextIterationEnd);
  /**
   * Call this to indicate that another iteration of the control loop is
   * required on its regular schedule. The monitor must not be held.
   * This function has to be idempotent.
   */
  void EnsureNextIteration();

  /**
   * Same thing, but not locked.
   */
  void EnsureNextIterationLocked();

  MediaStreamGraphImpl* GraphImpl() {
    return mGraphImpl;
  }

  virtual bool OnThread() = 0;

protected:
  GraphTime StateComputedTime() const;

  // Time of the start of this graph iteration. This must be accessed while
  // having the monitor.
  GraphTime mIterationStart;
  // Time of the end of this graph iteration. This must be accessed while having
  // the monitor.
  GraphTime mIterationEnd;
  // The MediaStreamGraphImpl associated with this driver.
  const RefPtr<MediaStreamGraphImpl> mGraphImpl;

  // This enum specifies the wait state of the driver.
  enum WaitState {
    // RunThread() is running normally
    WAITSTATE_RUNNING,
    // RunThread() is paused waiting for its next iteration, which will
    // happen soon
    WAITSTATE_WAITING_FOR_NEXT_ITERATION,
    // RunThread() is paused indefinitely waiting for something to change
    WAITSTATE_WAITING_INDEFINITELY,
    // Something has signaled RunThread() to wake up immediately,
    // but it hasn't done so yet
    WAITSTATE_WAKING_UP
  };
  // This must be access with the monitor.
  WaitState mWaitState;

  // This is used on the main thread (during initialization), and the graph
  // thread. No monitor needed because we know the graph thread does not run
  // during the initialization.
  TimeStamp mCurrentTimeStamp;
  // This is non-null only when this driver has recently switched from an other
  // driver, and has not cleaned it up yet (for example because the audio stream
  // is currently calling the callback during initialization).
  //
  // This is written to when changing driver, from the previous driver's thread,
  // or a thread created for the occasion. This is read each time we need to
  // check whether we're changing driver (in Switching()), from the graph
  // thread.
  // This must be accessed using the {Set,Get}PreviousDriver methods.
  RefPtr<GraphDriver> mPreviousDriver;
  // This is non-null only when this driver is going to switch to an other
  // driver at the end of this iteration.
  // This must be accessed using the {Set,Get}NextDriver methods.
  RefPtr<GraphDriver> mNextDriver;
  virtual ~GraphDriver()
  { }
};

class MediaStreamGraphInitThreadRunnable;

/**
 * This class is a driver that manages its own thread.
 */
class ThreadedDriver : public GraphDriver
{
public:
  explicit ThreadedDriver(MediaStreamGraphImpl* aGraphImpl);
  virtual ~ThreadedDriver();
  void Start() override;
  void Stop() override;
  void Resume() override;
  void Revive() override;
  void RemoveCallback() override;
  /**
   * Runs main control loop on the graph thread. Normally a single invocation
   * of this runs for the entire lifetime of the graph thread.
   */
  void RunThread();
  friend class MediaStreamGraphInitThreadRunnable;
  uint32_t IterationDuration() override {
    return MEDIA_GRAPH_TARGET_PERIOD_MS;
  }

  bool OnThread() override { return !mThread || NS_GetCurrentThread() == mThread; }

  /* When the graph wakes up to do an iteration, implementations return the
   * range of time that will be processed.  This is called only once per
   * iteration; it may determine the interval from state in a previous
   * call. */
  virtual MediaTime GetIntervalForIteration() = 0;
protected:
  nsCOMPtr<nsIThread> mThread;
};

/**
 * A SystemClockDriver drives a MediaStreamGraph using a system clock, and waits
 * using a monitor, between each iteration.
 */
class SystemClockDriver : public ThreadedDriver
{
public:
  explicit SystemClockDriver(MediaStreamGraphImpl* aGraphImpl);
  virtual ~SystemClockDriver();
  MediaTime GetIntervalForIteration() override;
  void WaitForNextIteration() override;
  void WakeUp() override;
  void MarkAsFallback();
  bool IsFallback();
  SystemClockDriver* AsSystemClockDriver() override {
    return this;
  }

private:
  // Those are only modified (after initialization) on the graph thread. The
  // graph thread does not run during the initialization.
  TimeStamp mInitialTimeStamp;
  TimeStamp mLastTimeStamp;
  // This is true if this SystemClockDriver runs the graph because we could not
  // open an audio stream.
  bool mIsFallback;
};

