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/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Check a frame actor's arguments property.
*/
var gDebuggee;
var gClient;
var gThreadClient;
function run_test()
{
initTestDebuggerServer();
gDebuggee = addTestGlobal("test-stack");
gClient = new DebuggerClient(DebuggerServer.connectPipe());
gClient.connect().then(function () {
attachTestTabAndResume(gClient, "test-stack", function (aResponse, aTabClient, aThreadClient) {
gThreadClient = aThreadClient;
test_pause_frame();
});
});
do_test_pending();
}
function test_pause_frame()
{
gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
let args = aPacket.frame["arguments"];
do_check_eq(args.length, 6);
do_check_eq(args[0], 42);
do_check_eq(args[1], true);
do_check_eq(args[2], "nasu");
do_check_eq(args[3].type, "null");
do_check_eq(args[4].type, "undefined");
do_check_eq(args[5].type, "object");
do_check_eq(args[5].class, "Object");
do_check_true(!!args[5].actor);
gThreadClient.resume(function () {
finishClient(gClient);
});
});
gDebuggee.eval("(" + function () {
function stopMe(aNumber, aBool, aString, aNull, aUndefined, aObject) {
debugger;
}
stopMe(42, true, "nasu", null, undefined, { foo: "bar" });
} + ")()");
}
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