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<!-- This Source Code Form is subject to the terms of the Mozilla Public
   - License, v. 2.0. If a copy of the MPL was not distributed with this
   - file, You can obtain one at http://mozilla.org/MPL/2.0/. -->

<!-- LOCALIZATION NOTE : FILE This file contains the Performance strings -->
<!-- LOCALIZATION NOTE : FILE Do not translate commandkey -->

<!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to
  - keep it in English, or another language commonly spoken among web developers.
  - You want to make that choice consistent across the developer tools.
  - A good criteria is the language in which you'd find the best
  - documentation on web development on the web. -->

<!-- LOCALIZATION NOTE (performanceUI.bufferStatusTooltip): This string
  -  is displayed as the tooltip for the buffer capacity during a recording. -->
<!ENTITY performanceUI.bufferStatusTooltip "The profiler stores samples in a circular buffer, and once the buffer reaches the limit for a recording, newer samples begin to overwrite samples at the beginning of the recording.">

<!-- LOCALIZATION NOTE (performanceUI.disabledRealTime.nonE10SBuild): This string
  -  is displayed as a message for why the real time overview graph is disabled
  -  when running on a non-multiprocess build. -->
<!ENTITY performanceUI.disabledRealTime.nonE10SBuild "Realtime recording data disabled on non-multiprocess Firefox.">

<!-- LOCALIZATION NOTE (performanceUI.disabledRealTime.disabledE10S): This string
  -  is displayed as a message for why the real time overview graph is disabled
  -  when running on a build that can run multiprocess Firefox, but just is not enabled. -->
<!ENTITY performanceUI.disabledRealTime.disabledE10S "Enable multiprocess Firefox in preferences for rendering recording data in realtime.">

<!-- LOCALIZATION NOTE (performanceUI.bufferStatusFull): This string
  -  is displayed when the profiler's circular buffer has started to overlap. -->
<!ENTITY performanceUI.bufferStatusFull "The buffer is full. Older samples are now being overwritten.">

<!-- LOCALIZATION NOTE (performanceUI.loadingNotice): This is the label shown
  -  in the details view while the profiler is unavailable, for example, while
  -  in Private Browsing mode. -->
<!ENTITY performanceUI.unavailableNoticePB "Recording a profile is currently unavailable. Please close all private browsing windows and try again.">

<!-- LOCALIZATION NOTE (performanceUI.loadingNotice): This is the label shown
  -  in the details view while loading a profile. -->
<!ENTITY performanceUI.loadingNotice "Loading…">

<!-- LOCALIZATION NOTE (performanceUI.toolbar.*): These strings are displayed
  -  in the toolbar on buttons that select which view is currently shown. -->
<!ENTITY performanceUI.toolbar.waterfall "Waterfall">
<!ENTITY performanceUI.toolbar.waterfall.tooltiptext "Shows the different operations the browser is performing during the recording, laid out sequentially as a waterfall.">
<!ENTITY performanceUI.toolbar.js-calltree "Call Tree">
<!ENTITY performanceUI.toolbar.js-calltree.tooltiptext "Highlights JavaScript functions where the browser spent most time during the recording.">
<!ENTITY performanceUI.toolbar.memory-calltree "Allocations">
<!ENTITY performanceUI.toolbar.allocations.tooltiptext "Shows where memory was allocated during the recording.">
<!ENTITY performanceUI.toolbar.js-flamegraph "JS Flame Chart">
<!ENTITY performanceUI.toolbar.js-flamegraph.tooltiptext "Shows the JavaScript call stack over the course of the recording.">
<!ENTITY performanceUI.toolbar.memory-flamegraph "Allocations Flame Chart">

<!-- LOCALIZATION NOTE (performanceUI.table.*): These strings are displayed
  -  in the call tree headers for a recording. -->
<!ENTITY performanceUI.table.totalDuration            "Total Time">
<!ENTITY performanceUI.table.totalDuration.tooltip    "The amount of time spent in this function and functions it calls.">
<!ENTITY performanceUI.table.selfDuration             "Self Time">
<!ENTITY performanceUI.table.selfDuration.tooltip     "The amount of time spent only within this function.">
<!ENTITY performanceUI.table.totalPercentage          "Total Cost">
<!ENTITY performanceUI.table.totalPercentage.tooltip  "The percentage of time spent in this function and functions it calls.">
<!ENTITY performanceUI.table.selfPercentage           "Self Cost">
<!ENTITY performanceUI.table.selfPercentage.tooltip   "The percentage of time spent only within this function.">
<!ENTITY performanceUI.table.samples                  "Samples">
<!ENTITY performanceUI.table.samples.tooltip          "The number of times this function was on the stack when the profiler took a sample.">
<!ENTITY performanceUI.table.function                 "Function">
<!ENTITY performanceUI.table.function.tooltip         "The name and source location of the sampled function.">
<!ENTITY performanceUI.table.totalAlloc               "Total Sampled Allocations">
<!ENTITY performanceUI.table.totalAlloc.tooltip       "The total number of Object allocations sampled at this location and in callees.">
<!ENTITY performanceUI.table.selfAlloc                "Self Sampled Allocations">
<!ENTITY performanceUI.table.selfAlloc.tooltip        "The number of Object allocations sampled at this location.">

