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<!--
/*
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**
** Permission is hereby granted, free of charge, to any person obtaining a
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** "Materials"), to deal in the Materials without restriction, including
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL2 specific sync object behaviors</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" width="2" height="2"> </canvas>
<script>
"use strict";
description("This test checks WebGL2 specific sync object behaviors");
debug("");
debug("Canvas.getContext");
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("canvas", null, 2);
var sync = null;
if (!gl) {
testFailed("context does not exist");
} else {
testPassed("context exists");
debug("");
shouldBe("gl.TIMEOUT_IGNORED", "-1");
shouldBe("gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL", "0x9247");
var max = gl.getParameter(gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL);
debug("Querying gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL");
shouldBe("gl.getError()", "gl.NO_ERROR");
debug("gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL returns " + max);
if (max < 0) {
testFailed("gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL < 0");
} else if (max > 1000) {
// This is not demanded by the WebGL2 spec, but anything larger than 1s
// is bad idea and no implementation should allow it.
testFailed("gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL should not exceed 1s");
} else {
testPassed("gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL returns a valid value");
}
sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
shouldBeNonNull("sync");
shouldBe("gl.getError()", "gl.NO_ERROR");
gl.clientWaitSync(sync, 0, max);
shouldBe("gl.getError()", "gl.NO_ERROR");
gl.clientWaitSync(sync, 0, max + 1);
shouldBe("gl.getError()", "gl.INVALID_OPERATION");
}
debug("");
var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>
</body>
</html>
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