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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>GLSL: test that length() method called on a complex expression does not compile</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fshaderLengthOfAssignment" type="x-shader/x-fragment">#version 300 es
precision mediump float;

out vec4 my_FragColor;

void main() {
    int a[3];
    int b[3];
    int c = (a = b).length();
    my_FragColor = vec4(float(c));
}
</script>
<script id="fshaderLengthOfFunctionCall" type="x-shader/x-fragment">#version 300 es
precision mediump float;

out vec4 my_FragColor;

int[2] func() {
    int a[2];
    return a;
}

void main() {
    int b = (func()).length();
    my_FragColor = vec4(float(b));
}
</script>
<script id="fshaderLengthOfConstructor" type="x-shader/x-fragment">#version 300 es
precision mediump float;

out vec4 my_FragColor;

void main() {
    int a = (int[1](0)).length();
    my_FragColor = vec4(float(a));
}
</script>
<script type="application/javascript">
"use strict";
description();
debug("These restrictions come from ESSL 3.00 section 5.9 definition of expression, which only allows length to be called on array names, not on arbitrary expressions returning an array.");
GLSLConformanceTester.runTests([
  {
    fShaderId: "fshaderLengthOfAssignment",
    fShaderSuccess: false,
    linkSuccess: false,
    passMsg: "Fragment shader which tries to evaluate the length of an assignment operation should fail."
  },
  {
    fShaderId: "fshaderLengthOfFunctionCall",
    fShaderSuccess: false,
    linkSuccess: false,
    passMsg: "Fragment shader which tries to evaluate the length of a return value should fail."
  },
  {
    fShaderId: "fshaderLengthOfConstructor",
    fShaderSuccess: false,
    linkSuccess: false,
    passMsg: "Fragment shader which tries to evaluate the length of a newly constructed array should fail."
  }
], 2);
</script>
</body>
</html>