/**
 * An OfflineClockDriver runs the graph as fast as possible, without waiting
 * between iteration.
 */
class OfflineClockDriver : public ThreadedDriver
{
public:
  OfflineClockDriver(MediaStreamGraphImpl* aGraphImpl, GraphTime aSlice);
  virtual ~OfflineClockDriver();
  MediaTime GetIntervalForIteration() override;
  void WaitForNextIteration() override;
  void WakeUp() override;
  TimeStamp GetCurrentTimeStamp() override;
  OfflineClockDriver* AsOfflineClockDriver() override {
    return this;
  }

private:
  // Time, in GraphTime, for each iteration
  GraphTime mSlice;
};

struct StreamAndPromiseForOperation
{
  StreamAndPromiseForOperation(MediaStream* aStream,
                               void* aPromise,
                               dom::AudioContextOperation aOperation);
  RefPtr<MediaStream> mStream;
  void* mPromise;
  dom::AudioContextOperation mOperation;
};

enum AsyncCubebOperation {
  INIT,
  SHUTDOWN
};

/**
 * This is a graph driver that is based on callback functions called by the
 * audio api. This ensures minimal audio latency, because it means there is no
 * buffering happening: the audio is generated inside the callback.
 *
 * This design is less flexible than running our own thread:
 * - We have no control over the thread:
 * - It cannot block, and it has to run for a shorter amount of time than the
 *   buffer it is going to fill, or an under-run is going to occur (short burst
 *   of silence in the final audio output).
 * - We can't know for sure when the callback function is going to be called
 *   (although we compute an estimation so we can schedule video frames)
 * - Creating and shutting the thread down is a blocking operation, that can
 *   take _seconds_ in some cases (because IPC has to be set up, and
 *   sometimes hardware components are involved and need to be warmed up)
 * - We have no control on how much audio we generate, we have to return exactly
 *   the number of frames asked for by the callback. Since for the Web Audio
 *   API, we have to do block processing at 128 frames per block, we need to
 *   keep a little spill buffer to store the extra frames.
 */
class AudioCallbackDriver : public GraphDriver,
                            public MixerCallbackReceiver
{
public:
  explicit AudioCallbackDriver(MediaStreamGraphImpl* aGraphImpl);
  virtual ~AudioCallbackDriver();

  void Destroy() override;
  void Start() override;
  void Stop() override;
  void Resume() override;
  void Revive() override;
  void RemoveCallback() override;
  void WaitForNextIteration() override;
  void WakeUp() override;

  /* Static wrapper function cubeb calls back. */
  static long DataCallback_s(cubeb_stream * aStream,
                             void * aUser,
                             const void * aInputBuffer,
                             void * aOutputBuffer,
                             long aFrames);
  static void StateCallback_s(cubeb_stream* aStream, void * aUser,
                              cubeb_state aState);
  static void DeviceChangedCallback_s(void * aUser);
  /* This function is called by the underlying audio backend when a refill is
   * needed. This is what drives the whole graph when it is used to output
   * audio. If the return value is exactly aFrames, this function will get
   * called again. If it is less than aFrames, the stream will go in draining
   * mode, and this function will not be called again. */
  long DataCallback(const AudioDataValue* aInputBuffer, AudioDataValue* aOutputBuffer, long aFrames);
  /* This function is called by the underlying audio backend, but is only used
   * for informational purposes at the moment. */
  void StateCallback(cubeb_state aState);
  /* This is an approximation of the number of millisecond there are between two
   * iterations of the graph. */
  uint32_t IterationDuration() override;

  /* This function gets called when the graph has produced the audio frames for
   * this iteration. */
  void MixerCallback(AudioDataValue* aMixedBuffer,
                     AudioSampleFormat aFormat,
                     uint32_t aChannels,
                     uint32_t aFrames,
                     uint32_t aSampleRate) override;

  // These are invoked on the MSG thread (we don't call this if not LIFECYCLE_RUNNING)
  virtual void SetInputListener(AudioDataListener *aListener) {
    MOZ_ASSERT(OnThread());
    mAudioInput = aListener;
  }
  // XXX do we need the param?  probably no
  virtual void RemoveInputListener(AudioDataListener *aListener) {
    MOZ_ASSERT(OnThread());
    mAudioInput = nullptr;
  }

  AudioCallbackDriver* AsAudioCallbackDriver() override {
    return this;
  }

  /* Enqueue a promise that is going to be resolved when a specific operation
   * occurs on the cubeb stream. */
  void EnqueueStreamAndPromiseForOperation(MediaStream* aStream,
                                         void* aPromise,
                                         dom::AudioContextOperation aOperation);

  /**
   * Whether the audio callback is processing. This is for asserting only.
   */
  bool InCallback();

  bool OnThread() override { return !mStarted || InCallback(); }

  /* Whether the underlying cubeb stream has been started. See comment for
   * mStarted for details. */
  bool IsStarted();

