summaryrefslogtreecommitdiffstats
path: root/dom/canvas/WebGLElementArrayCache.cpp
blob: a0591445a06e89e1e564db9fdb3753e449167502 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGLElementArrayCache.h"

#include <algorithm>
#include <cstdlib>
#include <cstring>
#include <limits>
#include "mozilla/Assertions.h"
#include "mozilla/MathAlgorithms.h"
#include "mozilla/MemoryReporting.h"

namespace mozilla {

/* WebGLElementArrayCacheTree contains most of the implementation of
 * WebGLElementArrayCache, which performs WebGL element array buffer validation
 * for drawElements.
 *
 * Attention: Here lie nontrivial data structures, bug-prone algorithms, and
 * non-canonical tweaks! Whence the explanatory comments, and compiled unit
 * test.
 *
 * *** What problem are we solving here? ***
 *
 * WebGL::DrawElements has to validate that the elements are in range wrt the
 * current vertex attribs. This boils down to the problem, given an array of
 * integers, of computing the maximum in an arbitrary sub-array. The naive
 * algorithm has linear complexity; this has been a major performance problem,
 * see bug 569431. In that bug, we took the approach of caching the max for the
 * whole array, which does cover most cases (DrawElements typically consumes the
 * whole element array buffer) but doesn't help in other use cases:
 *  - when doing "partial DrawElements" i.e. consuming only part of the element
 *    array buffer
 *  - when doing frequent "partial buffer updates" i.e. bufferSubData calls
 *    updating parts of the element array buffer
 *
 * *** The solution: A binary tree ***
 *
 * The solution implemented here is to use a binary tree as the cache data
 * structure. Each tree node contains the max of its two children nodes. In this
 * way, finding the maximum in any contiguous sub-array has log complexity
 * instead of linear complexity.
 *
 * Simplistically, if the element array is:
 *
 *    [1   4   3   2]
 *
 * then the corresponding tree is:
 *
 *           4
 *         _/ \_
 *       4       3
 *      / \     / \
 *     1   4   3   2
 *
 * In practice, the bottom-most levels of the tree are both the largest to store
 * (because they have more nodes), and the least useful performance-wise
 * (because each node in the bottom levels concerns only few entries in the
 * elements array buffer, it is cheap to compute).
 *
 * For this reason, we stop the tree a few levels above, so that each tree leaf
 * actually corresponds to more than one element array entry.
 *
 * The number of levels that we "drop" is |kSkippedBottomTreeLevels| and the
 * number of element array entries that each leaf corresponds to, is
 * |kElementsPerLeaf|. This being a binary tree, we have:
 *
 *   kElementsPerLeaf = 2 ^ kSkippedBottomTreeLevels.
 *
 * *** Storage layout of the binary tree ***
 *
 * We take advantage of the specifics of the situation to avoid generalist tree
 * storage and instead store the tree entries in a vector, mTreeData.
 *
 * TreeData is always a vector of length:
 *
 *    2 * (number of leaves).
 *
 * Its data layout is as follows: mTreeData[0] is unused, mTreeData[1] is the
 * root node, then at offsets 2..3 is the tree level immediately below the root
 * node, then at offsets 4..7 is the tree level below that, etc.
 *
 * The figure below illustrates this by writing at each tree node the offset
 * into mTreeData at which it is stored:
 *
 *           1
 *         _/ \_
 *       2       3
 *      / \     / \
 *     4   5   6   7
 *    ...
 *
 * Thus, under the convention that the root level is level 0, we see that level
 * N is stored at offsets:
 *
 *    [ 2^n .. 2^(n+1) - 1 ]
 *
 * in mTreeData. Likewise, all the usual tree operations have simple
 * mathematical expressions in terms of mTreeData offsets, see all the methods
 * such as ParentNode, LeftChildNode, etc.
 *
 * *** Design constraint: Element types aren't known at buffer-update time ***
 *
 * Note that a key constraint that we're operating under, is that we don't know
 * the types of the elements by the time WebGL bufferData/bufferSubData methods
 * are called. The type of elements is only specified in the drawElements call.
 * This means that we may potentially have to store caches for multiple element
 * types, for the same element array buffer. Since we don't know yet how many
 * element types we'll eventually support (extensions add more), the concern
 * about memory usage is serious. This is addressed by kSkippedBottomTreeLevels
 * as explained above. Of course, in the typical case where each element array
 * buffer is only ever used with one type, this is also addressed by having
 * WebGLElementArrayCache lazily create trees for each type only upon first use.
 *
 * Another consequence of this constraint is that when updating the trees, we
 * have to update all existing trees. So if trees for types uint8_t, uint16_t
 * and uint32_t have ever been constructed for this buffer, every subsequent
 * update will have to update all trees even if one of the types is never used
 * again. That's inefficient, but content should not put indices of different
 * types in the same element array buffer anyways. Different index types can
 * only be consumed in separate drawElements calls, so nothing particular is
 * to be achieved by lumping them in the same buffer object.
 */
template<typename T>
struct WebGLElementArrayCacheTree
{
    /* A too-high kSkippedBottomTreeLevels would harm the performance of small
     * drawElements calls. A too-low kSkippedBottomTreeLevels would cause undue
     * memory usage. The current value has been validated by some benchmarking.
     * See bug 732660.
     */
    static const size_t kSkippedBottomTreeLevels = 3;
    static const size_t kElementsPerLeaf = 1 << kSkippedBottomTreeLevels;
    // Since kElementsPerLeaf is POT:
    static const size_t kElementsPerLeafMask = kElementsPerLeaf - 1;

