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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
// Check the output of getAnimationPlayersForNode
add_task(function* () {
let {client, walker, animations} =
yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
yield theRightNumberOfPlayersIsReturned(walker, animations);
yield playersCanBePausedAndResumed(walker, animations);
yield client.close();
gBrowser.removeCurrentTab();
});
function* theRightNumberOfPlayersIsReturned(walker, animations) {
let node = yield walker.querySelector(walker.rootNode, ".not-animated");
let players = yield animations.getAnimationPlayersForNode(node);
is(players.length, 0,
"0 players were returned for the unanimated node");
node = yield walker.querySelector(walker.rootNode, ".simple-animation");
players = yield animations.getAnimationPlayersForNode(node);
is(players.length, 1,
"One animation player was returned");
node = yield walker.querySelector(walker.rootNode, ".multiple-animations");
players = yield animations.getAnimationPlayersForNode(node);
is(players.length, 2,
"Two animation players were returned");
node = yield walker.querySelector(walker.rootNode, ".transition");
players = yield animations.getAnimationPlayersForNode(node);
is(players.length, 1,
"One animation player was returned for the transitioned node");
}
function* playersCanBePausedAndResumed(walker, animations) {
let node = yield walker.querySelector(walker.rootNode, ".simple-animation");
let [player] = yield animations.getAnimationPlayersForNode(node);
yield player.ready();
ok(player.initialState,
"The player has an initialState");
ok(player.getCurrentState,
"The player has the getCurrentState method");
is(player.initialState.playState, "running",
"The animation is currently running");
yield player.pause();
let state = yield player.getCurrentState();
is(state.playState, "paused",
"The animation is now paused");
yield player.play();
state = yield player.getCurrentState();
is(state.playState, "running",
"The animation is now running again");
}
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