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* Bug 1430951 - Avoid element name atomizing to improve performance of LookupCu...Gaming4JC2020-01-26-9/+12
* Bug 1430034 - Fix attributeChangedCallback isn't fired with correct newValue ...Gaming4JC2020-01-26-1/+1
* Bug 1421544 - Lazy push/pop CustomElementReactionsStack entry;Gaming4JC2020-01-26-19/+96
* Bug 1413815 - Convert 'observedAttributes' to a sequence<DOMString>Gaming4JC2020-01-26-5/+13
* Bug 1407669 - Fix custom element creation hides uncatchable exceptions from t...Gaming4JC2020-01-26-0/+1
* Bug 1419305 - Part 2: Keep processing remaining elements in ElementQueue even...Gaming4JC2020-01-26-4/+5
* Bug 1419305 - Part 1: Use MicroTask on CustomElements correctlyGaming4JC2020-01-26-8/+7
* Bug 1406922 - Make CycleCollectedJSContext to handle microtasks and make Muta...Gaming4JC2020-01-26-42/+81
* Bug 1405821 - Move microtask handling to CycleCollectedJSContextGaming4JC2020-01-26-78/+18
* Bug 1415761 - Catch the exception and rethrow it after invoking custom elemen...Gaming4JC2020-01-26-3/+13
* Bug 1396620 - Part 2: Fix compartment mismatch crash when doing old prototype...Gaming4JC2020-01-26-0/+4
* Bug 1396620 - Part 1: Remove created callback for custom elementsGaming4JC2020-01-26-98/+22
* Bug 1400762 - Make dom.webcomponents.enabled pref doesn't control CustomEleme...Gaming4JC2020-01-26-3/+2
* Bug 1405335 - Remove custom element attached and detached callbacks validatio...Gaming4JC2020-01-26-3/+1
* Bug 1406325 - Part 5: Implement try to upgrade.Gaming4JC2020-01-26-14/+121
* Bug 1406325 - Part 4: Use mType for LookupCustomElementDefinition and also re...Gaming4JC2020-01-26-106/+25
* Bug 1406325 - Part 3: Refactor custom elements clone a node.Gaming4JC2020-01-26-25/+19
* Bug 1406325 - Part 2: Set CustomElementData when cloning a node.Gaming4JC2020-01-26-4/+4
* Bug 1406325 - Part 1: Make sure custom element state is custom before sending...Gaming4JC2020-01-26-5/+14
* Bug 1378079 - Part 3: Complete the steps related to custom elements in "creat...Gaming4JC2020-01-26-2/+8
* Bug 1378079 - Part 2: Introduce throw-on-dynamic-markup-insertion counter.Gaming4JC2020-01-26-1/+40
* Bug 1410790 - Add more assertion in CustomElementData::SetCustomElementDefini...Gaming4JC2020-01-26-31/+52
* Bug 1352290 - Add assertion to CustomElementReactionsStack::Enqueue to ensure...Gaming4JC2020-01-26-0/+15
* Bug 1407937 - Move mDefinition from CustomElementReacion to CustomElementUpgr...Gaming4JC2020-01-26-19/+7
* Bug 1406297 - Fix Document.createElement must report an exception.Gaming4JC2020-01-26-3/+1
* Bug 1319342 - Clone a node should enqueue an upgrade reaction.Gaming4JC2020-01-26-5/+23
* Bug 1121994 - Implement adopted callback for custom elements.Gaming4JC2020-01-26-11/+73
* Bug 1334044: Replace detached callback (v0) with disconnected callback (v1).Gaming4JC2020-01-26-20/+26
* Bug 1334043 - Part 2: Make nsContentUtils::EnqueueLifecycleCallback static.Gaming4JC2020-01-26-75/+41
* Bug 1334043 - Part 1: Replace attached callback (v0) with connected callback ...Gaming4JC2020-01-26-23/+25
* Bug 1392970 - Part 2: Get CustomElementDefinition from CustomElementData when...Gaming4JC2020-01-26-46/+26
* Bug 1392970 - Part 1: Make CustomElementDefinition ref-counted and put it in ...Gaming4JC2020-01-26-50/+139
* Bug 1301024 - Part 2: Implement create an element steps.Gaming4JC2020-01-26-5/+34
* Bug 1301024 - Part 1: Set CreateElement/CreateElementNS is attribute.Gaming4JC2020-01-26-0/+8
* Bug 1332233 - prevent resource leak in CustomElementRegistry::Define.Gaming4JC2020-01-26-8/+9
* Bug 1334051 - Part 2: Invoke attributeChangedCallback only if attribute name ...Gaming4JC2020-01-26-43/+194
* Bug 1334051 - Part 1: Include namespace in attributeChangedCallback.Gaming4JC2020-01-26-3/+11
* Bug 1299363 - Part 5-2: Implement new upgrade steps.Gaming4JC2020-01-26-35/+177
* Bug 1299363 - Part 5-1: Make the constructor created by document.registerElem...Gaming4JC2020-01-26-43/+54
* Bug 1353647 - Fix the custom elements v0 upgrade inconsistency;Gaming4JC2020-01-26-15/+25
* Bug 1299363 - Part 4: Hold a pointer of ElementQueue in ReactionsStack instead.Gaming4JC2020-01-26-14/+18
* Bug 1299363 - Part 3: Remove unused argument in UpgradeCandidates.Gaming4JC2020-01-26-5/+3
* Bug 1299363 - Part 1: Implement construction stack.Gaming4JC2020-01-26-2/+4
* Bug 1315885 - Part 4: Implement callback reaction for custom element reactions.Gaming4JC2020-01-26-134/+99
* Bug 1315885 - Part 3: Transfer the ownership of ReactionQueue's entry due to ...Gaming4JC2020-01-26-3/+8
* Bug 1315885 - Part 2: Avoid rethrowing exception in CustomElementCallback::Call.Gaming4JC2020-01-26-0/+4
* Bug 1377993 - Make node slots less memory hungry in common cases.Gaming4JC2020-01-26-118/+188
* Bug 1347634 - GetCustomElementData and SetCustomElementData don't need to be ...Gaming4JC2020-01-26-52/+32
* Bug 1325279 - Put the reaction queue in CustomElementData structure instead o...Gaming4JC2020-01-26-29/+21
* Creating customized built-in elements without relevant definitions registered...Gaming4JC2020-01-26-54/+0