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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLContext.h"
#include "WebGL2Context.h"
#include "WebGLContextUtils.h"
#include "WebGLTexture.h"
namespace mozilla {
void
WebGL2Context::TexStorage(const char* funcName, uint8_t funcDims, GLenum rawTarget,
GLsizei levels, GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei depth)
{
TexTarget target;
WebGLTexture* tex;
if (!ValidateTexTarget(this, funcName, funcDims, rawTarget, &target, &tex))
return;
tex->TexStorage(funcName, target, levels, internalFormat, width, height, depth);
}
////////////////////
/*virtual*/ bool
WebGL2Context::IsTexParamValid(GLenum pname) const
{
switch (pname) {
case LOCAL_GL_TEXTURE_BASE_LEVEL:
case LOCAL_GL_TEXTURE_COMPARE_FUNC:
case LOCAL_GL_TEXTURE_COMPARE_MODE:
case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT:
case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS:
case LOCAL_GL_TEXTURE_MAX_LEVEL:
case LOCAL_GL_TEXTURE_WRAP_R:
case LOCAL_GL_TEXTURE_MAX_LOD:
case LOCAL_GL_TEXTURE_MIN_LOD:
return true;
default:
return WebGLContext::IsTexParamValid(pname);
}
}
} // namespace mozilla
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