<!-- LOCALIZATION NOTE (performanceUI.options.filter.tooltiptext): This string
  -  is displayed next to the filter button-->
<!ENTITY performanceUI.options.filter.tooltiptext "Select what data to display in the timeline">

<!-- LOCALIZATION NOTE (performanceUI.options.gear.tooltiptext): This is the
  -  tooltip for the options button. -->
<!ENTITY performanceUI.options.gear.tooltiptext "Configure performance preferences.">

<!-- LOCALIZATION NOTE (performanceUI.invertTree): This is the label shown next to
  -  a checkbox that inverts and un-inverts the profiler's call tree. -->
<!ENTITY performanceUI.invertTree             "Invert Call Tree">
<!ENTITY performanceUI.invertTree.tooltiptext "Inverting the call tree displays the profiled call paths starting from the youngest frames and expanding out to the older frames.">

<!-- LOCALIZATION NOTE (performanceUI.invertFlameGraph): This is the label shown next to
  -  a checkbox that inverts and un-inverts the profiler's flame graph. -->
<!ENTITY performanceUI.invertFlameGraph             "Invert Flame Chart">
<!ENTITY performanceUI.invertFlameGraph.tooltiptext "Inverting the flame chart displays the profiled call paths starting from the youngest frames and expanding out to the older frames.">

<!-- LOCALIZATION NOTE (performanceUI.showPlatformData): This is the
  -  label for the checkbox that toggles whether or not Gecko platform data
  -  is displayed in the profiler. -->
<!ENTITY performanceUI.showPlatformData             "Show Gecko Platform Data">
<!ENTITY performanceUI.showPlatformData.tooltiptext "Showing platform data enables the JavaScript Profiler reports to include Gecko platform symbols.">

<!-- LOCALIZATION NOTE (performanceUI.showJITOptimizations): This string
  -  is displayed next to a checkbox determining whether or not JIT optimization data
  -  should be displayed. -->
<!ENTITY performanceUI.showJITOptimizations             "Show JIT Optimizations">
<!ENTITY performanceUI.showJITOptimizations.tooltiptext "Show JIT optimization data sampled in each JavaScript frame.">

<!-- LOCALIZATION NOTE (performanceUI.flattenTreeRecursion): This is the
  -  label for the checkbox that toggles the flattening of tree recursion in inspected
  -  functions in the profiler. -->
<!ENTITY performanceUI.flattenTreeRecursion             "Flatten Tree Recursion">
<!ENTITY performanceUI.flattenTreeRecursion.tooltiptext "Flatten recursion when inspecting functions.">

<!-- LOCALIZATION NOTE (performanceUI.enableMemory): This string
  -  is displayed next to a checkbox determining whether or not memory
  -  measurements are enabled. -->
<!ENTITY performanceUI.enableMemory             "Record Memory">
<!ENTITY performanceUI.enableMemory.tooltiptext "Record memory consumption while profiling.">

<!-- LOCALIZATION NOTE (performanceUI.enableAllocations): This string
  -  is displayed next to a checkbox determining whether or not allocation
  -  measurements are enabled. -->
<!ENTITY performanceUI.enableAllocations             "Record Allocations">
<!ENTITY performanceUI.enableAllocations.tooltiptext "Record Object allocations while profiling.">

<!-- LOCALIZATION NOTE (performanceUI.enableFramerate): This string
  -  is displayed next to a checkbox determining whether or not framerate
  -  is recorded. -->
<!ENTITY performanceUI.enableFramerate             "Record Framerate">
<!ENTITY performanceUI.enableFramerate.tooltiptext "Record framerate while profiling.">

<!-- LOCALIZATION NOTE (performanceUI.console.recordingNoticeStart/recordingNoticeEnd):
  -  This string is displayed when a recording is selected that started via console.profile.
  -  Wraps the command used to start, like "Currently recording via console.profile("label")" -->
<!ENTITY performanceUI.console.recordingNoticeStart "Currently recording via">
<!ENTITY performanceUI.console.recordingNoticeEnd   "">

<!-- LOCALIZATION NOTE (performanceUI.console.stopCommandStart/stopCommandEnd):
  -  This string is displayed when a recording is selected that started via console.profile.
  -  Indicates how to stop the recording, wrapping the command, like
  -  "Stop recording by entering console.profileEnd("label") into the console." -->
<!ENTITY performanceUI.console.stopCommandStart "Stop recording by entering">
<!ENTITY performanceUI.console.stopCommandEnd   "into the console.">