private:
    // The WebGLElementArrayCache that owns this tree:
    WebGLElementArrayCache& mParent;

    // The tree's internal data storage. Its length is 2 * (number of leaves)
    // because of its data layout explained in the above class comment.
    FallibleTArray<T> mTreeData;

public:
    // Constructor. Takes a reference to the WebGLElementArrayCache that is to be
    // the parent. Does not initialize the tree. Should be followed by a call
    // to Update() to attempt initializing the tree.
    explicit WebGLElementArrayCacheTree(WebGLElementArrayCache& value)
        : mParent(value)
    {
    }

    T GlobalMaximum() const {
        return mTreeData[1];
    }

    // returns the index of the parent node; if treeIndex=1 (the root node),
    // the return value is 0.
    static size_t ParentNode(size_t treeIndex) {
        MOZ_ASSERT(treeIndex > 1);
        return treeIndex >> 1;
    }

    static bool IsRightNode(size_t treeIndex) {
        MOZ_ASSERT(treeIndex > 1);
        return treeIndex & 1;
    }

    static bool IsLeftNode(size_t treeIndex) {
        MOZ_ASSERT(treeIndex > 1);
        return !IsRightNode(treeIndex);
    }

    static size_t SiblingNode(size_t treeIndex) {
        MOZ_ASSERT(treeIndex > 1);
        return treeIndex ^ 1;
    }

    static size_t LeftChildNode(size_t treeIndex) {
        MOZ_ASSERT(treeIndex);
        return treeIndex << 1;
    }

    static size_t RightChildNode(size_t treeIndex) {
        MOZ_ASSERT(treeIndex);
        return SiblingNode(LeftChildNode(treeIndex));
    }

    static size_t LeftNeighborNode(size_t treeIndex, size_t distance = 1) {
        MOZ_ASSERT(treeIndex > 1);
        return treeIndex - distance;
    }

    static size_t RightNeighborNode(size_t treeIndex, size_t distance = 1) {
        MOZ_ASSERT(treeIndex > 1);
        return treeIndex + distance;
    }

    size_t NumLeaves() const {
        // See class comment for why we the tree storage size is 2 * numLeaves.
        return mTreeData.Length() >> 1;
    }

    size_t LeafForElement(size_t element) const {
        size_t leaf = element / kElementsPerLeaf;
        MOZ_ASSERT(leaf < NumLeaves());
        return leaf;
    }

    size_t LeafForByte(size_t byte) const {
        return LeafForElement(byte / sizeof(T));
    }

    // Returns the index, into the tree storage, where a given leaf is stored.
    size_t TreeIndexForLeaf(size_t leaf) const {
        // See above class comment. The tree storage is an array of length
        // 2 * numLeaves. The leaves are stored in its second half.
        return leaf + NumLeaves();
    }

    static size_t LastElementUnderSameLeaf(size_t element) {
        return element | kElementsPerLeafMask;
    }

    static size_t FirstElementUnderSameLeaf(size_t element) {
        return element & ~kElementsPerLeafMask;
    }

    static size_t NextMultipleOfElementsPerLeaf(size_t numElements) {
        MOZ_ASSERT(numElements >= 1);
        return ((numElements - 1) | kElementsPerLeafMask) + 1;
    }

    bool Validate(T maxAllowed, size_t firstLeaf, size_t lastLeaf)
    {
        size_t firstTreeIndex = TreeIndexForLeaf(firstLeaf);
        size_t lastTreeIndex  = TreeIndexForLeaf(lastLeaf);

        while (true) {
            // Given that we tweak these values in nontrivial ways, it doesn't
            // hurt to do this sanity check.
            MOZ_ASSERT(firstTreeIndex <= lastTreeIndex);

