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<!-- This Source Code Form is subject to the terms of the Mozilla Public
   - License, v. 2.0. If a copy of the MPL was not distributed with this
   - file, You can obtain one at http://mozilla.org/MPL/2.0/. -->

<!-- LOCALIZATION NOTE : FILE This file contains the Debugger strings -->
<!-- LOCALIZATION NOTE : FILE Do not translate commandkey -->

<!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to
  - keep it in English, or another language commonly spoken among web developers.
  - You want to make that choice consistent across the developer tools.
  - A good criteria is the language in which you'd find the best
  - documentation on web development on the web. -->

<!-- LOCALIZATION NOTE (shaderEditorUI.vertexShader): This is the label for
  -  the pane that displays a vertex shader's source. -->
<!ENTITY shaderEditorUI.vertexShader    "Vertex Shader">

<!-- LOCALIZATION NOTE (shaderEditorUI.fragmentShader): This is the label for
  -  the pane that displays a fragment shader's source. -->
<!ENTITY shaderEditorUI.fragmentShader  "Fragment Shader">

<!-- LOCALIZATION NOTE (shaderEditorUI.reloadNotice1): This is the label shown
  -  on the button that triggers a page refresh. -->
<!ENTITY shaderEditorUI.reloadNotice1   "Reload">

<!-- LOCALIZATION NOTE (shaderEditorUI.reloadNotice2): This is the label shown
  -  along with the button that triggers a page refresh. -->
<!ENTITY shaderEditorUI.reloadNotice2   "the page to be able to edit GLSL code.">

<!-- LOCALIZATION NOTE (shaderEditorUI.emptyNotice): This is the label shown
  -  while the page is refreshing and the tool waits for a WebGL context. -->
<!ENTITY shaderEditorUI.emptyNotice     "Waiting for a WebGL context to be created…">