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/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
//
// Whitelisting this test.
// As part of bug 1077403, the leaking uncaught rejection should be fixed.
//
thisTestLeaksUncaughtRejectionsAndShouldBeFixed(
"Error: Shader Editor is still waiting for a WebGL context to be created.");
const TEST_URI = "data:text/html;charset=utf-8," +
"<p>browser_telemetry_toolboxtabs_shadereditor.js</p>";
// Because we need to gather stats for the period of time that a tool has been
// opened we make use of setTimeout() to create tool active times.
const TOOL_DELAY = 200;
const TOOL_PREF = "devtools.shadereditor.enabled";
add_task(function* () {
info("Active the sharer editor");
let originalPref = Services.prefs.getBoolPref(TOOL_PREF);
Services.prefs.setBoolPref(TOOL_PREF, true);
yield addTab(TEST_URI);
let Telemetry = loadTelemetryAndRecordLogs();
yield openAndCloseToolbox(2, TOOL_DELAY, "shadereditor");
checkTelemetryResults(Telemetry);
stopRecordingTelemetryLogs(Telemetry);
gBrowser.removeCurrentTab();
info("De-activate the sharer editor");
Services.prefs.setBoolPref(TOOL_PREF, originalPref);
});
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