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path: root/dom/canvas/WebGLExtensionVertexArray.cpp
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGLExtensions.h"

#include "GLContext.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLBuffer.h"
#include "WebGLContext.h"
#include "WebGLVertexArray.h"

namespace mozilla {

WebGLExtensionVertexArray::WebGLExtensionVertexArray(WebGLContext* webgl)
  : WebGLExtensionBase(webgl)
{
}

WebGLExtensionVertexArray::~WebGLExtensionVertexArray()
{
}

already_AddRefed<WebGLVertexArray>
WebGLExtensionVertexArray::CreateVertexArrayOES()
{
    if (mIsLost)
        return nullptr;

    return mContext->CreateVertexArray();
}

void
WebGLExtensionVertexArray::DeleteVertexArrayOES(WebGLVertexArray* array)
{
    if (mIsLost)
        return;

    mContext->DeleteVertexArray(array);
}

bool
WebGLExtensionVertexArray::IsVertexArrayOES(const WebGLVertexArray* array)
{
    if (mIsLost)
        return false;

    return mContext->IsVertexArray(array);
}

void
WebGLExtensionVertexArray::BindVertexArrayOES(WebGLVertexArray* array)
{
    if (mIsLost)
        return;

    mContext->BindVertexArray(array);
}

IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionVertexArray, OES_vertex_array_object)

} // namespace mozilla