            // Final case where there is only one node to validate at the
            // current tree level:
            if (lastTreeIndex == firstTreeIndex) {
                const T& curData = mTreeData[firstTreeIndex];
                return curData <= maxAllowed;
            }

            // If the first node at current tree level is a right node, handle
            // it individually and replace it with its right neighbor, which is
            // a left node.
            if (IsRightNode(firstTreeIndex)) {
                const T& curData = mTreeData[firstTreeIndex];
                if (curData > maxAllowed)
                  return false;

                firstTreeIndex = RightNeighborNode(firstTreeIndex);
            }

            // If the last node at current tree level is a left node, handle it
            // individually and replace it with its left neighbor, which is a
            // right node.
            if (IsLeftNode(lastTreeIndex)) {
                const T& curData = mTreeData[lastTreeIndex];
                if (curData > maxAllowed)
                    return false;

                lastTreeIndex = LeftNeighborNode(lastTreeIndex);
            }

            /* At this point it can happen that firstTreeIndex and lastTreeIndex
             * "crossed" eachother. That happens if firstTreeIndex was a right
             * node and lastTreeIndex was its right neighor: In that case, both
             * above tweaks happened and as a result, they ended up being
             * swapped: LastTreeIndex is now the _left_ neighbor of
             * firstTreeIndex. When that happens, there is nothing left to
             * validate.
             */
            if (lastTreeIndex == LeftNeighborNode(firstTreeIndex))
                return true;

            // Walk up one level.
            firstTreeIndex = ParentNode(firstTreeIndex);
            lastTreeIndex = ParentNode(lastTreeIndex);
        }
    }

    // Updates the tree from the parent's buffer contents. Fallible, as it
    // may have to resize the tree storage.
    bool Update(size_t firstByte, size_t lastByte);

    size_t SizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf) const
    {
        return mallocSizeOf(this) +
               mTreeData.ShallowSizeOfExcludingThis(mallocSizeOf);
    }
};

// TreeForType: just a template helper to select the right tree object for a given
// element type.
template<typename T>
struct TreeForType {};

template<>
struct TreeForType<uint8_t>
{
    static UniquePtr<WebGLElementArrayCacheTree<uint8_t>>&
    Value(WebGLElementArrayCache* b) {
        return b->mUint8Tree;
    }
};

template<>
struct TreeForType<uint16_t>
{
    static UniquePtr<WebGLElementArrayCacheTree<uint16_t>>&
    Value(WebGLElementArrayCache* b) {
        return b->mUint16Tree;
    }
};

template<>
struct TreeForType<uint32_t>
{
    static UniquePtr<WebGLElementArrayCacheTree<uint32_t>>&
    Value(WebGLElementArrayCache* b) {
        return b->mUint32Tree;
    }
};

// Calling this method will 1) update the leaves in this interval
// from the raw buffer data, and 2) propagate this update up the tree.
template<typename T>
bool
WebGLElementArrayCacheTree<T>::Update(size_t firstByte, size_t lastByte)
{
    MOZ_ASSERT(firstByte <= lastByte);
    MOZ_ASSERT(lastByte < mParent.mBytes.Length());

    size_t numberOfElements = mParent.mBytes.Length() / sizeof(T);
    size_t requiredNumLeaves = 0;
    if (numberOfElements > 0) {
        /* If we didn't require the number of leaves to be a power of two, then
         * it would just be equal to
         *
         *    ceil(numberOfElements / kElementsPerLeaf)
         *
         * The way we implement this (division+ceil) operation in integer
         * arithmetic
         * is as follows:
         */
        size_t numLeavesNonPOT = (numberOfElements + kElementsPerLeaf - 1) / kElementsPerLeaf;
        // It only remains to round that up to the next power of two:
        requiredNumLeaves = RoundUpPow2(numLeavesNonPOT);
    }

