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<!--

/*
** Copyright (c) 2015 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/

-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<canvas id="testbed" width="40" height="40" style="width: 40px; height: 40px;"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
var wtu = WebGLTestUtils;
description('Verify multisampled renderbuffers are initialized to 0 before being read in WebGL');

var gl = wtu.create3DContext("testbed", null, 2);

if (!gl) {
    testFailed('canvas.getContext() failed');
} else {
    // Set the clear color to green. It should never show up.
    gl.clearColor(0, 1, 0, 1);

    runTest(gl, gl.canvas.width, gl.canvas.height, 0);
    runTest(gl, gl.canvas.width, gl.canvas.height, 1);
    runTest(gl, gl.canvas.width, gl.canvas.height, 0);
    runTest(gl, gl.canvas.width, gl.canvas.height, 1);

    // Testing buffer clearing won't change the clear values.
    var clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE);
    shouldBe("clearColor", "[0, 1, 0, 1]");
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
}

function runTest(gl, width, height, order) {
    wtu.checkCanvasRect(gl, 0, 0, width, height, [0, 0, 0, 0],
                        "internal buffers have been initialized to 0");

    // fill the back buffer so we know that reading below happens from
    // the renderbuffer.
    gl.clear(gl.COLOR_BUFFER_BIT);

    // Set up non-multisampled buffer to blit to and read back from.
    var fbo = gl.createFramebuffer();
    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
    var buffer = gl.createRenderbuffer();
    gl.bindRenderbuffer(gl.RENDERBUFFER, buffer);
    gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, width, height);
    attachBuffer(buffer);
    shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)",
             "gl.FRAMEBUFFER_COMPLETE");
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
    gl.clear(gl.COLOR_BUFFER_BIT);
    wtu.checkCanvasRect(gl, 0, 0, width, height, [0, 255, 0, 255],
                        "user buffer has been cleared to green");

    // Set up multisampled buffer to test.
    var fbo_m = gl.createFramebuffer();
    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_m);
    var buffer_m = gl.createRenderbuffer();
    gl.bindRenderbuffer(gl.RENDERBUFFER, buffer_m);
    switch (order) {
      case 0:
        allocStorage(width, height);
        attachBuffer(buffer_m);
        break;
      case 1:
        attachBuffer(buffer_m);
        allocStorage(width, height);
        break;
    }

    function allocStorage(width, height) {
      var samples = gl.getInternalformatParameter(
          gl.RENDERBUFFER, gl.RGBA8, gl.SAMPLES);
      gl.renderbufferStorageMultisample(
          gl.RENDERBUFFER, samples[0], gl.RGBA8, width, height);
      wtu.glErrorShouldBe(gl, gl.NO_ERROR,
          "should be no error after renderbufferStorageMultisample(RGBA8).");
    }

    function attachBuffer(buffer) {
      gl.framebufferRenderbuffer(
          gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, buffer);
    }

    shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)",
             "gl.FRAMEBUFFER_COMPLETE");
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');

    // Blit from multisampled buffer to non-multisampled buffer.
    gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_m);
    gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo);
    gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height,
                       gl.COLOR_BUFFER_BIT, gl.NEAREST);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');

    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
    wtu.checkCanvasRect(gl, 0, 0, width, height, [0, 0, 0, 0],
                        "user buffer has been initialized to 0");

    gl.deleteFramebuffer(fbo_m);
    gl.deleteRenderbuffer(buffer_m);
    gl.deleteFramebuffer(fbo);
    gl.deleteRenderbuffer(buffer);

    // this clear should not matter we are about to resize
    gl.clear(gl.COLOR_BUFFER_BIT);

    gl.canvas.width += 1;
    gl.canvas.height += 1;

    wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
    debug('');
}

var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>
</body>
</html>