summaryrefslogtreecommitdiffstats
path: root/dom/canvas/WebGLObjectModel.h
blob: 7c6caf2c4a155988e64035ba1db4bb03eda29304 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef WEBGLOBJECTMODEL_H_
#define WEBGLOBJECTMODEL_H_

#include "mozilla/WeakPtr.h"
#include "nsCycleCollectionNoteChild.h"
#include "WebGLTypes.h"

namespace mozilla {

template<typename> class LinkedList;
class WebGLContext;

////

// This class is a mixin for objects that are tied to a specific
// context (which is to say, all of them).  They provide initialization
// as well as comparison with the current context.
class WebGLContextBoundObject
{
public:
    const WeakPtr<WebGLContext> mContext;
private:
    const uint32_t mContextGeneration;

public:
    explicit WebGLContextBoundObject(WebGLContext* webgl);

    bool IsCompatibleWithContext(const WebGLContext* other) const;
};

////

class WebGLDeletableObject : public WebGLContextBoundObject
{
    template<typename> friend class WebGLRefCountedObject;

private:
    enum DeletionStatus { Default, DeleteRequested, Deleted };

    DeletionStatus mDeletionStatus;

    ////

    explicit WebGLDeletableObject(WebGLContext* webgl)
      : WebGLContextBoundObject(webgl)
      , mDeletionStatus(Default)
    { }

    ~WebGLDeletableObject() {
        MOZ_ASSERT(mDeletionStatus == Deleted,
                   "Derived class destructor must call DeleteOnce().");
    }

public:
    bool IsDeleted() const { return mDeletionStatus == Deleted; }
    bool IsDeleteRequested() const { return mDeletionStatus != Default; }
};

/* Each WebGL object class WebGLFoo wants to:
 *  - inherit WebGLRefCountedObject<WebGLFoo>
 *  - implement a Delete() method
 *  - have its destructor call DeleteOnce()
 *
 * This base class provides two features to WebGL object types:
 * 1. support for OpenGL object reference counting
 * 2. support for OpenGL deletion statuses
 *
 ***** 1. OpenGL object reference counting *****
 *
 * WebGL objects such as WebGLTexture's really have two different refcounts:
 * the XPCOM refcount, that is directly exposed to JavaScript, and the OpenGL
 * refcount.
 *
 * For example, when in JavaScript one does: var newname = existingTexture;
 * that increments the XPCOM refcount, but doesn't affect the OpenGL refcount.
 * When one attaches the texture to a framebuffer object, that does increment
 * its OpenGL refcount (and also its XPCOM refcount, to prevent the regular
 * XPCOM refcounting mechanism from destroying objects prematurely).
 *
 * The actual OpenGL refcount is opaque to us (it's internal to the OpenGL
 * implementation) but is affects the WebGL semantics that we have to implement:
 * for example, a WebGLTexture that is attached to a WebGLFramebuffer must not
 * be actually deleted, even if deleteTexture has been called on it, and even
 * if JavaScript doesn't have references to it anymore. We can't just rely on
 * OpenGL to keep alive the underlying OpenGL texture for us, for a variety of
 * reasons, most importantly: we'd need to know when OpenGL objects are actually
 * deleted, and OpenGL doesn't notify us about that, so we would have to query
 * status very often with glIsXxx calls which isn't practical.
 *
 * This means that we have to keep track of the OpenGL refcount ourselves,
 * in addition to the XPCOM refcount.
 *
 * This class implements such a refcount, see the mWebGLRefCnt
 * member. In order to avoid name clashes (with regular XPCOM refcounting)
 * in the derived class, we prefix members with 'WebGL', whence the names
 * WebGLAddRef, WebGLRelease, etc.
 *
 * In practice, WebGLAddRef and WebGLRelease are only called from the
 * WebGLRefPtr class.
 *
 ***** 2. OpenGL deletion statuses *****
 *
 * In OpenGL, an object can go through 3 different deletion statuses during its
 * lifetime, which correspond to the 3 enum values for DeletionStatus in this
 * class:
 *  - the Default status, which it has from its creation to when the suitable
 *    glDeleteXxx function is called on it;
 *  - the DeleteRequested status, which is has from when the suitable
 *    glDeleteXxx function is called on it to when it is no longer referenced by
 *    other OpenGL objects. For example, a texture that is attached to a
 *    non-current FBO will enter that status when glDeleteTexture is called on
 *    it. For objects with that status, GL_DELETE_STATUS queries return true,
 *    but glIsXxx functions still return true.
 *  - the Deleted status, which is the status of objects on which the suitable
 *    glDeleteXxx function has been called, and that are not referenced by other
 *    OpenGL objects.
 *
 * This state is stored in the mDeletionStatus member of this class.
 *
 * When the GL refcount hits zero, if the status is DeleteRequested then we call
 * the Delete() method on the derived class and the status becomes Deleted. This
 * is what the MaybeDelete() function does.
 *
 * The DeleteOnce() function implemented here is a helper to ensure that we
 * don't call Delete() twice on the same object. Since the derived class's
 * destructor needs to call DeleteOnce() which calls Delete(), we can't allow
 * either to be virtual. Strictly speaking, we could let them be virtual if the
 * derived class were final, but that would be impossible to enforce and would
 * lead to strange bugs if it were subclassed.
 *
 * This WebGLRefCountedObject class takes the Derived type as template
 * parameter, as a means to allow DeleteOnce to call Delete() on the Derived
 * class, without either method being virtual. This is a common C++ pattern
 * known as the "curiously recursive template pattern (CRTP)".
 */