    // Step #0: If needed, resize our tree data storage.
    if (requiredNumLeaves != NumLeaves()) {
        // See class comment for why we the tree storage size is 2 * numLeaves.
        if (!mTreeData.SetLength(2 * requiredNumLeaves, fallible)) {
            mTreeData.Clear();
            return false;
        }
        MOZ_ASSERT(NumLeaves() == requiredNumLeaves);

        if (NumLeaves()) {
            // When resizing, update the whole tree, not just the subset
            // corresponding to the part of the buffer being updated.
            memset(mTreeData.Elements(), 0, mTreeData.Length() * sizeof(T));
            firstByte = 0;
            lastByte = mParent.mBytes.Length() - 1;
        }
    }

    if (NumLeaves() == 0)
        return true;

    lastByte = std::min(lastByte, NumLeaves() * kElementsPerLeaf * sizeof(T) - 1);
    if (firstByte > lastByte)
        return true;

    size_t firstLeaf = LeafForByte(firstByte);
    size_t lastLeaf = LeafForByte(lastByte);

    MOZ_ASSERT(firstLeaf <= lastLeaf && lastLeaf < NumLeaves());

    size_t firstTreeIndex = TreeIndexForLeaf(firstLeaf);
    size_t lastTreeIndex = TreeIndexForLeaf(lastLeaf);

    // Step #1: Initialize the tree leaves from plain buffer data.
    // That is, each tree leaf must be set to the max of the |kElementsPerLeaf|
    // corresponding buffer entries.

    // Condition-less scope to prevent leaking this scope's variables into the
    // code below:
    {
        // TreeIndex is the index of the tree leaf we're writing, i.e. the
        // destination index.
        size_t treeIndex = firstTreeIndex;
        // srcIndex is the index in the source buffer.
        size_t srcIndex = firstLeaf * kElementsPerLeaf;
        while (treeIndex <= lastTreeIndex) {
            T m = 0;
            size_t a = srcIndex;
            size_t srcIndexNextLeaf = std::min(a + kElementsPerLeaf, numberOfElements);
            for (; srcIndex < srcIndexNextLeaf; srcIndex++) {
                m = std::max(m, mParent.Element<T>(srcIndex));
            }
            mTreeData[treeIndex] = m;
            treeIndex++;
        }
    }

    // Step #2: Propagate the values up the tree. This is simply a matter of
    // walking up the tree and setting each node to the max of its two children.
    while (firstTreeIndex > 1) {
        // Move up one level.
        firstTreeIndex = ParentNode(firstTreeIndex);
        lastTreeIndex = ParentNode(lastTreeIndex);

        // Fast-exit case where only one node is updated at the current level.
        if (firstTreeIndex == lastTreeIndex) {
            mTreeData[firstTreeIndex] = std::max(mTreeData[LeftChildNode(firstTreeIndex)], mTreeData[RightChildNode(firstTreeIndex)]);
            continue;
        }

        size_t child = LeftChildNode(firstTreeIndex);
        size_t parent = firstTreeIndex;
        while (parent <= lastTreeIndex) {
            T a = mTreeData[child];
            child = RightNeighborNode(child);
            T b = mTreeData[child];
            child = RightNeighborNode(child);
            mTreeData[parent] = std::max(a, b);
            parent = RightNeighborNode(parent);
        }
    }

    return true;
}

WebGLElementArrayCache::WebGLElementArrayCache()
{
}

WebGLElementArrayCache::~WebGLElementArrayCache()
{
}

bool
WebGLElementArrayCache::BufferData(const void* ptr, size_t byteLength)
{
    if (mBytes.Length() != byteLength) {
        if (!mBytes.SetLength(byteLength, fallible)) {
            mBytes.Clear();
            return false;
        }
    }
    MOZ_ASSERT(mBytes.Length() == byteLength);
    return BufferSubData(0, ptr, byteLength);
}

bool
WebGLElementArrayCache::BufferSubData(size_t pos, const void* ptr,
                                      size_t updateByteLength)
{
    MOZ_ASSERT(pos + updateByteLength <= mBytes.Length());
    if (!updateByteLength)
        return true;

    // Note, using memcpy on shared racy data is not well-defined, this
    // will need to use safe-for-races operations when those become available.
    // See bug 1225033.
    if (ptr)
        memcpy(mBytes.Elements() + pos, ptr, updateByteLength);
    else
        memset(mBytes.Elements() + pos, 0, updateByteLength);
    return UpdateTrees(pos, pos + updateByteLength - 1);
}

bool
WebGLElementArrayCache::UpdateTrees(size_t firstByte, size_t lastByte)
{
    bool result = true;
    if (mUint8Tree)
        result &= mUint8Tree->Update(firstByte, lastByte);
    if (mUint16Tree)
        result &= mUint16Tree->Update(firstByte, lastByte);
    if (mUint32Tree)
        result &= mUint32Tree->Update(firstByte, lastByte);
    return result;
}

template<typename T>
bool
WebGLElementArrayCache::Validate(uint32_t maxAllowed, size_t firstElement,
                                 size_t countElements)
{
    // If maxAllowed is >= the max T value, then there is no way that a T index
    // could be invalid.
    uint32_t maxTSize = std::numeric_limits<T>::max();
    if (maxAllowed >= maxTSize)
        return true;

