1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
|
<!--
/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL ReadPixels conformance test.</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/desktop-gl-constants.js"></script>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"> </script>
</head>
<body>
<canvas id="example" width="200" height="200" style="width: 20px; height: 20px"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description("Checks that ReadPixels works as expected.");
var wtu = WebGLTestUtils;
var canvas = document.getElementById("example");
var gl = wtu.create3DContext(canvas);
var contextVersion = wtu.getDefault3DContextVersion();
var actual;
var expected;
var width = 2;
var height = 2;
var continueTestFunc = continueTestPart1;
gl.clearColor(1, 1, 1, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
// Resize the canvas to 2x2. This is an attempt to get stuff in the backbuffer.
// that shouldn't be there.
canvas.addEventListener("webglcontextlost", function(e) { e.preventDefault(); }, false);
canvas.addEventListener("webglcontextrestored", continueTestAfterContextRestored, false);
canvas.width = width;
canvas.height = height;
if (gl.getError() != gl.CONTEXT_LOST_WEBGL) {
continueTestPart1();
}
function continueTestAfterContextRestored() {
window.gl = wtu.create3DContext(canvas);
var func = continueTestFunc;
window.continueTestFunc = function() { testFailed("should not be here"); };
func();
}
function continueTestPart1() {
gl.clearColor(0.2, 0.6, 0.4, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
var innerColor = [51, 153, 102, 255]; // (0.2, 0.6, 0.4, 1)
var outerColor = [19, 72, 0, 198]; // Random color other than [0, 0, 0, 0]
var tests = [
{ msg: 'in range', checkColor: innerColor, x: 0, y: 0,
oneColor: innerColor, oneX: 0, oneY: 0},
{ msg: 'off top left', checkColor: outerColor, x: -1, y: -1,
oneColor: innerColor, oneX: 1, oneY: 1},
{ msg: 'off bottom right', checkColor: outerColor, x: 1, y: 1,
oneColor: innerColor, oneX: 0, oneY: 0},
{ msg: 'completely off top ', checkColor: outerColor, x: 0, y: -2,
oneColor: outerColor, oneX: 0, oneY: 0},
{ msg: 'completely off bottom', checkColor: outerColor, x: 0, y: 2,
oneColor: outerColor, oneX: 0, oneY: 0},
{ msg: 'completely off left', checkColor: outerColor, x: -2, y: 0,
oneColor: outerColor, oneX: 0, oneY: 0},
{ msg: 'completeley off right', checkColor: outerColor, x: 2, y: 0,
oneColor: outerColor, oneX: 0, oneY: 0}
];
for (var tt = 0; tt < tests.length; ++tt) {
var test = tests[tt];
debug("");
debug("checking: " + test.msg);
checkBuffer(test.checkColor, test.x, test.y,
test.oneColor, test.oneX, test.oneY);
}
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no GL errors");
function checkBuffer(checkColor, x, y, oneColor, oneX, oneY) {
var buf = new Uint8Array(width * height * 4);
// Initialize buf.
for (var ii = 0; ii < width * height; ++ii) {
buf[ii * 4] = outerColor[0];
buf[ii * 4 + 1] = outerColor[1];
buf[ii * 4 + 2] = outerColor[2];
buf[ii * 4 + 3] = outerColor[3];
}
gl.readPixels(x, y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf);
for (var yy = 0; yy < height; ++yy) {
for (var xx = 0; xx < width; ++xx) {
var offset = (yy * width + xx) * 4;
var expectedColors = (oneX == xx && oneY == yy) ? oneColor : checkColor;
var mismatch = false;
for (var cc = 0; cc < 4; ++cc) {
var expectedColor = expectedColors[cc];
var color = buf[offset + cc];
var diff = Math.abs(expectedColor - color);
if (diff >= 3) {
mismatch = true;
break;
}
}
assertMsg(!mismatch,
"color pixel at " + xx + ", " + yy + " should be about " + expectedColors +
", was = " + [buf[offset], buf[offset + 1], buf[offset + 2], buf[offset + 3]]);
}
}
}
continueTestPart2();
}
function continueTestPart2() {
var invalidFormat = [gl.DEPTH_COMPONENT, gl.DEPTH_STENCIL, desktopGL.R8, gl.RGBA4, gl.LUMINANCE, gl.LUMINANCE_ALPHA];
if (contextVersion < 2) {
// They are valid in WebGL 2 or higher
invalidFormat = invalidFormat.concat([desktopGL.RED, desktopGL.RG_INTEGER, desktopGL.RGBA_INTEGER]);
}
var invalidTypeInfo = [
{type: desktopGL.UNSIGNED_INT_24_8, dest: new Uint32Array(4)}
];
if (contextVersion < 2) {
// They are valid in WebGL 2 or Higher
invalidTypeInfo = invalidTypeInfo.concat([