template<typename Derived>
class WebGLRefCountedObject : public WebGLDeletableObject
{
    friend class WebGLContext;
    template<typename T> friend void ClearLinkedList(LinkedList<T>& list);

private:
    nsAutoRefCnt mWebGLRefCnt;

public:
    explicit WebGLRefCountedObject(WebGLContext* webgl)
        : WebGLDeletableObject(webgl)
    { }

    ~WebGLRefCountedObject() {
        MOZ_ASSERT(mWebGLRefCnt == 0,
                   "Destroying WebGL object still referenced by other WebGL"
                   " objects.");
    }

    // called by WebGLRefPtr
    void WebGLAddRef() {
        ++mWebGLRefCnt;
    }

    // called by WebGLRefPtr
    void WebGLRelease() {
        MOZ_ASSERT(mWebGLRefCnt > 0,
                   "Releasing WebGL object with WebGL refcnt already zero");
        --mWebGLRefCnt;
        MaybeDelete();
    }

    // this is the function that WebGL.deleteXxx() functions want to call
    void RequestDelete() {
        if (mDeletionStatus == Default)
            mDeletionStatus = DeleteRequested;
        MaybeDelete();
    }

protected:
    void DeleteOnce() {
        if (mDeletionStatus != Deleted) {
            static_cast<Derived*>(this)->Delete();
            mDeletionStatus = Deleted;
        }
    }

private:
    void MaybeDelete() {
        if (mWebGLRefCnt == 0 &&
            mDeletionStatus == DeleteRequested)
        {
            DeleteOnce();
        }
    }
};

/* This WebGLRefPtr class is meant to be used for references between WebGL
 * objects. For example, a WebGLProgram holds WebGLRefPtr's to the WebGLShader's
 * attached to it.
 *
 * Why the need for a separate refptr class? The only special thing that
 * WebGLRefPtr does is that it increments and decrements the WebGL refcount of
 * WebGLRefCountedObject's, in addition to incrementing and decrementing the
 * usual XPCOM refcount.
 *
 * This means that by using a WebGLRefPtr instead of a nsRefPtr, you ensure that
 * the WebGL refcount is incremented, which means that the object will be kept
 * alive by this reference even if the matching webgl.deleteXxx() function is
 * called on it.
 */
template<typename T>
class WebGLRefPtr
{
public:
    WebGLRefPtr()
        : mRawPtr(0)
    {}