    T maxAllowedT(maxAllowed);

    // Integer overflow must have been handled earlier, so we assert that
    // maxAllowedT is exactly the max allowed value.
    MOZ_ASSERT(uint32_t(maxAllowedT) == maxAllowed);

    if (!mBytes.Length() || !countElements)
      return true;

    UniquePtr<WebGLElementArrayCacheTree<T>>& tree = TreeForType<T>::Value(this);
    if (!tree) {
        tree = MakeUnique<WebGLElementArrayCacheTree<T>>(*this);
        if (mBytes.Length()) {
            bool valid = tree->Update(0, mBytes.Length() - 1);
            if (!valid) {
                // Do not assert here. This case would happen if an allocation
                // failed. We've already settled on fallible allocations around
                // here.
                tree = nullptr;
                return false;
            }
        }
    }

    size_t lastElement = firstElement + countElements - 1;

    // Fast-exit path when the global maximum for the whole element array buffer
    // falls in the allowed range:
    T globalMax = tree->GlobalMaximum();
    if (globalMax <= maxAllowedT)
        return true;

    const T* elements = Elements<T>();

    // Before calling tree->Validate, we have to validate ourselves the
    // boundaries of the elements span, to round them to the nearest multiple of
    // kElementsPerLeaf.
    size_t firstElementAdjustmentEnd = std::min(lastElement,
                                                tree->LastElementUnderSameLeaf(firstElement));
    while (firstElement <= firstElementAdjustmentEnd) {
        const T& curData = elements[firstElement];
        if (curData > maxAllowedT)
            return false;

        firstElement++;
    }
    size_t lastElementAdjustmentEnd = std::max(firstElement,
                                               tree->FirstElementUnderSameLeaf(lastElement));
    while (lastElement >= lastElementAdjustmentEnd) {
        const T& curData = elements[lastElement];
        if (curData > maxAllowedT)
            return false;

        lastElement--;
    }

    // at this point, for many tiny validations, we're already done.
    if (firstElement > lastElement)
        return true;

    // general case
    return tree->Validate(maxAllowedT, tree->LeafForElement(firstElement),
                          tree->LeafForElement(lastElement));
}

bool
WebGLElementArrayCache::Validate(GLenum type, uint32_t maxAllowed,
                                 size_t firstElement, size_t countElements)
{
    if (type == LOCAL_GL_UNSIGNED_BYTE)
        return Validate<uint8_t>(maxAllowed, firstElement, countElements);
    if (type == LOCAL_GL_UNSIGNED_SHORT)
        return Validate<uint16_t>(maxAllowed, firstElement, countElements);
    if (type == LOCAL_GL_UNSIGNED_INT)
        return Validate<uint32_t>(maxAllowed, firstElement, countElements);

    MOZ_ASSERT(false, "Invalid type.");
    return false;
}

template<typename T>
static size_t
SizeOfNullable(mozilla::MallocSizeOf mallocSizeOf, const T& obj)
{
    if (!obj)
        return 0;
    return obj->SizeOfIncludingThis(mallocSizeOf);
}

size_t
WebGLElementArrayCache::SizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf) const
{
    return mallocSizeOf(this) +
           mBytes.ShallowSizeOfExcludingThis(mallocSizeOf) +
           SizeOfNullable(mallocSizeOf, mUint8Tree) +
           SizeOfNullable(mallocSizeOf, mUint16Tree) +
           SizeOfNullable(mallocSizeOf, mUint32Tree);
}

bool
WebGLElementArrayCache::BeenUsedWithMultipleTypes() const
{
  // C++ Standard ($4.7)
  // "If the source type is bool, the value false is converted to zero and
  //  the value true is converted to one."
  const int num_types_used = (mUint8Tree  != nullptr) +
                             (mUint16Tree != nullptr) +
                             (mUint32Tree != nullptr);
  return num_types_used > 1;
}

} // end namespace mozilla