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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_gamepad_GamepadButton_h
#define mozilla_dom_gamepad_GamepadButton_h
#include <stdint.h>
#include "nsCOMPtr.h"
#include "nsWrapperCache.h"
namespace mozilla {
namespace dom {
class GamepadButton : public nsISupports,
public nsWrapperCache
{
public:
explicit GamepadButton(nsISupports* aParent) : mParent(aParent),
mPressed(false),
mValue(0)
{
}
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(GamepadButton)
nsISupports* GetParentObject() const
{
return mParent;
}
virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
void SetPressed(bool aPressed)
{
mPressed = aPressed;
}
void SetValue(double aValue)
{
mValue = aValue;
}
bool Pressed() const
{
return mPressed;
}
double Value() const
{
return mValue;
}
private:
virtual ~GamepadButton() {}
protected:
nsCOMPtr<nsISupports> mParent;
bool mPressed;
double mValue;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_gamepad_GamepadButton_h
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