    WebGLRefPtr(const WebGLRefPtr<T>& smartPtr)
        : mRawPtr(smartPtr.mRawPtr)
    {
        AddRefOnPtr(mRawPtr);
    }

    explicit WebGLRefPtr(T* rawPtr)
        : mRawPtr(rawPtr)
    {
        AddRefOnPtr(mRawPtr);
    }

    ~WebGLRefPtr() {
        ReleasePtr(mRawPtr);
    }

    WebGLRefPtr<T>&
    operator=(const WebGLRefPtr<T>& rhs)
    {
        assign_with_AddRef(rhs.mRawPtr);
        return *this;
    }

    WebGLRefPtr<T>&
    operator=(T* rhs)
    {
        assign_with_AddRef(rhs);
        return *this;
    }

    T* get() const {
        return static_cast<T*>(mRawPtr);
    }

    operator T*() const {
        return get();
    }

    T* operator->() const MOZ_NO_ADDREF_RELEASE_ON_RETURN {
        MOZ_ASSERT(mRawPtr != 0, "You can't dereference a nullptr WebGLRefPtr with operator->()!");
        return get();
    }

    T& operator*() const {
        MOZ_ASSERT(mRawPtr != 0, "You can't dereference a nullptr WebGLRefPtr with operator*()!");
        return *get();
    }

private:

    static void AddRefOnPtr(T* rawPtr) {
        if (rawPtr) {
            rawPtr->WebGLAddRef();
            rawPtr->AddRef();
        }
    }

    static void ReleasePtr(T* rawPtr) {
        if (rawPtr) {
            rawPtr->WebGLRelease(); // must be done first before Release(), as Release() might actually destroy the object
            rawPtr->Release();
        }
    }

    void assign_with_AddRef(T* rawPtr) {
        AddRefOnPtr(rawPtr);
        assign_assuming_AddRef(rawPtr);
    }

    void assign_assuming_AddRef(T* newPtr) {
        T* oldPtr = mRawPtr;
        mRawPtr = newPtr;
        ReleasePtr(oldPtr);
    }

protected:
    T* mRawPtr;
};

// this class is a mixin for GL objects that have dimensions
// that we need to track.
class WebGLRectangleObject
{
public:
    WebGLRectangleObject()
        : mWidth(0)
        , mHeight(0)
    {}

    WebGLRectangleObject(GLsizei width, GLsizei height)
        : mWidth(width)
        , mHeight(height)
    {}

    GLsizei Width() const { return mWidth; }
    void width(GLsizei value) { mWidth = value; }

    GLsizei Height() const { return mHeight; }
    void height(GLsizei value) { mHeight = value; }

    void setDimensions(GLsizei width, GLsizei height) {
        mWidth = width;
        mHeight = height;
    }

    void setDimensions(WebGLRectangleObject* rect) {
        if (rect) {
            mWidth = rect->Width();
            mHeight = rect->Height();
        } else {
            mWidth = 0;
            mHeight = 0;
        }
    }

    bool HasSameDimensionsAs(const WebGLRectangleObject& other) const {
        return Width() == other.Width() && Height() == other.Height();
    }

protected:
    GLsizei mWidth;
    GLsizei mHeight;
};

}// namespace mozilla

template <typename T>
inline void
ImplCycleCollectionUnlink(mozilla::WebGLRefPtr<T>& field)
{
    field = nullptr;
}

template <typename T>
inline void
ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback,
                            mozilla::WebGLRefPtr<T>& field,
                            const char* name,
                            uint32_t flags = 0)
{
    CycleCollectionNoteChild(callback, field.get(), name, flags);
}

template <typename T>
inline void
ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback,
                            const mozilla::WebGLRefPtr<T>& field,
                            const char* name,
                            uint32_t flags = 0)
{
    CycleCollectionNoteChild(callback, field.get(), name, flags);
}


#endif