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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGL1Context.h"
namespace mozilla {
bool
WebGL1Context::ValidateAttribPointerType(bool /*integerMode*/, GLenum type,
uint32_t* out_alignment, const char* info)
{
MOZ_ASSERT(out_alignment);
if (!out_alignment)
return false;
switch (type) {
case LOCAL_GL_BYTE:
case LOCAL_GL_UNSIGNED_BYTE:
*out_alignment = 1;
return true;
case LOCAL_GL_SHORT:
case LOCAL_GL_UNSIGNED_SHORT:
*out_alignment = 2;
return true;
// XXX case LOCAL_GL_FIXED:
case LOCAL_GL_FLOAT:
*out_alignment = 4;
return true;
}
ErrorInvalidEnumInfo(info, type);
return false;
}
bool
WebGL1Context::ValidateUniformMatrixTranspose(bool transpose, const char* info)
{
if (transpose) {
ErrorInvalidValue("%s: transpose must be FALSE as per the "
"OpenGL ES 2.0 spec", info);
return false;
}
return true;
}
} // namespace mozilla
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