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<!--

/*
** Copyright (c) 2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/

-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Test Format R11F_G11F_B10F</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" width="20" height="20"> </canvas>
<script id="vshader" type="x-shader/x-vertex">
attribute vec2 pos;
attribute vec2 texCoord0;
varying vec2 texCoord;

void main() {
  gl_Position = vec4(pos, 0.0, 1.0);
  texCoord = texCoord0;
}
</script>

<script id="fshader" type="x-shader/x-fragment">
precision mediump float;
uniform vec3 u_color;
uniform vec3 u_tol;
uniform sampler2D u_tex;
varying vec2 texCoord;

void main() {
  vec4 sample = texture2D(u_tex, texCoord);
  vec3 rgb = sample.xyz;
  if (abs(rgb[0] - u_color[0]) > u_tol[0] ||
      abs(rgb[1] - u_color[1]) > u_tol[1] ||
      abs(rgb[2] - u_color[2]) > u_tol[2])  {
    gl_FragColor = vec4(1, 0, 0, 1);
  } else {
    gl_FragColor = vec4(0, 1, 0, 1);
  }
}
</script>
<script>
"use strict";
description("This tests format R11F_G11F_B10F works as expected");
debug("MacOSX driver bug. See https://github.com/KhronosGroup/WebGL/issues/1832");

var wtu = WebGLTestUtils;
var canvas = document.getElementById("canvas");
var gl = wtu.create3DContext(canvas, undefined, 2);

var testValues = [100, 1000, 2047, 2500, 4095, 5000,
                  8191, 8192, 10000, 16383, 16384];

if (!gl) {
  testFailed("context does not exist");
} else {
  testPassed("context exists");
  if (gl.getExtension("EXT_color_buffer_float")) {
    testPassed("Extension EXT_color_buffer_float is available");

    testRenderbufferReadback(4, 4);
    testTextureReadback(4, 4);
    testTextureSampling(4, 4);
  } else {
    testPassed("Extension EXT_color_buffer_float is unavailable - this is legal");
  }
}

function setupColor(testR, testG, testB, value) {
  var data = new Float32Array(4);
  data[0] = testR ? value : 0;
  data[1] = testG ? value : 0;
  data[2] = testB ? value : 0;
  data[3] = 1; // Doesn't really matter for RGB formats.
  return data;
}

// The definition of <Unsinged 11-Bit Floating-Point Number> in GLES 3.0.4:
// https://www.khronos.org/registry/gles/specs/3.0/es_spec_3.0.4.pdf#nameddest=section-2.1.3
// The definition of <Unsinged 10-Bit Floating-Point Number> in GLES 3.0.4:
// https://www.khronos.org/registry/gles/specs/3.0/es_spec_3.0.4.pdf#nameddest=section-2.1.4
function setTolerance (testR, testG, testB, value) {
  var tol = new Float32Array(3);
  var exponent;
  if (value < Math.pow(2, -14)) {
    exponent = -14;
  } else {
    exponent = Math.floor(Math.log(value) / Math.LN2);
  }
  var tol11F = Math.pow(2, exponent) / 64;
  var tol10F = Math.pow(2, exponent) / 32;
  tol[0] = testR ? tol11F : 0;
  tol[1] = testG ? tol11F : 0;
  tol[2] = testB ? tol10F : 0;
  return tol;
}

function clearAndVerifyColor(width, height, testR, testG, testB, value) {
  var data = setupColor(testR, testG, testB, value);
  var tol = setTolerance(testR, testG, testB, value);
  gl.clearBufferfv(gl.COLOR, 0, data);
  var buffer = new Float32Array(width * height * 4);
  gl.readPixels(0, 0, width, height, gl.RGBA, gl.FLOAT, buffer);
  for (var ii = 0; ii < width * height; ++ii) {
    var pixel = [buffer[ii * 4], buffer[ii * 4 + 1], buffer[ii * 4 + 2], buffer[ii * 4 + 3]];
    if (isNaN(pixel[0]) || isNaN(pixel[1]) || isNaN(pixel[2]) ||
        Math.abs(pixel[0] - data[0]) > tol[0] ||
        Math.abs(pixel[1] - data[1]) > tol[1] ||
        Math.abs(pixel[2] - data[2]) > tol[2]) {
      testFailed("ReadPixels " + ii + " : got [" + pixel + "], expected [" + data + "], tol [" + tol + "]");
      return;
    }
  }
  testPassed("ReadPixels success : [" + data + "]");
}

function clearDrawAndVerifyColor(fbo, program, testR, testG, testB, value) {
  var data = setupColor(testR, testG, testB, value);
  var tol = setTolerance(testR, testG, testB, value);
  debug("Testing : [" + data + "] with tolerance = [" + tol + "]");

  gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
  gl.clearBufferfv(gl.COLOR, 0, data);

  gl.bindFramebuffer(gl.FRAMEBUFFER, null);
  gl.clearColor(0, 0, 0,1);
  gl.clear(gl.COLOR_BUFFER_BIT);

