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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/PGamepadTestChannelParent.h"
#ifndef mozilla_dom_GamepadTestChannelParent_h_
#define mozilla_dom_GamepadTestChannelParent_h_
namespace mozilla {
namespace dom {
class GamepadTestChannelParent final : public PGamepadTestChannelParent
{
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadTestChannelParent)
GamepadTestChannelParent()
: mShuttingdown(false) {}
virtual void ActorDestroy(ActorDestroyReason aWhy) override {}
virtual bool
RecvGamepadTestEvent(const uint32_t& aID,
const GamepadChangeEvent& aGamepadEvent) override;
virtual bool
RecvShutdownChannel() override;
private:
~GamepadTestChannelParent() {}
bool mShuttingdown;
};
}// namespace dom
}// namespace mozilla
#endif
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