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<!--
/*
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**
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** "Materials"), to deal in the Materials without restriction, including
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Multiplication assignment operator compilation bug</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
</head>
<body>
<script id="shader-vs" type="x-shader/x-vertex">
void main(){
gl_Position = vec4(0);
}
</script>
<script id="shader-fs" type="x-shader/x-fragment">
precision mediump float;
uniform mat3 rot;
float foo(vec3 bar) {
bar *= rot;
return 0.0;
}
void main(void){
gl_FragColor = vec4(foo(vec3(0)));
}
</script>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description();
debug("");
debug('Verify multiplication assignment operator compiles correctly - regression test for <a href="https://code.google.com/p/chromium/issues/detail?id=384847">Chromium bug 384847</a>');
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext();
if (!gl) {
testFailed("context does not exist");
} else {
var program = wtu.setupProgram(gl, ["shader-vs", "shader-fs"], null, null, true);
if (program) {
testPassed("Program compiled and linked successfully");
} else {
testFailed("Program failed to compile and link");
}
}
var successfullyParsed = true;
</script>
<script src="../../../js/js-test-post.js"></script>
</body>
</html>
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