  /* Tell the driver whether this process is using a microphone or not. This is
   * thread safe. */
  void SetMicrophoneActive(bool aActive);

  void CompleteAudioContextOperations(AsyncCubebOperation aOperation);
private:
  /**
   * On certain MacBookPro, the microphone is located near the left speaker.
   * We need to pan the sound output to the right speaker if we are using the
   * mic and the built-in speaker, or we will have terrible echo.  */
  void PanOutputIfNeeded(bool aMicrophoneActive);
  /**
   * This is called when the output device used by the cubeb stream changes. */
  void DeviceChangedCallback();
  /* Start the cubeb stream */
  void StartStream();
  friend class AsyncCubebTask;
  void Init();
  /* MediaStreamGraphs are always down/up mixed to stereo for now. */
  static const uint32_t ChannelCount = 2;
  /* The size of this buffer comes from the fact that some audio backends can
   * call back with a number of frames lower than one block (128 frames), so we
   * need to keep at most two block in the SpillBuffer, because we always round
   * up to block boundaries during an iteration.
   * This is only ever accessed on the audio callback thread. */
  SpillBuffer<AudioDataValue, WEBAUDIO_BLOCK_SIZE * 2, ChannelCount> mScratchBuffer;
  /* Wrapper to ensure we write exactly the number of frames we need in the
   * audio buffer cubeb passes us. This is only ever accessed on the audio
   * callback thread. */
  AudioCallbackBufferWrapper<AudioDataValue, ChannelCount> mBuffer;
  /* cubeb stream for this graph. This is guaranteed to be non-null after Init()
   * has been called, and is synchronized internaly. */
  nsAutoRef<cubeb_stream> mAudioStream;
  /* The sample rate for the aforementionned cubeb stream. This is set on
   * initialization and can be read safely afterwards. */
  uint32_t mSampleRate;
  /* The number of input channels from cubeb.  Should be set before opening cubeb
   * and then be static. */
  uint32_t mInputChannels;
  /* Approximation of the time between two callbacks. This is used to schedule
   * video frames. This is in milliseconds. Only even used (after
   * inizatialization) on the audio callback thread. */
  uint32_t mIterationDurationMS;
  /* cubeb_stream_init calls the audio callback to prefill the buffers. The
   * previous driver has to be kept alive until the audio stream has been
   * started, because it is responsible to call cubeb_stream_start, so we delay
   * the cleanup of the previous driver until it has started the audio stream.
   * Otherwise, there is a race where we kill the previous driver thread
   * between cubeb_stream_init and cubeb_stream_start,
   * and callbacks after the prefill never get called.
   * This is written on the previous driver's thread (if switching) or main
   * thread (if this driver is the first one).
   * This is read on previous driver's thread (during callbacks from
   * cubeb_stream_init) and the audio thread (when switching away from this
   * driver back to a SystemClockDriver).
   * This is synchronized by the Graph's monitor.
   * */
  bool mStarted;
  /* Listener for mic input, if any. */
  RefPtr<AudioDataListener> mAudioInput;

  struct AutoInCallback
  {
    explicit AutoInCallback(AudioCallbackDriver* aDriver);
    ~AutoInCallback();
    AudioCallbackDriver* mDriver;
  };

  /* Thread for off-main-thread initialization and
   * shutdown of the audio stream. */
  nsCOMPtr<nsIThread> mInitShutdownThread;
  /* This must be accessed with the graph monitor held. */
  AutoTArray<StreamAndPromiseForOperation, 1> mPromisesForOperation;
  /* This is set during initialization, and can be read safely afterwards. */
  dom::AudioChannel mAudioChannel;
  /* Used to queue us to add the mixer callback on first run. */
  bool mAddedMixer;

  /* This is atomic and is set by the audio callback thread. It can be read by
   * any thread safely. */
  Atomic<bool> mInCallback;
  /**
   * True if microphone is being used by this process. This is synchronized by
   * the graph's monitor. */
  bool mMicrophoneActive;
  /* Indication of whether a fallback SystemClockDriver should be started if
   * StateCallback() receives an error.  No mutex need be held during access.
   * The transition to true happens before cubeb_stream_start() is called.
   * After transitioning to false on the last DataCallback(), the stream is
   * not accessed from another thread until the graph thread either signals
   * main thread cleanup or dispatches an event to switch to another
   * driver. */
  bool mShouldFallbackIfError;
  /* True if this driver was created from a driver created because of a previous
   * AudioCallbackDriver failure. */
  bool mFromFallback;
};

class AsyncCubebTask : public Runnable
{
public:

  AsyncCubebTask(AudioCallbackDriver* aDriver, AsyncCubebOperation aOperation);

  nsresult Dispatch(uint32_t aFlags = NS_DISPATCH_NORMAL)
  {
    nsresult rv = EnsureThread();
    if (!NS_FAILED(rv)) {
      rv = sThreadPool->Dispatch(this, aFlags);
    }
    return rv;
  }

protected:
  virtual ~AsyncCubebTask();

private:
  static nsresult EnsureThread();

  NS_IMETHOD Run() override final;
  static StaticRefPtr<nsIThreadPool> sThreadPool;
  RefPtr<AudioCallbackDriver> mDriver;
  AsyncCubebOperation mOperation;
  RefPtr<MediaStreamGraphImpl> mShutdownGrip;
};

} // namespace mozilla

#endif // GRAPHDRIVER_H_