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<!--

/*
** Copyright (c) 2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/

-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL2 Uniform Block Layout Behavior Testing</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="ES3VertexShader" type="x-shader/x-vertex">#version 300 es
layout(std140) uniform Block
{
  highp vec4 val;
};

void main() {
    gl_Position = vec4(val);
}
</script>
<script id="ES3FragmentShader" type="x-shader/x-fragment">#version 300 es
uniform Block
{
  highp vec4 val;
};
out highp vec4 my_FragColor;
void main() {
    my_FragColor = vec4(val);
}
</script>
<script type="application/javascript">
"use strict";
description();
GLSLConformanceTester.runTests([
  {
    vShaderId: "ES3VertexShader",
    vShaderSuccess: true,
    fShaderId: "ES3FragmentShader",
    fShaderSuccess: true,
    linkSuccess: true,
    passMsg: "A uniform block's layout defaults to std140 if not specified."
  },
], 2);
var successfullyParsed = true;
</script>
</body>
</html>