{type: gl.UNSIGNED_SHORT, dest: new Uint16Array(4)},
{type: gl.SHORT, dest: new Int16Array(4)},
{type: gl.BYTE, dest: new Int8Array(4)},
{type: gl.UNSIGNED_INT, dest: new Uint32Array(4)},
{type: desktopGL.UNSIGNED_INT_2_10_10_10_REV, dest: new Uint32Array(4)}
]);
}
debug("");
debug("check invalid format or type");
for (var ff = 0; ff < invalidFormat.length; ++ff) {
var format = invalidFormat[ff];
var buf = new Uint8Array(4);
gl.readPixels(0, 0, 1, 1, format, gl.UNSIGNED_BYTE, buf);
wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "Should not be able to read as " + wtu.glEnumToString(gl, format));
}
for (var tt = 0; tt < invalidTypeInfo.length; ++tt) {
var info = invalidTypeInfo[tt];
var type = info.type;
var dest = info.dest;
gl.readPixels(0, 0, 1, 1, gl.RGBA, type, dest);
wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "Should not be able to read as " + wtu.glEnumToString(gl, type));
}
var combinations = [
{
format: gl.RGBA,
type: gl.UNSIGNED_BYTE,
dest: new Uint8Array(4),
},
{
format: gl.RGB,
type: gl.UNSIGNED_BYTE,
dest: new Uint8Array(3),
},
{
format: gl.RGB,
type: gl.UNSIGNED_SHORT_5_6_5,
dest: new Uint8Array(3),
},
{
format: gl.RGBA,
type: gl.UNSIGNED_SHORT_5_5_5_1,
dest: new Uint16Array(1),
},
{
format: gl.RGBA,
type: gl.UNSIGNED_SHORT_4_4_4_4,
dest: new Uint16Array(1),
},
{
format: gl.ALPHA,
type: gl.UNSIGNED_BYTE,
dest: new Uint8Array(1),
}
];
if (contextVersion > 1) {
combinations = combinations.concat([
{
format: gl.RED,
type: gl.UNSIGNED_BYTE,
dest: new Uint8Array(1),
},
{
format: gl.RGBA_INTEGER,
type: gl.UNSIGNED_INT,
dest: new Uint32Array(4),
},
{
format: gl.RGBA_INTEGER,
type: gl.INT,
dest: new Int32Array(4),
}
]);
}
debug("");
debug("check invalid combinations of format/type");
var implFormat = gl.getParameter(gl.IMPLEMENTATION_COLOR_READ_FORMAT);
var implType = gl.getParameter(gl.IMPLEMENTATION_COLOR_READ_TYPE);
for (var tt = 0; tt < combinations.length; ++ tt) {
var info = combinations[tt];
var format = info.format;
var type = info.type;
var dest = info.dest;
gl.readPixels(0, 0, 1, 1, format, type, dest);
// Only two format/type parameter pairs are accepted. GL_RGBA/GL_UNSIGNED_BYTE is always
// accepted on default readbuffer. The other acceptable pair can be discovered by querying
// GL_IMPLEMENTATION_COLOR_READ_FORMAT and GL_IMPLEMENTATION_COLOR_READ_TYPE.
if ((format == gl.RGBA && type == gl.UNSIGNED_BYTE) || (format == implFormat && type == implType)) {
wtu.glErrorShouldBe(
gl, gl.NO_ERROR,
"Should be able to read as " + wtu.glEnumToString(gl, format) +
" / " + wtu.glEnumToString(gl, type));
} else {
wtu.glErrorShouldBe(
gl, gl.INVALID_OPERATION,
"Should not be able to read as " + wtu.glEnumToString(gl, format) +
" / " + wtu.glEnumToString(gl, type));
}
}
debug("");
debug("check reading with lots of drawing");
continueTestFunc = continueTestPart3;
width = 1024;
height = 1024;
canvas.width = width;
canvas.height = height;
if (gl.getError() != gl.CONTEXT_LOST_WEBGL) {
continueTestPart3();
}
}
function continueTestPart3() {
gl.viewport(0, 0, 1024, 1024);
var program = wtu.setupTexturedQuad(gl);
var loc = gl.getUniformLocation(program, "tex");
gl.disable(gl.BLEND);
gl.disable(gl.DEPTH_TEST);
var colors = [[255, 0, 0, 255], [0, 255, 0, 255], [0, 0, 255, 255]];
var textures = [];
var results = [];
for (var ii = 0; ii < colors.length; ++ii) {
gl.activeTexture(gl.TEXTURE0 + ii);
var tex = gl.createTexture();
wtu.fillTexture(gl, tex, 1, 1, colors[ii]);
textures.push(tex);
}
for (var ii = 0; ii < colors.length; ++ii) {
for (var jj = 0; jj < 300 + ii + 1; ++jj) {
gl.uniform1i(loc, jj % 3);
gl.drawArrays(gl.TRIANGLES, 0, 6);
}
var buf = new Uint8Array(4);
gl.readPixels(512, 512, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
results.push(buf);
for (var kk = 0; kk < 99; ++kk) {
gl.uniform1i(loc, (jj + kk) % 3);
gl.drawArrays(gl.TRIANGLES, 0, 6);
}
}
for (var ii = 0; ii < colors.length; ++ii) {
var buf = results[ii];
var color = colors[ii];
actual = [buf[0], buf[1], buf[2], buf[3]];
expected = [color[0], color[1], color[2], color[3]];
shouldBe("actual", "expected");
}
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no GL errors");
debug("");
finishTest();
}
</script>
</body>
</html>
|