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<!--

/*
** Copyright (c) 2014 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/

-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL User-Defined Properties Test</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body onload="initialize()">
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
<script>
"use strict";
description("This test ensures that if user-defined properties are set on the WebGL context object, that they don't disappear after garbage collection.");

var gl2 = null;

function initialize() {
  var wtu = WebGLTestUtils;
  var canvas = document.getElementById("canvas");
  var gl1 = wtu.create3DContext(canvas);
  if (!gl1) {
    testFailed("WebGL context does not exist");
    finishTest();
  } else {
    testPassed("WebGL context exists");
    gl1.myProperty = 2;
    wtu.requestAnimFrame(runTest);
  }
}

function runTest() {
  webglHarnessCollectGarbage();
  var wtu = WebGLTestUtils;
  var canvas = document.getElementById("canvas");
  gl2 = wtu.create3DContext(canvas);
  shouldBe('gl2.myProperty', '2');
  finishTest();
}
</script>
</body>
</html>