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<!doctype html>
<meta charset=utf-8>
<script src="../testcommon.js"></script>
<style>
.animated-div {
margin-left: 100px;
transition: margin-left 1000s linear 1000s;
}
</style>
<body>
<script>
'use strict';
const ANIM_DELAY_MS = 1000000; // 1000s
const ANIM_DUR_MS = 1000000; // 1000s
async_test(function(t) {
var div = addDiv(t, {'class': 'animated-div'});
flushComputedStyle(div);
div.style.marginLeft = '200px'; // initiate transition
var animation = div.getAnimations()[0];
animation.finish();
animation.finished.then(t.step_func(function() {
animation.play();
assert_equals(animation.currentTime, 0,
'Replaying a finished transition should reset its ' +
'currentTime');
t.done();
}));
}, 'Test restarting a finished transition');
async_test(function(t) {
var div = addDiv(t, {'class': 'animated-div'});
flushComputedStyle(div);
div.style.marginLeft = '200px'; // initiate transition
var animation = div.getAnimations()[0];
animation.ready.then(function() {
animation.playbackRate = -1;
return animation.finished;
}).then(t.step_func(function() {
animation.play();
// FIXME: once animation.effect.computedTiming.endTime is available (bug
// 1108055) we should use that here.
assert_equals(animation.currentTime, ANIM_DELAY_MS + ANIM_DUR_MS,
'Replaying a finished reversed transition should reset ' +
'its currentTime to the end of the effect');
t.done();
}));
}, 'Test restarting a reversed finished transition');
done();
</script>
</body>
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