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/* vim: set ts=2 et sw=2 tw=80: */
/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
requestLongerTimeout(2);
// Test that the DOM element targets displayed in animation player widgets can
// be used to highlight elements in the DOM and select them in the inspector.
add_task(function* () {
yield addTab(URL_ROOT + "doc_simple_animation.html");
let {toolbox, inspector, panel} = yield openAnimationInspector();
info("Select the simple animated node");
let onPanelUpdated = panel.once(panel.UI_UPDATED_EVENT);
yield selectNodeAndWaitForAnimations(".animated", inspector);
yield onPanelUpdated;
let targets = yield waitForAllAnimationTargets(panel);
// Arbitrary select the first one
let targetNodeComponent = targets[0];
info("Retrieve the part of the widget that highlights the node on hover");
let highlightingEl = targetNodeComponent.previewer.previewEl;
info("Listen to node-highlight event and mouse over the widget");
let onHighlight = toolbox.once("node-highlight");
EventUtils.synthesizeMouse(highlightingEl, 10, 5, {type: "mouseover"},
highlightingEl.ownerDocument.defaultView);
let nodeFront = yield onHighlight;
// Do not forget to mouseout, otherwise we get random mouseover event
// when selecting another node, which triggers some requests in animation
// inspector.
EventUtils.synthesizeMouse(highlightingEl, 10, 5, {type: "mouseout"},
highlightingEl.ownerDocument.defaultView);
ok(true, "The node-highlight event was fired");
is(targetNodeComponent.previewer.nodeFront, nodeFront,
"The highlighted node is the one stored on the animation widget");
is(nodeFront.tagName, "DIV",
"The highlighted node has the correct tagName");
is(nodeFront.attributes[0].name, "class",
"The highlighted node has the correct attributes");
is(nodeFront.attributes[0].value, "ball animated",
"The highlighted node has the correct class");
info("Select the body node in order to have the list of all animations");
onPanelUpdated = panel.once(panel.UI_UPDATED_EVENT);
yield selectNodeAndWaitForAnimations("body", inspector);
yield onPanelUpdated;
targets = yield waitForAllAnimationTargets(panel);
targetNodeComponent = targets[0];
info("Click on the first animated node component and wait for the " +
"selection to change");
let onSelection = inspector.selection.once("new-node-front");
onPanelUpdated = panel.once(panel.UI_UPDATED_EVENT);
let nodeEl = targetNodeComponent.previewer.previewEl;
EventUtils.sendMouseEvent({type: "click"}, nodeEl,
nodeEl.ownerDocument.defaultView);
yield onSelection;
is(inspector.selection.nodeFront, targetNodeComponent.previewer.nodeFront,
"The selected node is the one stored on the animation widget");
yield onPanelUpdated;
yield waitForAllAnimationTargets(panel);
});
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