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/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* Any copyright is dedicated to the Public Domain.
* http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
requestLongerTimeout(5);
/**
* Whitelisting this test.
* As part of bug 1077403, the leaking uncaught rejection should be fixed.
*/
thisTestLeaksUncaughtRejectionsAndShouldBeFixed("Error: Shader Editor is " +
"still waiting for a WebGL context to be created.");
function performChecks(target) {
return Task.spawn(function* () {
let toolIds = gDevTools.getToolDefinitionArray()
.filter(def => def.isTargetSupported(target))
.map(def => def.id);
let toolbox;
for (let index = 0; index < toolIds.length; index++) {
let toolId = toolIds[index];
info("About to open " + index + "/" + toolId);
toolbox = yield gDevTools.showToolbox(target, toolId);
ok(toolbox, "toolbox exists for " + toolId);
is(toolbox.currentToolId, toolId, "currentToolId should be " + toolId);
let panel = toolbox.getCurrentPanel();
ok(panel.isReady, toolId + " panel should be ready");
}
yield toolbox.destroy();
});
}
function test() {
Task.spawn(function* () {
toggleAllTools(true);
let tab = yield addTab("about:blank");
let target = TargetFactory.forTab(tab);
yield target.makeRemote();
yield performChecks(target);
gBrowser.removeCurrentTab();
toggleAllTools(false);
finish();
}, console.error);
}
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