  gl.uniform3fv(program.colorPos, data.slice(0, 3));
  gl.uniform3fv(program.tolPos, tol);

  wtu.drawUnitQuad(gl);
  wtu.checkCanvas(gl, [0, 255, 0, 255], "Should pass (green color instead of red)");
}


function testReadPixelsFromColorChannelsWithVariousValues(width, height) {
  debug("Testing R channel");
  for (var ii = 0; ii < testValues.length; ++ii) {
    clearAndVerifyColor(width, height, true, false, false, testValues[ii]);
  }
  debug("Testing G channel");
  for (var ii = 0; ii < testValues.length; ++ii) {
    clearAndVerifyColor(width, height, false, true, false, testValues[ii]);
  }
  debug("Testing B channel");
  for (var ii = 0; ii < testValues.length; ++ii) {
    clearAndVerifyColor(width, height, false, false, true, testValues[ii]);
  }
}

function testSampleTextureFromColorChannelsWithVariousValues(fbo, program) {
  debug("Testing R channel");
  for (var ii = 0; ii < testValues.length; ++ii) {
    clearDrawAndVerifyColor(fbo, program, true, false, false, testValues[ii]);
  }
  debug("Testing G channel");
  for (var ii = 0; ii < testValues.length; ++ii) {
    clearDrawAndVerifyColor(fbo, program, false, true, false, testValues[ii]);
  }
  debug("Testing B channel");
  for (var ii = 0; ii < testValues.length; ++ii) {
    clearDrawAndVerifyColor(fbo, program, false, false, true, testValues[ii]);
  }
}

function testRenderbufferReadback(width, height) {
  debug("");
  debug("Checking clearing and readback of a color image of renderbuffer with R11F_G11F_B10F format.");

  var fbo = gl.createFramebuffer();
  gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
  var renderbuffer = gl.createRenderbuffer();
  gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
  gl.renderbufferStorage(gl.RENDERBUFFER, gl.R11F_G11F_B10F, width, height);
  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, renderbuffer);
  shouldBe("gl.FRAMEBUFFER_COMPLETE", "gl.checkFramebufferStatus(gl.FRAMEBUFFER)");
  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Setup framebuffer with renderbuffer should succeed.");

  testReadPixelsFromColorChannelsWithVariousValues(width, height);

  gl.deleteFramebuffer(fbo);
  gl.deleteRenderbuffer(renderbuffer);
}

function testTextureReadback(width, height) {
  debug("");
  debug("Checking clearing and readback of a color image of texture with R11F_G11F_B10F format.");

  var fbo = gl.createFramebuffer();
  gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
  var tex = gl.createTexture();
  gl.bindTexture(gl.TEXTURE_2D, tex);
  gl.texImage2D(gl.TEXTURE_2D, 0, gl.R11F_G11F_B10F, width, height, 0, gl.RGB, gl.FLOAT, null);
  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
  shouldBe("gl.FRAMEBUFFER_COMPLETE", "gl.checkFramebufferStatus(gl.FRAMEBUFFER)");
  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Setup framebuffer with texture should succeed.");

  testReadPixelsFromColorChannelsWithVariousValues(width, height);

  gl.deleteFramebuffer(fbo);
  gl.deleteTexture(tex);
}

function setupProgram() {
  var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["pos", "texCoord0"]);
  if (!program)
    return null;
  program.colorPos = gl.getUniformLocation(program, "u_color");
  program.tolPos = gl.getUniformLocation(program, "u_tol");
  var texPos = gl.getUniformLocation(program, "u_tex");
  program.buffers = wtu.setupUnitQuad(gl, 0, 1);
  if (!program.colorPos || !program.tolPos || !texPos || program.buffers.length == 0) {
    gl.deleteProgram(program);
    return null;
  }
  gl.useProgram(program);
  gl.uniform1i(texPos, 0);
  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Setup program should succeed.");
  return program;
}

function testTextureSampling(width, height) {
  debug("");
  debug("Checking sampling of a texture with R11_G11F_B10F format");

  var program = setupProgram();
  if (!program) {
    testFailed("Failed to setup program");
    return;
  }

  var fbo = gl.createFramebuffer();
  gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
  var tex = gl.createTexture();
  gl.bindTexture(gl.TEXTURE_2D, tex);
  gl.texImage2D(gl.TEXTURE_2D, 0, gl.R11F_G11F_B10F, width, height, 0, gl.RGB, gl.FLOAT, null);
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
  shouldBe("gl.FRAMEBUFFER_COMPLETE", "gl.checkFramebufferStatus(gl.FRAMEBUFFER)");
  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Setup framebuffer with texture should succeed.");

  testSampleTextureFromColorChannelsWithVariousValues(fbo, program);

  gl.deleteTexture(tex);
  gl.deleteFramebuffer(fbo);
  gl.deleteProgram(program);
}

debug("");
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No GL error from tests.");
var successfullyParsed = true;

</script>
<script src="../../js/js-test-post.js"></script>

</body>
</html>