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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGL2Context.h"
#include "GLContext.h"
#include "WebGLProgram.h"
namespace mozilla {
// -------------------------------------------------------------------------
// Programs and shaders
GLint
WebGL2Context::GetFragDataLocation(const WebGLProgram& prog, const nsAString& name)
{
if (IsContextLost())
return -1;
if (!ValidateObject("getFragDataLocation: program", prog))
return -1;
return prog.GetFragDataLocation(name);
}
} // namespace mozilla
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