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<!--

/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/

-->

<!DOCTYPE html>
<html>
  <head>
<meta charset="utf-8">
    <title>WebGL BindBuffer conformance test.</title>
    <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    <script src="../../js/js-test-pre.js"></script>
    <script src="../../js/webgl-test-utils.js"> </script>
</head>
<body>
<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description("Checks a buffer can only be bound to 1 target.");

debug("");
debug("Canvas.getContext");

var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("example");
if (!gl) {
  testFailed("context does not exist");
} else {
  testPassed("context exists");

  debug("");

  var buf = gl.createBuffer();
  gl.bindBuffer(gl.ARRAY_BUFFER, buf);
  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
            "should be able to bind array buffer.");
  gl.bindBuffer(gl.ARRAY_BUFFER, null);
  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
            "should be able to unbind array buffer.");
  gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf);
  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
            "should get INVALID_OPERATION if attempting to bind array buffer to different target");

  var buf = gl.createBuffer();
  gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf);
  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
            "should be able to bind element array buffer.");
  gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
            "should be able to unbind element array buffer.");
  gl.bindBuffer(gl.ARRAY_BUFFER, buf);
  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
            "should get INVALID_OPERATION if attempting to bind element array buffer to different target");
}

debug("");
var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>

</body>
</html>