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/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Tests if editing a vertex and a fragment shader would permanently store
* their new source on the backend and reshow it in the frontend when required.
*/
function* ifWebGLSupported() {
let { target, panel } = yield initShaderEditor(MULTIPLE_CONTEXTS_URL);
let { gFront, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin;
reload(target);
yield promise.all([
once(gFront, "program-linked"),
once(gFront, "program-linked")
]);
yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
let vsEditor = yield ShadersEditorsView._getEditor("vs");
let fsEditor = yield ShadersEditorsView._getEditor("fs");
is(ShadersListView.selectedIndex, 0,
"The first program is currently selected.");
is(vsEditor.getText().indexOf("1);"), 136,
"The vertex shader editor contains the correct initial text (1).");
is(fsEditor.getText().indexOf("1);"), 117,
"The fragment shader editor contains the correct initial text (1).");
is(vsEditor.getText().indexOf("2.);"), -1,
"The vertex shader editor contains the correct initial text (2).");
is(fsEditor.getText().indexOf(".0);"), -1,
"The fragment shader editor contains the correct initial text (2).");
vsEditor.replaceText("2.", { line: 5, ch: 44 }, { line: 5, ch: 45 });
yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
fsEditor.replaceText(".0", { line: 5, ch: 35 }, { line: 5, ch: 37 });
yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
ok(true, "Vertex and fragment shaders were changed.");
yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true, "#canvas1");
yield ensurePixelIs(gFront, { x: 32, y: 32 }, { r: 255, g: 255, b: 0, a: 0 }, true, "#canvas1");
yield ensurePixelIs(gFront, { x: 64, y: 64 }, { r: 255, g: 255, b: 0, a: 0 }, true, "#canvas1");
yield ensurePixelIs(gFront, { x: 127, y: 127 }, { r: 0, g: 0, b: 0, a: 255 }, true, "#canvas1");
yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
yield ensurePixelIs(gFront, { x: 32, y: 32 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
yield ensurePixelIs(gFront, { x: 64, y: 64 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
yield ensurePixelIs(gFront, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
ok(true, "The vertex and fragment shaders were recompiled successfully.");
EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[1].target);
yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
is(ShadersListView.selectedIndex, 1,
"The second program is currently selected.");
is(vsEditor.getText().indexOf("1);"), 136,
"The vertex shader editor contains the correct text (1).");
is(fsEditor.getText().indexOf("1);"), 117,
"The fragment shader editor contains the correct text (1).");
is(vsEditor.getText().indexOf("2.);"), -1,
"The vertex shader editor contains the correct text (2).");
is(fsEditor.getText().indexOf(".0);"), -1,
"The fragment shader editor contains the correct text (2).");
EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[0].target);
yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
is(ShadersListView.selectedIndex, 0,
"The first program is currently selected again.");
is(vsEditor.getText().indexOf("1);"), -1,
"The vertex shader editor contains the correct text (3).");
is(fsEditor.getText().indexOf("1);"), -1,
"The fragment shader editor contains the correct text (3).");
is(vsEditor.getText().indexOf("2.);"), 136,
"The vertex shader editor contains the correct text (4).");
is(fsEditor.getText().indexOf(".0);"), 116,
"The fragment shader editor contains the correct text (4).");
yield teardown(panel);
finish();
}
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